Richard Shivdarsan
Dead End Job is a great game that takes parts of Luigi's Mansion and parts from the roguelike genre and merges them wonderfully into this very stylish and surprisingly entertaining ghost-busting game.
Having 64 endings seems excessive when the vast majority of them aren't worth going through the tedious mini-games for.
It resembles more of a remaster of a last-generation videogame than a current-gen title. The story can be cool towards the end for Terminator fans as you see how the first two movies began, but it's not worth the boring gameplay, mediocre visuals, and uninteresting characters.
The patch system is fun to mess around with as well, but it can help with the tediousness and make you feel weak because of the randomized nature. The final fight was the best part of the forgettable journey, but if you don't have the right patches, Geodia will be doomed.
Like comfort food for fans who've loved the Underground/Most Wanted games from back in the day. The day and night system is addictive, the cars feel great and distinct, the visuals are fantastic (especially at night) and the old-school customization is back and better than ever.
Call of Duty: Modern Warfare almost brings the franchise back to its roots with a meaningful campaign that includes memorable characters and a horrifying depiction of war, but falls short when it comes to the traditional multiplayer. New modes like Gunfight and Realism are highlights and the core game still feels as good as ever, but it won't save you from getting continuously spawn camped.
Felix the Reaper is a challenging puzzle game that is supposed to be a romantic comedy about life and death, but for some reason leaves the romance and some of the comedy aspects out of almost the entire game.
A murder mystery that is masterfully told to keep your eyes on the screen until the very end. The visuals are lacking when it comes to the environments, but you quickly forget about them when you discover what plot twist is introduced next.
The story is forgettable because of its generic nature and the visuals aren't incredible, but Police Stories is about the tactical gameplay and having to make those split-second decisions as a police officer would. You'll have a newfound respect for your local law enforcement once you realize how life and death their jobs can be.
Lovely Planet 2: April Skies is – for lack of a better word – lovely. Everything about it is cute, simple and a nice change of pace from all the overly violent games I've been playing recently. It feels great to play and it can get challenging towards the end, but nothing that had me scratching my head or annoyed with difficulty. I loved pastel colours for the visual style and happy inducing music because it puts me in a relaxing place, and for that reason, it's a game I may return to in the future.
The entire pinball premise for the gameplay is excellently done, feels great and with it having a learning curve makes it all the more fun to figure out and master.
A very unique game about the evolution of man that isn't afraid to drop you in the world and make you figure out everything for yourself, which may turn some people off immediately.
It has the weirdness of Alan Wake/Max Payne in the story, the crazy action-packed combat of Quantum Break all while letting you explore this bizarre, beautiful building with so many secrets to uncover.
198X feels like it was made specifically for me and my nostalgia. Despite it being very short, I love everything 198X is trying to do and I think it succeeds with excellent results. I can't wait to see what kind of games they will bring in part two.
One of the weirdest concepts for a videogame I have ever seen, but it somehow works. While the later levels can get infuriatingly challenging compared to the earlier ones, Supermarket Shriek has a great selection of game modes, a hilarious visual style, and excellent level design that had me consistently applauding the developer.