David Flynn
While there is a great game somewhere in here, Marvel's Guardians of the Galaxy: Cloud Version has many, baffling issues seemingly exclusive to this version. On top of not being comparable to other console versions, it somehow performs even worse to the point of being almost unplayable most of the time. As usual, your results may vary depending on internet connection, but this version still needs a lot of work.
Tasomachi: Behind the Twilight is a fairly rote 3D platformer with some great music and a nice aesthetic. While the controls feel floaty and there are numerous other annoyances, there's still fun to be had exploring the intricate towns.
While the games themselves haven't aged terribly well and there are too many fighting games here, NeoGeo Pocket Color Selections Vol. 1 demonstrates the best way to preserve old games. On top of simply playing the games themselves, you can take a look at everything that came with the cartridges way back when on top of taking advantage of convenience features like rewind. Unfortunately, this is undermined by the incredibly small screen size which you cannot change.
While Röki doesn't do anything particularly new or interesting, it does present a gorgeous world and introduces those unfamiliar with many myths and legends to learn more about.
Foamstars can be a blast under the right conditions. It's colorful, fast, fluid, and has a great party atmosphere. It's also disgustingly over monetized, has terrible voice acting, and a boring single player mode. When you're in a match with players of a similar skill level playing as your main, it's a ton of fun. But with only three main modes the fun can run out fairly quickly. Who knows how long Foamstars will last, but even with the negatives it's still worth giving it a shot.
For better and worse, Pokémon Scarlet & Pokémon Violet: The Hidden Treasure of Area Zero Part 2: The Indego Disk is more Pokémon Scarlet & Pokémon Violet. Your enjoyment of it will largely depend on how much jank you can still tolerate, but this DLC does some interesting things to spice up the game. Trainers will actually put up a fight, there are cool optional areas to explore, and there's of course a ton of returning Pokémon to catch. It's a very small step back to where we fell in love with the series, but still far from its heights.
DNF Duel had the potential to be a great fighting game for beginners, but is far too shallow and unbalanced to be competitive in. Even so, it's good for a more casual and laid back experience with some great visuals.
Infinite Guitars tries to be a lot of things, and unfortunately doesn't quite succeed at any of them. The rhythm mechanics come the closest, but like the rest of the experience are marred by glitches. Despite the immaculate soundtrack, the rest of the game just isn't finished with a poorly written story and lackluster mechanics.
SpongeBob Squarepants: The Cosmic Shake doesn't live up to its predecessor, but is still an enjoyable enough romp through the sea. There are a ton of delightful callbacks that can spice up the safe level design and it's fun to see alternate versions of beloved characters. If you're a fan it's worth playing through, but if not you may want to skip this one.
High on Life is a decent enough game that doesn't quite live up to its potential. The combat feels unfocused and lacks depth, while the story and humor only hit their stride in the final moments. Still, it's worth a playthrough if you enjoy the more aggressive side of shooters with some light platforming.
Pokémon Scarlet and Violet try to take the franchise in a new direction, but can feel empty and hollow as a result. The open world has bright spots, especially multiplayer, however a lack of care in its design leads to a game that's haphazard and lifeless.
Espire 2 can be a fantastic stealth game, with interesting levels, unique mechanics, and great music, but getting there requires suffering through myriad performance issues.
Anuchard presents some interesting concepts, but is executed sloppily. While combat is extremely simple, level design is lackluster, and most puzzles are too easy, the final hour or so holds a lot of promise.
Stranger of Paradise is a good game, but it had the potential to be a great game. Its self seriousness backfires to a genuinely endearing degree, but also leaves the story poorly fleshed out and possibly hard to follow. The combat may be fun, fluid, and visceral, but issues with the PC version should make players look to other platforms.
Dying Light: Platinum Edition is another impressive Switch port, but the game itself is just OK. Its design threw everything at the wall, often to its detriment. While it has some pretty high highs, they lie almost exclusively in the movement. If you do want to chase those highs you're better off on other platforms until another patch or two comes along.
Sonic Colors is still a great game, but Ultimate is lackluster at best. It's glitchy, visually inconsistent, and has some abysmal mixing that makes it impossible to hear the excellent soundtrack, let alone the new remixes.
Unbound: Worlds Apart is a pretty standard puzzle platformer with its difficulty firmly planted in repeated trial and error. Despite gorgeous visuals, there's not much interesting to see here.
World's End Club is an excellent story with some abysmal platforming tying it together. While story sections greatly outnumber gameplay sections, these stand out as a sore spot that may put off some players.
Famicom Detective Club: The Girl Who Stands Behind has an excellent murder mystery plot that is sadly obscured by frustrating and arbitrary road blocks. The visuals, writing, and soundtrack are excellent, but actually getting to those will take a lot of patience.
Backbone bites off far more than it can chew, with a completely out of nowhere twist in the third act, disregard of your choices, and a lack of resolution to any of its plot threads. While the promising story and gorgeous visuals had me hooked initially, the game tries to juggle too many things and ends up dropping all the balls.