Poison Control is not a game you’ll be writing home about. It’s instead, a game that you’ll talk to your friends about in passing. It’s silly, it’s goofy, and it should be approached as a light novel that does have its moments of shooter-based gameplay. The biggest change that needs to happen is more depth to the gameplay and more depth to the game’s overall level design.
It’s a title that is rich within the lore of Robin Hood and his Merry Men, but also, it’s amazing well scripted, offering a story that is often told through the scenery itself and the overall design of the game. It’s a damn shame, however, that many may not experience Hood: Outlaws & Legends for quite some time, if at all, as it’s one that truly tries to bend the mold, do something new, and offer an experience, unlike anything we’ve seen before.
There’s one thing I have to make clear: This game isn’t trying to break one’s expectations. It’s a profoundly, if not perfectly average game that comes off as one of those very experiences. Fortunately, it’s a great way to approach the game. It’s not going to go over the top, it’s not going to attempt to fight with other games in a competitive stance.
When it comes to an all-time high for the franchise, Resident Evil Village pushes the boundaries, it attempts to build on well-established tropes the series is known for, and it does it rather well. Well enough that the series could continue on this way, using the first-person perspective to its advantage and continue delivering the jumps and scares the series is known for.
While the small emotional ties to Sadness and Marianne only grow more complex towards the end, and the small performance hiccups and graphical bugs occur from time to time, The Medium is a strong title that – to some – will ultimately be held back due to awkward camera angles and the split duality emphasized by the use of split-screen gameplay to represent both the spirit world and that of the physical world.
For what it’s worth, this is where advanced players come in, as well as a bit of practice needed, to ensure you get there. That aside, this is a title that comes out as a must-have for fighting game enthusiasts looking for a ‘90s-like experience in modern times.
When said and done, even with more questions than answers left to be asked, DOOM Eternal: The Ancient Gods – Part 2 does what it set out to do. It gives closure to our current story, allowing for the Doom Slayer’s story, for the time being, to conclude, opening room for the future of the franchise as there is seemingly a lot to be done with the entirety of the doom universe itself.
Ys IX: Monstrum Nox has also raised the bar for future entries, making it so that one could only wonder where the story is now and where it could go in the future. Will traversal be much the same or if there are more evolutions in the pipeline in the works for future titles? We can only hope.