Blast Away the Game ReviewHomepage
Unfortunately, there’s a lot to try and take in with a half-baked DLC, which for what it’s worth to someone who loves a challenge, enjoyed because of the challenge. The gear itself has made tremendous improvements to my experience outside the DLC itself, forcing me to reconsider trying out a second playthrough at a later date, but the V.B.S. Krakow is only worth visiting the once, even for those hoping to really tear through its hull a few times over.
Ringing in at just $19.99 on the PlayStation Store, it’s hard not to recommend HARDCORE MECHA. With countless hours of replayability in the singleplayer portion of the game, a chance for some local competitive play and an ability to try some multiplayer fun, you’ll find HARDCORE MECHA to be a dish best served warm and one to not let pass you by.
Minor issues aside, Plants vs Zombies: Battle for Neighborville takes the safe approach in doing things right. It adds in a few minor classes, tweaks a few gameplay variants to add in a change of pace, and continues on with a comical storyline that fans of all ages can enjoy despite the comic book mischief.
As we draw into the conclusion of this review, I can’t help but admire Mario & Sonic at the Olympic Games Tokyo 2020. It’s fun, it’s a great icebreaker when hanging out with friends or at a party. It’s a game that, honestly, is a great time burner and can also become a party game when you least expect it.
While I’m sure there have been minor changes made from the original release, I still have to say this has been a rather fun experience, one that I’m glad that I didn’t turn down since it seems that this game is a small step in the direction of bringing the series back to life.
To be quite frank, this is the Call of Duty I’ve been waiting for – for quite some time. It’s just troubling it took them this long to get it sent our way and even longer for them to listen to the vocal crowd of gamers who grew tired of microtransactions being a focal selling point of a game. Fortunately, we finally got it and if this is what the future of Call of Duty looks like, they’ve won me back.
One of the things I have to appreciate about this game, if I’m going to be honest, is the fact that Fedor Danilov seems to absolutely love the Atari classic that seemed to inspire Hyperforma as a whole. In his game, he takes the most basic building blocks to Blockbreaker, pieces them together, and builds them up from there.
Overall, GreedFall is a step in the right direction for Spiders and I hope to see them continue delivering the messages that they do, that they don’t stop being as creative as they are, and venture forth once more unto the breeches of astonishingly well done audiovisual designs.