Tom Quirk
Blasphemous 2 is a truly stand-out Metroidvania that is an easy recommendation for fans of the original and newcomers alike. From its detailed and fluid animations to its wide assortment of gameplay improvements, Blasphemous 2 is everything a sequel to the already-strong Blasphemous should be. Although it isn't as consistently challenging as its formidable art direction and clear Soulslike influence would suggest, the core experience of Blasphemous 2 is still something fans of 2D platformers and Metroidvania exploration are sure to greatly appreciate.
Adore is a rather good game that has a refreshing spin on the creature collection genre. The action-based isometric combat presents a unique take regarding controlling a team of creatures, and mastering when to summon them and customising a team made for a compelling experience. The gorgeous and charming art and soundtrack are also a pleasant inclusion. While the very limited variety in quest objectives starts to become an issue long before the credits roll, you can definitely still have a fun time with Adore's new interpretation of isometric dungeon crawling and creature collecting.
Aliens: Dark Descent is an excellent addition to the Aliens canon. The Darkest Dungeon-style stress mechanics end up fitting the setting like a glove, and the RTS combat and disposable marines definitely suit the tone and style of Aliens perfectly. Although the reliance on infrequent autosaves can often prove frustrating, the game is overall easy to recommend for fans of strategy games, survival horror games, or Aliens fans hungry for something which strongly evokes James Cameron's 1986 classic while adding its own new elements.
Nightdive's System Shock remake is a strange game, and whether it will appeal to you may largely depend on your nostalgia for the era of gaming from which it came. This remake still shows its age, despite the considerable and impressive paint job, lighting, and updated controls. If you don't mind the sometimes murderous level of difficulty, tons of backtracking, and minimal handholding, System Shock may be a compelling piece of gaming history that is worth checking out.
Ravenlok is not a bad game, but judged on its gameplay, it feels somewhat insubstantial. Those going into the game looking for an engaging and challenging action experience will likely be turned off by its simple and toothless combat and overreliance on fetch quests. That said, for younger gamers or those seeking a more straightforward adventure through a surreal world filled with memorable and strange characters, it's a decent time, and is worth checking out on those merits.
Fundamentally, Horizon Forbidden West: Burning Shores repeats a lot of the same beats as the main game, and doesn't explore much new territory in terms of world-building or gameplay. However, the minor gameplay additions are certainly fun and welcome, and if you enjoyed the base game, this expansion is certainly still an enjoyable time, prolonged final boss fight aside. As an epilogue with some fun diversions, which also expands upon Aloy's character arc from the base game and introduces a great new supporting character, Horizon Forbidden West: Burning Shores is definitely worth checking out for anyone wanting a good excuse to return to the game.
Arcana of Paradise – The Tower is a decent addition to any roguelike deckbuilder fan's library. With its real-time gameplay adding tension to what is generally a slower, more tactical affair, it's a refreshing twist on the formula. The inventive combination of card-based gameplay and puzzles also incentivises experimentation in an interesting way. Unfortunately, despite its gameplay strengths and gorgeous presentation, the shallow setting and lack of sufficient encounter variety cause the experience to become repetitive after only a few hours.
If you loved Octopath Traveler or are just a fan of expansive JRPGs, Octopath Traveler II is for you. Its cast is appealing and varied, even if the accompanying shifts in tone and stakes between each character's storyline can feel jarring at times. The combat is also a joy, rewarding experimentation and customisation, despite the amount of level grinding required later in the game. If you want a fun, if familiar-feeling, JRPG that will last you a while, Octopath Traveler II will absolutely do the trick.
Atomic Heart is a compelling and exciting sci-fi action RPG, with a unique and well-developed setting. Although it has its imperfections, from its slow pace to occasionally annoying combat, the exciting mysteries at the heart of, well, Atomic Heart, made it worth powering through. For action-RPG fans with a taste for alternate history settings, Atomic Heart is definitely worth diving into, and I am excited to see what developer Mundfish has to offer in the future.
If you're a longtime Final Fantasy fan who greatly appreciates the franchise's musical legacy, Theatrhythm: Final Bar Line is a game that celebrates that. It holds up as a rhythm game, with complex and engaging gameplay and decent integration of obligatory Final Fantasy RPG mechanics. With its expansive track list, adorable visuals, and large roster of characters to collect, it is a joy to play through the musical history of this classic RPG series, either alone or against others. While it doesn't really aspire to be much more than that, if you are fine with that, then Theatrhythm: Final Bar Line is certainly worth checking out.
You probably already know if you are the target audience for Dread Templar. The game skillfully captures the spirit of classic FPS', for better and for worse. The challenging gameplay with a large arsenal of crazy weapons is there, along with deep, secret-filled levels. However, it has all been done before, and while Dread Templar is a very competent and enjoyable shooter, it doesn't do a whole lot to carve out an identity of its own outside of being a homage. Still, if you're into classic FPS games and want a modern title that strongly evokes the era, you could do a lot worse than Dread Templar.
