Hindsight 20/20: Wrath of the Raakshasa
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Hindsight 20/20: Wrath of the Raakshasa Trailers
Hindsight 20/20 - Release Date Announcement Trailer | All Platforms
Hindsight 20/20 - Launch Window Announcement Trailer
Hindsight 20/20 : Steam Teaser Trailer
Critic Reviews for Hindsight 20/20: Wrath of the Raakshasa
Hindsight 20/20: Wrath of the Raakshasa is an intriguing game that plays with the idea of cause and consequence. Due to decisions clearly affecting the world, I found myself agonizing over choices to ensure the safety of the kingdom. Although the combat alters depending on whether you are merciful or ruthless, it lacks the nuances to sit amongst great action-adventure titles. However, with its endearing design and brilliant premise, fans of narrative-driven, action games will enjoy carving their own route for a nation in need.
Hindsight 20/20: Wrath of Raakshasa tries to convince you that your choices matter and that you should feel bad about some choices and good about others, but they don't matter because you don't connect with the characters or the world they inhabit. Your choices change outcomes, but many of them feel unnatural or contrived, and most are signposted making it feel like the game is trying to tell you that choices matter rather than letting you experience the impact. Tack on an awful presentation and bland combat and you have the recipe for a game that ultimately doesn't matter.
Not particularly offensive, but too repetitive, poorly written, and dull to inspire much admiration. Hindsight 20/20 has some nifty ideas, but they're not enough to act as a lifesaver.
Triple-I Games offers a morality tale for fans of decision-based gameplay in Hindsight 20/20: Wrath of the Raakshasa. The action-adventure also ties this moral choice to its combat system. Can the interesting design make up for some combat flaws?
The development team does have some names from studios like BioWare and others, but they clearly need to further hone their craft. Their past successes might have left them overconfident. Their chops for decisions and choice creation might be better suited to another genre or require a more established functional setting. Wrath of the Raakshasa has some good ideas but it never delivers on its potential.
If you can put up with what feels like the same fight over and over again, there's something cool here, but that repetition can be a bit of a hurdle, and then another, and another.
It has merits, but there is still a long way to go before it becomes what it should be.
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