Jon Yelenic
Sifu is a complex, albeit rewarding action game that packs one mean punch. It’s a little too hard for its own good at times, but taking the time to overcome its challenges can be pretty fulfilling. That said, the game is grossly drenched in exoticism, which kind of puts a damper on things.
After a few rough goes at it, Capcom has finally recaptured the magic of RE4 with Resident Evil Village. In some respects, it even feels like a spiritual successor to the commonly revered title.
There’s not much that’s engaging about The Longing which makes it a hard one to recommend.
Sackboy: A Big Adventure takes the franchise in a new direction while still maintaining the infectious charm of its predecessors
Call of Duty: Black Ops Cold War is a game that wears many hats, but doesn’t fit any of them quite right
Demon’s Souls is a testament to how maybe old dogs don’t necessarily need to learn new tricks to win best-in-show, but rather how a little grooming can go a long way
Crash Bandicoot 4: It’s About Time is a hardcore game built for a hardcore audience. If you’re in that camp, this might be the game for you
The THPS series may be one that’s getting older all the time, but if this latest outing by Vicarious Visions is any indicator, then just like the Birdman himself, age hasn’t slowed it down one bit.
...failure is part of the fun, and Fall Guys makes failing so much fun, that I’ve never been happier to be a fervent failure in an online video game.
Carrion is an excellent spin on the horror genre that switches the power-dynamics of a traditional horror game while still retaining a lot of the tension.
Resident Evil 3 is a game that starts off with one hell of a first impression; a bigger, badder villain, a great opening level, and an intriguing story all work together to set a high standard for the rest of the game, but try as it might, the rest of the game fails to ever reach that standard, resulting in a final product that feels like an empty, undercooked Jill Sandwich for which you paid sixty dollars.
I came for its gameplay, stayed for the story, and fell in love with the world of the Weird West, and can only hope there is an opportunity to revisit it at some point in the future.
Reknum is a game that not only prides itself on its difficulty, but also invites you to take part in that pride when you conquer it. It combat may be antiquated and it might be lacking in terms of content, but its clever level design and ‘one perfect run’ mindset keep it afloat, making for a thrilling, albeit flawed experience.
Dragon Ball Z: Kakarot isn’t a particularly bad game — it’s average at worst, but it’s simply frustrating to see it miss the mark on so many things that should work in a Dragon Ball game.
If you’re not head-over-heels for Deadly Premonition, or if you were hoping that a sequel wouldn’t suffer from as many technical issues as the original, then you’re probably better off sitting this one out.