João Canelo
Hard, classic, and always fun – that's how Sydney Hunter's debut on Sony consoles can be described.
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This game is exactly what you think it is and I hope you don’t get fooled like I did.
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Ubisoft revives one of its most important and assertive titles in its catalog. It’s not just a good metroidvania: it’s an excellent Prince of Persia.
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Another roguelike to close out the year 2023.
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Occasionally fun but filled with modes that add little to the classic formula, Air Twister is a project as strange as it is nostalgic.
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Apesar dos seus problemas de desempenho e de alguma falta de polimento, Robocop: Rogue City é uma delícia para os fãs e um bom jogo de ação para quem procura apenas uma experiência violenta e envolta em humor negro.
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With a game that seems to have been forced to be something it was never conceptualized to be, Upstream Arcade shows just how challenging it is to create a good roguelike.
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Returning to the icy world of Quebec and reconnecting with private detective Carl Faubert felt like rediscovering a long-lost memory.
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"Despite its peaks of intensity, Trepang2 is more predictable and less focused than it should be."
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Geometric Interactive brings us one of the best titles of the year by managing to balance an excellent concept with accessible puzzles and enviable level design.
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If Rockay City was more than its references, its gameplay could shine, but what remains are uninteresting modes and a failed attempt to inject some novelty into the roguelike genre.
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The Game Kitchen demonstrates a more mature and thoughtful approach in this sequel, which is, in almost every way, more fun and exciting than the original.
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A surreal and emotional journey through the heartland of the United States, amidst highways and ghosts.
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A tribute that spends so much time ripping-off that it forgets to convey something of substance.
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Those who seek for everything, loses everything. That's the fate of Ascendant Studios' first title.
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GYLT falls short of expectations despite promising so much. The theme is strong, but the game relies on clichés and predictable plot twists instead of making a genuine effort to be impactful and memorable in its portrayal. It feels like a minimal attempt to address a powerful theme, and as a result, the good intention gets lost, and the theme becomes diluted by the gameplay.
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Venba is a poem whose verses we interpret and feel in different ways. It is a sincere story about the life of a family, with its ups and downs, but there is harmony in its tragedy, humanized by the bond between Venba and Paavalan - the chapters often end with the couple lying down at the end of the day, discussing their problems and doubts - and by the conflict faced by Kavin as a child of immigrants.
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More than its main mechanic, where we can bring to life all the objects we photograph, Viewfinder surprises by never losing its desire to astonish the player and provide new mechanics and puzzles throughout the campaign.
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Gunfire Reborn does not have a single innovative element in its retention loop, and I say this seriously. The campaign's pace, level structure, division into closed zones filled with enemies, the constant search for more powerful weapons, the setback to the beginning when we lose, and even the inclusion of a skill tree – this is the roguelike experience as stated in the instruction manual.
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Bleak Sword DX was a genuine surprise. A game that is well-polished, challenging yet accessible, and a gameplay-focused experience that only indies seem to achieve these days.
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