While The Elder Scrolls Online: Blackwood has leaned less on nostalgia than originally thought, its unique additions such as the Companion system, the addition of new public dungeons to experience, Oblivion Gates, and new quest-based puzzles, it’s just enough to get a veteran player back in and enjoying what The Elder Scrolls Online has to offer. For lore junkies, this is a perfect addition as it does a lot to build up to the events of The Elder Scrolls IV: Oblivion.
I’ll continue to say as I did before: Maneater: Truth Quest doesn’t add just a whole lot to the overall experience. It stays true to what it simply is: a lighthearted and somehow over-the-top experience that wants to draw you in for a bit more shark-filled fun. It only adds just enough to be worth the experience, which works out well for the game.
The overall approach works well in Omega Force’s favor, but also, the favor of the fans. From simplified menus to a direct story that stretches into stories with other characters, Samurai Warriors 5 takes a worthwhile note from other projects that Omega Force has worked on in the past, most notably Hyrule Warriors thanks to its focus on character development, overall playability, but also performance.
Poison Control is not a game you’ll be writing home about. It’s instead, a game that you’ll talk to your friends about in passing. It’s silly, it’s goofy, and it should be approached as a light novel that does have its moments of shooter-based gameplay. The biggest change that needs to happen is more depth to the gameplay and more depth to the game’s overall level design.
It’s a title that is rich within the lore of Robin Hood and his Merry Men, but also, it’s amazing well scripted, offering a story that is often told through the scenery itself and the overall design of the game. It’s a damn shame, however, that many may not experience Hood: Outlaws & Legends for quite some time, if at all, as it’s one that truly tries to bend the mold, do something new, and offer an experience, unlike anything we’ve seen before.
There’s one thing I have to make clear: This game isn’t trying to break one’s expectations. It’s a profoundly, if not perfectly average game that comes off as one of those very experiences. Fortunately, it’s a great way to approach the game. It’s not going to go over the top, it’s not going to attempt to fight with other games in a competitive stance.
When it comes to an all-time high for the franchise, Resident Evil Village pushes the boundaries, it attempts to build on well-established tropes the series is known for, and it does it rather well. Well enough that the series could continue on this way, using the first-person perspective to its advantage and continue delivering the jumps and scares the series is known for.
While the small emotional ties to Sadness and Marianne only grow more complex towards the end, and the small performance hiccups and graphical bugs occur from time to time, The Medium is a strong title that – to some – will ultimately be held back due to awkward camera angles and the split duality emphasized by the use of split-screen gameplay to represent both the spirit world and that of the physical world.