Lee Mehr
- Star Wars: Knights of the Old Republic
- Splinter Cell: Chaos Theory
- Star Fox 64
Lee Mehr's Reviews
Iron Galaxy's grand entrance into the Battle Royale arena gets knocked out by a soulless aesthetic, launch-window technical issues, and mismanaged design.
Thanks to a surfeit of undaring options, solo and multiplayer, Sledgehammer Games' latest sports the most ironic subtitle of the year.
The guided tour quickly becomes overbearing and the initial drive to document any magical wildlife never recovers.
King of Seas is akin to a reputably strong pirate now maligned with scurvy. You can easily see how this pirate game could be a great success, but so many deleterious design issues turn it into something cursed.
The scale of its ambition makes the radioactive leak all the more widespread.
Summer in Mara slowly morphed into a winter of discontent.
FTQD Studio's first outing is a playful shooter/slasher hybrid that's far too finite to feel worth its retail price.
Between the writing that's too often puerile and gameplay too often unengaging, Larry's going to be spending many a lonely night lest he up his game.
For all the pustulous boils and decrepit flesh, Invader Studios put out something I subconsciously feel they hoped honors a well-beloved series. Wishing can only get you so far though.
Separation is an apt title to illuminate its central problem. The adventure beckons you to experience a desolate world, utilize a VR headset, tingle your sensory stimuli in a way you can almost touch, and engage with a narrative tackling uncomfortable emotions. But, despite this magical potential, all of the accumulated shortcomings reveal the integral quality it sorely lacks: authentic connection.
An interesting specimen that would’ve benefitted from annoying tedium and clunky controls being weeded out of its gene pool.
If leaden pacing, meddlesome gameplay, and turgid storytelling is Kojima’s way for us to “build bridges” with one another, I’d rather have the wall be ten feet higher.
Leave it to a game focused on Nikola Tesla’s boundless imagination to seldom demonstrate the same kind of inventive spirit.
An oftentimes-gorgeous game whose shifts in gameplay focus make way for a dispiriting experience as time goes on.
Whether in respect of its derivative gameplay structure or the bumper-sticker approach to an otherwise-sincere message, it doesn’t go any deeper than the wading pool.
Babylon's Fall is the latest example of a decent core concept being flagrantly corrupted by the live-service template, and whose prospects for improvement dwindle with each passing day.
As a noir with the punch of a pillow fight and a campy alien invasion as fun as mashed potatoes, Timothy's Night is a quasi-remake that is another misfire.
Season's Greetings' monotonous delivery-sim structure, inconsequential narrative, & rough technical audio errors are the chief reasons why anyone's enthusiasm would be frostbitten by the end.
Telltale & Deck Nine's bottle episode can be split into two clean parts: the poignant finale and the monotonous journey to reach it.
The "whatever" part in Caligari Games' sophomore title initially suggests boundless wonders, but is more akin to someone shrugging their shoulders by the end.