David Fialho
- Mass Effect
- Death Stranding
- The Witcher 3
Reigns: The Witcher hits its limits quickly, but until then it's a genuine addiction and a delight for fans of both series, evoking some of the best things The Witcher 3 has to offer in a format that's as simple as it is easy to pick up.
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Resident Evil Requiem is a game of parts, of two perspectives, two protagonists and two styles that complement each other in a unique experience, simultaneously new and nostalgic, in what stands as one of the most ambitious and celebratory entries in the series, with the best that Resident Evil has to offer.
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Grid Legends arrives on Nintendo Switch 2 in its best form, with a fantastic port that plays extremely well and looks visually impressive in handheld mode.
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The creators of Thumper return to violently abstract and surreal games with Thrasher, an experience that is decidedly better in VR.
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With Dispatch, the team at AdHoc embraces a dialogue-driven choice-based game with light mechanics, elevating the experience through a fantastic superhero story where friendship, redemption and emotions are the strongest superpowers.
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Pokémon Legends: Z-A is not a mere spin-off of the series, but a glimpse of its future, seizing the opportunity to deliver a fun and solid game that is, above all, the most refreshing and innovative in recent years.
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Mission after mission, The Outer Worlds 2 seems to deliver on its ambitions and on the studio’s vision of offering a confident, solid action RPG, with a few genuinely interesting mechanics. And I’ll admit, there’s a lot to like here, but it started to lost me when, for every good or interesting idea, there are two or three others that makes the game look stuck to the past holding Obsidian back from reaching higher.
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Ignoring its live service nature, Sonic Racing: CrossWorlds is another solid entry in the kart racing genre — a fun, straightforward, and genuinely addictive arcade experience.
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Beyond its basic, cliché-ridden premise, the parkour-inspired mobility for thrilling escapes and the almost tactical combat for dismembering zombies make Dying Light: The Beast as entertaining as a Sunday afternoon action movie.
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Ghost of Yōtei did something rare for me: it left me so captivated by everything it does well that it’s hard to even recall any truly negative aspects, or think of fixes for the small flaws. At its core, Ghost of Yōtei is the best version of what Sucker Punch could have created for this sequel. And that, in itself, is a huge achievement. A game that took everything great about the original and made it better, while delivering a story that feels more engaging, emotional, and perfectly suited to the potential of this wonderful interactive medium.
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The new edition of Kirby and the Forgotten Land for the Nintendo Switch 2 with the Star-Crossed World expansion does not reinvent the adventure of the lovable mascot, but it does include good reasons to return to his world.
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With nearly a decade of development, Lost Soul Aside seems like it deserved a lot more time in the oven. In another context, as an independent project in early access, could have faced less harsh criticism and scrutiny. But with the anticipation built over the years and the community’s desire for a game that, from the trailers, appeared spectacular, polished, and overflowing with passion for the genre, it is unfortunate that it ultimately fails to live up to its ambitions. Updates may arrive, smoothing out some aspects and improving the game, but I fear nothing will change its fundamentally amateur nature.
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Helldivers 2 drops on Xbox as an historic event full of opportunity, in a release also marked by Halo’s debut on the PlayStation ecosystem. A sort of “exchange of goods” within a family and community that continue to grow.
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Drag x Drive is a strange concept built to take advantage of the new Joy-Con capabilities, and while it can still be fun, it has little to offer.
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Between video fragments and empty spaces, Dead Take builds a contained, atmospheric experience, with a level of surrealism that softens the dramatic weight of its more serious inspirations.
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Donkey Kong Bananza is a burst of chaos and joy, marking a strong comeback for Nintendo’s once-dormant mascot — now in a game that embraces destruction as a form of expression and turns exploration into an almost therapeutic addiction.
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Tony Hawk’s Pro Skater 3 + 4 works as a sequel to an already excellent remake, playing it safe but delivering exactly what fans were asking for: another Tony Hawk’s Pro Skater for the modern era
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Dune: Awakening might be a solid translation of Dune into the survival game genre, but its nature within that space and all the features that come with it could make for a rather dry adventure for those looking to brave the deserts of Arrakis alone.
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A work of art is not defined by perfection, but by the confidence with which it is created, the intent that drives it, and the lasting impression it leaves on those who play, watch, read, or listen. Even if Death Stranding 2: On the Beach didn’t grip me at first as I had hoped, by the end — much like its predecessor — it left me deeply moved and with a strange, immediate sense of longing. Just hours after finishing it, I started it all over again — not out of a need for completion (which I could have continued from my first run), but simply because I still can’t bring myself to leave this world and these characters. To me, this rare kind of involvement — at once interactive, emotional, and philosophical — is what makes video games such a special form of expression.
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The Alters is an extremely ambitious game, rich in compelling ideas and executed brilliantly where it truly matters — particularly in its branching narrative, its encouragement to explore the different personalities of the protagonist, and its promise of a unique journey from player to player, or even upon revisiting. Despite some harder-to-endure barriers, largely due to its attempt to merge too many mechanics, The Alters stands out precisely because of this fusion. The result is a tone that feels intense, claustrophobic, and even philosophical, evoking emotions not unlike those of a horror game — where you never know what’s around the next corner — or a survival experience where you’re surrounded by threats and left with “a single bullet”. There are no monsters here, no locked doors — just a ticking clock and the success of an entire mission in your hands.
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