Peter Spezia
Once again with this series on this platform, the nostalgia is strong with those who stick by this as an example of what gaming should be today, but new players should be aware of what this game actually is, so that their expectations can be properly tempered. Jedi Academy takes the foundation of its previous game and uses player customization to provide polish and a deeper engagement with the story in a 10-12 hour experience, but it falls short in providing meaningful options in both side missions and online play. If that earns your purchase, then the question remains: what kind of Jedi will you become?.
If a stale combat experience wouldn’t distract you from a strong narrative or if you are especially fascinated by the vampire aesthetic and its attached dilemmas, Vampyr might just be worth sinking your teeth into on Nintendo Switch.
Expect to spend about five hours playing through the story of Eliza, assuming that the solitaire minigame doesn’t end up becoming much of a distraction.
If players want to discover what Star Wars games used to be like before the arrival of November's Jedi: Fallen Order, this is a reasonable point of comparison. After all, 2002 seems like a long time ago when it comes to cinematic action-adventure game design. Sunshine, Metroid Prime, and Wind Waker all hold up as game experiences from this era. Jedi Outcast is far, far away from doing so.