Ultimate ADOM – Caverns of Chaos attempts to bridge classic Rogue gameplay with something less hardcore than its original incarnation. Indeed, Ultimate ADOM departs from the broad, well-developed world in favor of a single dungeon. Although not a bad foray into dungeon delving, what with its variety of playstyles, factions, races, etc., other games have managed to use this formula in a more effective and/or polished manner.
Reficul 666 is a dark, pressured, and – honestly – scary game. It is also a short jaunt through an apocalyptic neighborhood. That said, there comes a point where the darkness is so deep that it obscures a game's merits. Indeed, this indy horror game misses out on its best feature, its world building, in favor of increased spookiness.
Chronos: Before the Ashes entails stalking through ancient corridors in alien worlds, and an innovative death mechanic, to boot. There are puzzles a-plenty, and boss fights, just as one would expect from an adventure like this. Nevertheless, Gunfire Games' latest offering is an action RPG that forgets to deliver on the fun.
I do recommend Popup Dungeon, especially if you like to create content, and especially if you like cheesy humor and gamer references. I am thoroughly impressed by this indie offering and can only hope that the developers continue this trend in the future.
Kill it with Fire serves up a delightful arachnid squishing dish with a side of explosions and mayhem. At the time of the review, however, it was beset by less desirable bugs – not altogether game breaking, but frustrating nonetheless. Otherwise hampered by its lack of content, Kill it with Fire nevertheless entertains quite well.
Demon's Rise: War for the Deep tries to be a good strategy game. It offers a little depth, a little fun, and a little bit of a fantasy for those who want it. It, unfortunately, falls short of offering a memorable fantasy experience with its derivative premise, janky controls, and limited re-playability.
Brigandine: The Legend of Runersia hearkens to a simpler time, when console strategy games had a special magic to them... Nevertheless, the magic doesn't hold up very well in the contemporary gaming world. Although it brings heaps of nostalgia, that nostalgia comes at the expense of depth and breadth of gameplay.
Some games are revolutionary, some are evolutionary, and some are just good at doing their own thing. Do Not Feed the Monkeys falls into the latter category and manages to take 'unique' in a positive direction by melding a puzzle game with resource management within a fascinating premise.
Dragon Quest Builders II is a game that provides the tools for one to craft some fascinating and detailed fantasy creations. The story is what drew me in, however. Dragon Quest Builders II is ultimately a game about fate and whether we are bound to our natures that hearkens to lore from the early Dragon Quest stories. Although rife with annoyances, the overall experience is worth it.