Paulo Roberto Montanaro
The Colonists may look, at first look, like so many other city building and management simulators, which is not a complete mistake. However, with a different monetization system, comfortable mechanics and all the friendliness of the protagonists, it should please fans of the genre and even first-time novices.
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Pocoyo Party consists of a set of ludic-educational activities for children of preschool age and, seen as such, it is friendly, fun and stimulating. It is basically an interactive episode of the TV show, with the charisma of these characters, and a rare product considering the platform and the target audience.
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There is no doubt that Poison Control came out of some good ideas, but unfortunately they result in a game that manages to be average (or worse) in all its aspects, and not even a promising story can hold back the production. In the end, it is strong colors, repetitive mechanics and that's it.
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Disco Elysium: The Final Cut is the refinement of one of the most innovative systems in the RPG genre of recent times, with interesting missions, a very particular artistic style and a surprisingly well-articulated branched narrative construction. A must for lovers of a beautiful story and a great RPG.
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Can't Drive This brings out the best in the concept of asymmetric collaborative multiplayer (local or online) with simplified track-building and vehicle driving gameplay, but offers little audiovisual and variability content within each mode, which can impair the longevity of production. Although limited, it has a creative and very fun idea to share with friends and family.
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Kill It With Fire offers an inventive proposal that is lost by not evolving the concept of the absurd that the game itself presents. It is a fun game, but it could be much more if it dared to go beyond a repeated idea over the few hours of the campaign.
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Blizzard Arcade Collection takes no chances and plays it safe by offering some of the most classic games from the developer in the pre-Diablo era without many changes, ensuring not only respect for the original works but as well to the fans' memory. Balanced, the collection offers diversity and the best of creativity from the early 1990s.
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Natsuki Chronicles is a great surprise in a genre already quite familiar to players, especially those with a long history, and offers everything that works in that genre: unrestrained action, chaotic artistic style and refined gameplay. While it is not so innovative, it offers a very rewarding experience for the enthusiasts of shoot'em up games.
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Werewolf: The Apocalypse – Earthblood is fun when we ignore some of its most severe limitations. It's a good mix between stealth and hack n 'slash action with a somewhat one-dimensional protagonist as in a good action movie from the 90s, but that at the same time begins to build an interesting universe full of possibilities.
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My Universe – Pet Clinic Cats & Dogs has good intentions and some great ideas for interaction, illness and pet care. But even being cute and casual enough for the target audience, it offers extremely repetitive actions and an evolution system that requires you to continue performing actions until the point of nausea. It has flawed mechanics, an aesthetic execution far below the platform and design choices that do not quite know the platform where they are.
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Gods Will Fall brings a very intense experience when proposing rigid systems of progression and combat. The title values planning, paced movements and learning, even if it does not offer particularly complex mechanics to master. With some aesthetic limitations and a not-so-original narrative, it manages to engage the player for the challenging adventure and the desire to see each deity, finally, defeated.
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Windfolk: Sky Is Just The Beginning offers a light, relatively short and hassle-free adventure. With simple and well executed mechanics, it brings fun in the flight systems, but a combat without much shine. Artistically, it has higher than low, while narratively it owes little to exploring the world it created himself.
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Bridge Constructor: The Walking Dead manages to add the best in the simulation franchise of creating bridges and walkways and the great post-apocalyptic setting of the traditional TV series. With confusing commands, but a functional interface, it brings great challenges, a sufficiently well-structured story and abuses the unorthodox creativity of the player.
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Tesla Force is not one of the most original games of its kind, and it lacks aesthetic aspects that could be better explored. However, it has a solid roguelite system, functional mechanics and a challenge that works, even though it is always on the threshold between a productive reiteration and excessive repetition.
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Immortals Fenyx Rising may not be the most original game in the universe, but it manages to appropriate many of the best game features that have inspired it to create something new, fun and captivating. By offering a great balance between combat, puzzles and exploration, as well as a well-resolved artistic style, it proves to be one of the best surprises of the year.
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Unturned is very competent in what it proposes and proves to be quite complete and complex for enthusiasts of survival games in the open world. Its combat system is somewhat truncated and the artistic construction is irregular, but its crafting and evolution mechanics are good enough for several hours of fun, whether playing alone or being accompanied.
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Faeria is a great card battle, with a beautiful visual presentation, lots of content and a well-balanced gameplay system. The expansion system seems too aggressive and the interface may not be so friendly at first, but for fans of the genre, the game offers many of the best solutions for it.
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In a niche little served by larger budget productions, Paw Patrol Mighty Pups Save Adventure Bay stands out exactly for offering the simple very well resolved. The game is as beautiful as the animation on which it is based and manages to have the charisma to attract and keep the attention of children, and if it fulfills this role well, even offering zero challenge and little replay value, it is a beautiful addition to the collection of any parents.
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Sakuna: Of Rice and Ruin is a game divided into two very well designed and distinct parts, but which at the same time are able to relate in a very cohesive and functional whole. Sometimes, it has a preciosity in the narrative cadence, but it has great mechanics both in combat and cultivation, a charming story and very good visuals.
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Without mercy, Ghostrunner is one of those games that you will hate the fact that you don't want to stop playing even when it looks like you've reached your limit. Narratively it does not present anything very significant, but it is visually incredible and presents agile and aggressive gameplay, and it does perfectly well what it proposes, even when it flirts with punitive exaggeration.
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