I had a good time with High on Life, but I can't promise that everyone else will. Although the basic first-person shooter gameplay is hardly a revolution in game design, its certainly more than competent and accomplishes what it needs to, even with its significant lack of variety in the game's second half. Where High on Life is likely to be polarising is its dialogue and humour, which are prevalent enough that they are hard to ignore. If you're looking for a decent FPS that doesn't overstay its welcome and can accept that not every joke is likely to land, then High on Life is certainly worth checking out.
I really wanted to like Soccer Story more than I did by the end. Its quirky, soccer-filled dialogue and setting is really charming, and I had a blast kicking my soccer ball everywhere to uncover secrets. However, in trying to craft a puzzle-RPG and soccer game hybrid, Soccer Story doesn't really succeed in either side of that equation. Zelda fans will probably be turned off by the reliance on fetch quests and simplistic puzzles. Soccer Story's lack of intricate team management or diverse match types probably won't appeal much to soccer game aficionados either. Soccer Story is a decent enough experience, however it is held back by the lack of a strong gameplay foundation and annoying technical issues, which may at least be ironed out in the future.
Gungrave G.O.R.E is overall a bit of a misfire, and evidence that some franchises should stay in the early 2000s. The game is a spectacle action game that has failed to learn anything meaningful from 20 years of game design evolution, from the importance of having an interesting or charismatic lead to gameplay which gives the player options and which evolves over time. The levels show a strong disposition towards dark and grey, and the plot won't do much to engage you either. If you're a diehard Gungrave fan who has been longingly awaiting the franchise's revival, there might be something for you here; for anyone else, there are far better offerings out there.
Star Ocean: The Divine Force will likely win back fans unimpressed with Star Ocean: Integrity and Faithlessness. With its fun cast and expansive narrative, I found the game easy to get invested in, despite the predictably tropey JRPG melodrama. The mobility upgrades and combat overhauls make it the most fun Star Ocean game I have played yet. It's a shame that the awkward character models, ridiculously small text size and sluggish level up mechanics may prove a roadblock for some. If you're not already a Star Ocean or JRPG fan, Star Ocean: The Divine Force might not be that easy to get into. However, if you are willing to overlook some of its shortcomings, and want a fantasy action-RPG with a sci-fi twist, it is worth checking out.
Batora: Lost Haven is a mix of a lot of different ideas, some of which work well, others which don't. The grand scope of its planet-hopping setting is impressive, but the moral choice aspects and supporting cast feel underdeveloped and shallow. The Nature-switching combat and puzzles also show promise. However, the limited combat options, and puzzles that make use of only a small number of your abilities, cause the experience to become repetitive before its brisk playtime is through. Despite these issues, Batora: Lost Haven is a unique and decent enough experience for sci-fi and action-RPG fans to consider checking it out.
Despite taking clear inspiration from other prominent Soulslike and Metroidvania titles, Moonscars does enough with its unique art direction and gameplay features to stand out from an increasingly populated crowd. Although its lore and plot could have stood to be more clearly communicated, and not all of its additional mechanics feel as enjoyable as the core combat and exploration, Moonscars' visceral gameplay and gorgeous visuals make it worthwhile to check out for Soulslike fans seeking a new challenge.
Shovel Knight Dig is definitely worth playing for both platformer and roguelike fans. The twist on the Shovel Knight formula makes Shovel Knight Dig feel fresh, despite the mostly unchanged controls from the original. The fair random elements and generous meta-progression make it a good entry point for platformer fans unfamiliar with roguelikes, whereas hardcore roguelike fans can enjoy the tough bosses and challenges required to get the True Ending. Although the main campaign may seem rather brief, it's a blast while it lasts, and an easy recommendation.
Soulstice is a truly great action game, which despite taking many cues from stylish action titles of the past, carves out enough of an identity to stand out on its own. The system of controlling both sisters and maintaining auras while slashing through foes is intuitive and simple to master. Although the plot leaves many threads hanging, the development of the central sibling relationship and setting were enough to draw me into Soulstice's world and want to see more. If you're a fan of challenging action games and can forgive a slightly annoying camera, Soulstice is definitely worth checking out.
I can see LEGO Brawls' appeal as a free-to-play mobile game, where its simple mechanics and repetitive game modes are more excusable. As a full-priced console game, standing up against feature-rich AAA titles and even free-to-play titles, LEGO Brawls just doesn't stand out in the slightest. Although a less complex brawler aimed at a younger audience might make sense, in this case it's TOO simplified, where every character behaves the same and the only strategy is to run at your foes and mash the attack button. Combine that with the lack of additional single-player content and glacial progression system, and it becomes difficult to recommend LEGO Brawls to anyone other than the most devoted LEGO aficionados.