James Evans
Ultimate ADOM – Caverns of Chaos attempts to bridge classic Rogue gameplay with something less hardcore than its original incarnation. Indeed, Ultimate ADOM departs from the broad, well-developed world in favor of a single dungeon. Although not a bad foray into dungeon delving, what with its variety of playstyles, factions, races, etc., other games have managed to use this formula in a more effective and/or polished manner.
Reficul 666 is a dark, pressured, and – honestly – scary game. It is also a short jaunt through an apocalyptic neighborhood. That said, there comes a point where the darkness is so deep that it obscures a game's merits. Indeed, this indy horror game misses out on its best feature, its world building, in favor of increased spookiness.
Chronos: Before the Ashes entails stalking through ancient corridors in alien worlds, and an innovative death mechanic, to boot. There are puzzles a-plenty, and boss fights, just as one would expect from an adventure like this. Nevertheless, Gunfire Games' latest offering is an action RPG that forgets to deliver on the fun.
Immortal Realms: Vampire Wars is not a bad game. It is, however, a game that missed its chance at greatness.
I do recommend Popup Dungeon, especially if you like to create content, and especially if you like cheesy humor and gamer references. I am thoroughly impressed by this indie offering and can only hope that the developers continue this trend in the future.
Kill it with Fire serves up a delightful arachnid squishing dish with a side of explosions and mayhem. At the time of the review, however, it was beset by less desirable bugs – not altogether game breaking, but frustrating nonetheless. Otherwise hampered by its lack of content, Kill it with Fire nevertheless entertains quite well.
Demon's Rise: War for the Deep tries to be a good strategy game. It offers a little depth, a little fun, and a little bit of a fantasy for those who want it. It, unfortunately, falls short of offering a memorable fantasy experience with its derivative premise, janky controls, and limited re-playability.
Brigandine: The Legend of Runersia hearkens to a simpler time, when console strategy games had a special magic to them... Nevertheless, the magic doesn't hold up very well in the contemporary gaming world. Although it brings heaps of nostalgia, that nostalgia comes at the expense of depth and breadth of gameplay.
Some games are revolutionary, some are evolutionary, and some are just good at doing their own thing. Do Not Feed the Monkeys falls into the latter category and manages to take 'unique' in a positive direction by melding a puzzle game with resource management within a fascinating premise.
Dragon Quest Builders II is a game that provides the tools for one to craft some fascinating and detailed fantasy creations. The story is what drew me in, however. Dragon Quest Builders II is ultimately a game about fate and whether we are bound to our natures that hearkens to lore from the early Dragon Quest stories. Although rife with annoyances, the overall experience is worth it.
SuperMash is a unique concept – what do you get when you smush together two different genres of games? In this case, a mixed bag.
Superliminal, a mind-bending puzzle game from Pillow Castle, is a refreshing and inventive addition to the puzzle genre. This particular entry among puzzle games requires thinking from different perspectives in a new and exciting way. Curious? I thought so – you'll find all your Superliminal info right here!
New Super Lucky's Tale is the third installment of the Lucky's Tale series, with redesigned levels, creatures, and puzzles. This action-packed adventure is well suited to a younger audience and promises a 3D platforming adventure. Check out our review of this Playful Studios' newest game!
Sea Salt looks and feels like one of the great DOS games of yore. It features complex and well-designed pixel graphics with an interesting premise – being a dark, Lovecraftian god and punishing the unfaithful in the best way dark, Lovecraftian gods know how. This review explores this horror-themed, indie real-time strategy game – check it out, if you dare!
Crying Suns, a grim, sci-fi rogue-like adventure, leads us through Alt Shift's version of a post-apocalyptic galaxy, complete with pirates, mutants, robot worshipping religious zealots, and other unsavory characters. The game features tactical combat, a strategic map with resource management mechanics, and a mystery for the player to unfold.
Don't Bite Devs' platformer Wreckin' Ball Adventure is a unique physics platformer where you, a robotic, bouncing ball, must escape from a high-tech facility. The game features 60 levels, a playground mode, and an endless mode for up to four simultaneous players. Although the premise is derivative and the level design sometimes uninspired, Wreckin' Ball Adventure is, in fact, a fun and very bouncy adventure.
Tidal Tribe is a god game but thrives as a Zen experience. A broad and unique offering, the game could benefit from increased focus and better writing. The game will not likely make any ‘greatest games’ lists, but that shouldn’t take away from how impressive it is that one individual developed this, and Tidal Tribe is not a bad game by any stretch.
Lost Orbit: Terminal Velocity, a rework, and expansion of the original Lost Orbit game, is a short, but fun journey through space. The visuals and musical score are delightful, even if the voice acting and writing are hit-or-miss. Story heavy and content-lite, the game is a worth a try for those looking for a skill-based, sci-fi action-adventure, reminiscent of higher-end mobile games. Although not likely to be a long-remembered classic, Lost Orbit: Terminal Velocity is worth the time spent playing it.
Conqueror's Blade is genuinely fun. The battles are frantic, the breadth of units is awesome, and the variety of game modes and diverse places to progress mean that Conqueror's Blade is a great game to play for both casual and dedicated players. Its open-ended and broad nature also mean that there are plenty of avenues to explore, whether on the world map, in terms of mechanics, or even progression. Just be prepared for to sink the necessary amount of time to enjoy all that it has to offer.
Splitgate: Arena is a game that really struggles with its identity, and that focus ultimately relegates a potentially great game to mediocrity.