André Pereira
Red Bow bears the visual hallmarks of a 16-bit era RPG but once that impression gives places to a more involving experience, something else becomes clear: Red Bow is a horror game, and does a good job at demonstrating that a horror game does not need a realistic looking world. While a short experience, Red Bow has enough reasons to mire players in with its simple gameplay, plot and replay value. Perhaps it can also raise the banner for simple-looking horror games.
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Dezatopia on the Nintendo Switch looks simple, really very simple. That may not be a sin per se, as it's the gameplay and performance that really harm this work. While there is a lot of frantic action going around, the game performs too poorly for anyone to enjoy it and its control system is peculiar enough to make it difficult to get used to. All in all, Dezatopia simply doesn't rise up to the minimum expected standards of a sidescrolling shoot'em up.
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Shadows 2: Perfidia has ambitions when it comes to immersing the player in a scary environment but they only turn out to fulfill half of the game's goals: the sound is definitely on the right track, but its visual environment does more harm than good. The overall gameplay mechanics are nothing to write home about either, but its use of a sanity meter hits the right spot. Anyone looking for a groundbreaking work won't be impressed but players interested in a good soundscape and tempted by the use of a sanity mechanic will enjoy some time around Shadows 2: Perfidia.
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Inbento is a puzzler that makes its way to the Nintendo Switch after its premiere in the mobile market and while this is certainly no blockbuster AAA work, Inbento is certainly a gem of its own. Simple but endearing, with its kittens, charming puzzles and lovely looks, Inbento may not aim for the title of game of the year but it definitely gets something right in its formula and aims straight at the players' softest side.
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Langrisser I & II brings the series' first two chapters to the Nintendo Switch in a remake-compilation that features good and bad elements. If the option to play with the original art style, the soundtrack, the plot and many gameplay aspects make it seem like this remake is a gem, the modern art style (which is closer to that of a game for mobile devices) and its technical issues end up imposing a substantial burden on this delivery, which means that those looking into it should seriously reconsider their purchase.
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Mousecraft on the Nintendo Switch doesn't reinvent the puzzle game genre, but it's fun and intuitive enough to be a very welcome addition to the list of options populating Nintendo's console. With enough inspiration from other major puzzlers, most players will find themselves enjoying delightful short segments around this piece of gaming, while fans of puzzle games will find it a marvelous experience, regardless of the time they spend with it.
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Two Point Hospital was not originally made for the Nintendo Switch but this adaptation works so well that it's easy to forget about that. With its irresistible mix of addictive, engaging gameplay, surprising and delightful humor, slick and sharp gameplay and an audiovisual environment that looks and sounds just right, Two Point Hospital is an essential game not only for fans of management simulations but to everyone who owns a Nintendo Switch.
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Lethis - Path of Progress on the Nintendo Switch is an interesting effort when it comes to a city building simulation, adding to it a steampunk aesthetic which is unusual in this style of games. However, the game's problems with performance, technical issues and overall behaviour turns out to be rather lacklustre, despite having somethings in its favour.
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Code: Realize ~Guardian of Rebirth~ on the Nintendo Switch is a visual novel that gets everything right. While there's not a lot of new gameplay paths to explore, the game's plot, art style, the choices involved, the soundtrack and the overall performance make this a work that will please everyone, and even though visual novels aren't everyone's cup of tea, Code: Realize most definitely deserves an opportunity.
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Vitamin Connection is a title that gives away some of its plot elements. This fun multiplayer-focused experience benefits from a good, bright, colourful visual presentation and a very involving two-player gameplay component that takes full advantage of the Nintendo Switch capabilities. It works less well on solo and the game's soundtrack and regular backtracking end up becoming a bit too burdensome but for two players looking for some clean, wholesome (and healthy) fun, Vitamin Connection is definitely worth considering.
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Just Ignore Them has a certain charm, that's undeniable - with its extremely simple looks but able to create a tense environment at key moments, this short game has its value when it comes to its aesthetics. It doesn't stand out from other horror games when it comes to a lack of practical instructions able to give it an intuitive sense of exploration, though, and its very short lifespan means that those who will find it fun will quickly run out of enjoyment. Still, all in all, Just Ignore Them could have done worse for a low-budget work.
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While the loading times are often excessive and can feel like a burden, the game successfully creates a comic-like environment, which along with its soundtrack and attention to the way the missions are planned make this a very welcome entry in the Nintendo Switch catalogue and one which will fit well with anyone looking for a fun adventure.
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Mosaic, a game about loneliness, redundancy and the tormenting bleakness of everyday life that makes us akin to robots repeating pre-programmed tasks to keep society working. This is not meant to be too harsh (or too kind) but Mosaic on the Nintendo Switch does manage to capture that void which seems to affect so many millions of humans in nearly every society on the face of the Earth. Pity that the way it behaves could not keep several errors and performance issues away, as the game often freezes and doesn't respond the way it would be expected to.
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Heroland on the Nintendo Switch presents an RPG simulator where the player will manipulate the main elements that form a fantasy-themed roleplaying game. While the ideas are good and some aspects come out positively (such as the dialogues and the character models), their execution turns out rather poorly. With a dull and repetitive gameplay and little to entice the player to go further in their quasi-RPG experience, Heroland falls short of satisfying its expectations.
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Thronebreaker: The Witcher Tales is a spin-off based on a card game featured on The Witcher 3. That said, it's a marvelous work that joins enticing and involving gameplay mechanics, a gorgeous art style and an addictive experience. While certainly not an easy feat to play through, Thronebreaker: The Witcher Tales is more than welcome on the Nintendo Switch catalogue and opens the way for more spin-offs to come.
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Reaper: Tale of a Pale Swordsman is a simple game with simple mechanics. That alone can mean many things but mostly, it's because this game was not made thinking of the Nintendo Switch but rather mobile devices. That said, the experience is what players can expect from a simple, short game without a high level of demand. Unfortunately it doesn't go much further either and with some much better alternatives on the Nintendo Switch catalogue, there are no big reasons to recommend Tale of a Pale Swordsman.
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Back in 1995 on the Nintendo Switch may sound like a tempting promise for enthusiasts of retro-themed works but beware the promises of its name. The game bases itself on the 32-bit generation, which is unusual but not a bad decision per se. Unfortunately it doesn't get anything right and it fails to understand that what made games of that generation stand out was the amusing naiveté they employed to go around the technical limits of the time, whereas Back in 1995 is just a clumsy collage of elements that try to simulate a game from 25 years ago but which plays terribly and without any sense of enjoyment whatsoever.
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Coffee Talk is a visual novel where the gameplay is based on preparing and serving coffees. A simple explanation but which barely scratches the surface of this work, which is immensely rewarding and welcoming for those who invest some time and effort on it. With a plot that includes a variety of characters, the story advances according to the quality of the drinks the player prepares and if that doesn't sound like anything extraordinary, it more than deserves an opportunity and it's played marvelously anywhere.
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Ships on the Nintendo Switch proposes something that there's not a lot of in the console's catalogue. However, and while there could certainly be something to extract from a management simulator around naval vessels, Ships just isn't worth it. A dull, repetitive game with poor controls, slow gameplay and a featureless environment, Ships for the Nintendo Switch is a piece of software that's best kept at bay.
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The game tries to create its own space and it's successful at making something original and with a relaxing environment. The gameplay experience could certainly improve with the use of the Nintendo Switch touch screen and with a more intuitive interface but for an original effort, Megaquarium ticks most of the right boxes.
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