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For what it’s worth, this is where advanced players come in, as well as a bit of practice needed, to ensure you get there. That aside, this is a title that comes out as a must-have for fighting game enthusiasts looking for a ‘90s-like experience in modern times.
When said and done, even with more questions than answers left to be asked, DOOM Eternal: The Ancient Gods – Part 2 does what it set out to do. It gives closure to our current story, allowing for the Doom Slayer’s story, for the time being, to conclude, opening room for the future of the franchise as there is seemingly a lot to be done with the entirety of the doom universe itself.
There’s some good here. There’s some bad here. There are a few odd choices that don’t quite lend themselves well to the overall experience. If you don’t care about getting access to everything you can so you can become a mogul the experience is great. For me, I like options. I like being able to find that one niche for goods I thrive in and making it my focus.
Ys IX: Monstrum Nox has also raised the bar for future entries, making it so that one could only wonder where the story is now and where it could go in the future. Will traversal be much the same or if there are more evolutions in the pipeline in the works for future titles? We can only hope.
The game itself could be triggering to some, but also, to others, a rather enjoyable experience that is both thought-provoking and artistically creative in every aspect possible. From the spot-on voice acting to character development, Death end re;Quest 2 shines and it easily becomes one of the best stories within the dark JRPG genre, setting on the same line of titles as Persona or Shin Megami Tensei titles.
I look at it as a raw, uncut precious stone. If given more polish, and time, I believe it could be an amazing experience. Regardless of my experience with this title, I applaud the developer for tackling a series that has laid dormant for so long and await their future endeavors.
Where PT stood out from the rest, it was instantly noticeable how important it had come to the gaming community as well as the industry. Where Konami let their fans down, SadSquare Studio came up from a phoenix from the ashes, delivering one of the most amazingly designed horror titles to date that delivers a story that will haunt player s for hears to come.
At the end of the day, The Elder Scrolls Online: Markarth isn’t some giant leap and bound away from Greymoor, but rather, subtle addition to it. The only major additions you will find are both in the form of Quality of Life and replayability factors. Some may even find that the story alone is enough to trek through it.