Eric Switzer Avatar Image

Eric Switzer

Los Angeles

Favorite Games:
  • Destiny 2
  • Prey
  • Midnight Suns

43 games reviewed
76.7 average score
80 median score
61.0% of games recommended

Eric Switzer's Reviews

Eric is a Senior Editor and Producer for TheGamer. He enjoys competitive shooters, Metroidvanias, and TCGs. He's also the host of TheGamer Roundtable Podcast.
Oct 14, 2022

Marvel Snap is a highly polished and impeccably designed game that is going to grow and flourish for years to come. It feels early access in a lot of ways thanks to some missing and underbaked features, but the core is rock solid. Collecting cards is fun, building decks is easy, and matches only last a couple of minutes. It’s the perfect on-the-go game, and my favorite CCG right now.

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Nov 3, 2022

These improvements and refinements make Ragnarok a great sequel, and the increased length will please the ‘time spent = value’ crowd, but the path from Faye’s final resting place to the final battle of Ragnarok is not nearly as composed or worthwhile as it could have been.

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Marvel’s Spider-Man is a big, beautiful rehash of very familiar Spider-Man stories, which makes it feel like a bit of an imitation in the end. An exceptional imitation to be sure, but it could have been so much more.

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May 10, 2022

It’s an easy recommendation for any one already invested in the series, but to the five million couples that played It Takes Two last year: We Were Here Forever should be your next co-op adventure. As the longest and most approachable entry, it’s a great place to start even if you don’t intend to play through all four games - though the second you finish Forever, you’ll almost certainly want to go back for more We Were Here. It’s been a delight to watch We Were Here grow from a student project into one of the best puzzle series around, and I can’t wait to see how Total Mayhem Games takes its signature style beyond Castle Rock next time.

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The best thing I can say about House of Ashes is that its story didn’t make me feel betrayed in the end. There is no “it was all a dream” twist that creates a dozen plot holes, and it doesn’t pull away from the supernatural elements at the last second to reveal that the characters were hallucinating. Rather, it uses its monsters to connect together its themes and create a closed loop that only the best horror stories can effectively execute. For once it feels like The Dark Pictures bit off exactly as much as it can chew, and House of Ashes is so much better off for it. This is where I would recommend newcomers start with the series, and it's a great indicator that the anthology is just going to keep getting better.

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Dec 7, 2019

I'll definitely be keeping an eye on this one as a tactics player, but for anyone interested in getting in now, I caution you to save often and take your time. It can be a joy to play at times, but it can also quickly become a real slog.

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Aug 23, 2021

I love what I’ve played so far and I intend to grind out all of the classes to unlock those perks so I can experiment with potential builds before Season 1 starts. I’d love to see new campaigns, new classes, new weapons, new mods, and new perks with each season. If the next four seasons are as good as the base game, Aliens: Fireteam Elite will end up in my permanent rotation with Destiny 2 and Apex Legends.

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There’s nothing lesser or limited about The Vale. It’s a fully realized experience that could only work in an audio space, and I sincerely believe it's going to inspire a lot of people to reexamine their beliefs about what a game has to do or be. If this is the beginning of indie audio games, I can’t wait to see where the genre goes from here.

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Journey To The Savage is a short-but-sweet title you absolutely don't want to miss.

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Feb 24, 2025

It’s a streamlined Monster Hunter that goes to great lengths to avoid all of the fiddly (and often confusing) systems the series is known for. That’s a noble goal and one that I ultimately found to be refreshing, but in its simplification, it naturally sacrifices some interesting complexity.

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This is the first Mario & Luigi on Switch and it very much feels like the series’ first big-budget home console entry. It's so much bigger than any of the older games, not just in terms of play time, but in terms of ideas too. The only bad thing about Brothership is that it sets the bar so high there’s no going back to the originals now.

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The original Diablo 4 campaign ended with a promise that the worst was yet to come, and Vessel of Hatred ends the same way. It gives us a better idea of what that eventuality will look like, and raises the stakes in some pretty compelling ways, but some are going to walk away wishing they’d just waited for the full story to come out before diving back in. I’m glad I didn’t wait though, because I think this might be the moment Diablo 4 finally hooks me.

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It’s also the most welcoming a WoW expansion has ever been before. This is the start of a new story - one steeped in the long history of WoW to be sure, but one that makes a huge effort to catch new players up. Its brisk story supports new players too by asking for a small investment upfront and giving them ample opportunity to constantly re-invest. If you’re just starting out or returning without the safety net of your old clan, it’s easier than ever to be a solo player and not feel left behind. There’s so much consideration towards renewing WoW, rather than becoming further entrenched in the wants and whims of the most hardcore players. I imagine these weren’t easy choices to make, but I can see the long game that begins here in The War Within, and I’m more excited than ever for the journey ahead.

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I’ve been emotionally preparing myself to hang up my Arbalest and ride off into the sunset after The Final Shape. Destiny 2 is a game that means a lot to me, so much that I’m not prepared to watch it slowly turn into a shadow of what it once was. But this expansion restored my faith in Destiny and made me eager to see what the frontiers the future has in store. There’s been ups and downs over the years, but this proves the trajectory of Destiny 2 is onward and upward. It proves we can expect Bungie will learn from mistakes and that there are bigger and better things in Destiny’s future. I worried this would be the end, but now The Final Shape just feels like the end of the beginning.

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Jun 6, 2023

Diablo 4 has a solid foundation, but Blizzard is going to have to keep finding new ways to justify this slower take on the series forever, or else revert back to the mindless grind of D3, which isn’t what I want to see. Players are going to push for faster gameplay and less friction, and it's going to be up to Blizzard to stick to its guns here and maintain the vision of Diablo 4, while also managing the natural effects of power creep over time. It’s an unenviable position, but I respect the hell out of this team for choosing the path of most resistance and pursuing a unique identity for this game, especially in light of what Diablo Immortal is and what Overwatch has become.

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Nov 30, 2022

While it's undeniably a quirky mash-up of cards, tactics, and dating sims, Midnight Suns is a focused, well-structured, and fully realized experience. It doesn’t try to please everyone, but if you’re willing to go along for the ride, you’ll find a tactics game that shakes the foundation of the entire genre, along with one of the most compelling Marvel stories ever told.

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The Witch Queen is nowhere near over. We still have the raid next weekend and, if Beyond Light is any indication, a lot more to discover once the first team crosses the finish line. It’s difficult to judge a Destiny expansion this early on, but based on the campaign alone, I feel confident in saying this is the best piece of Destiny content Bungie has ever put out. If this is the new standard for expansions, the future of Destiny 2 is extraordinarily bright… and dark.

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Mar 27, 2020

Alyx doesn't propel VR to unseen heights, nor does it overcome the limitations of the platform. What it does is provide an exceptional name-brand experience that is extraordinarily polished and just about the best example of what VR has to offer right now. Every puzzle is satisfying, every gunfight is a thrill. The environments are beautifully horrifying and the interactables are absurdly detailed. It has no lulls, nothing ever gets played out or boring. It has a ton of fan service and builds some really exciting hype for the future of the series. However, I wish that the game built its core mechanics over time the way Portal 2 so famously did. Alyx is much more akin to a rollercoaster ride than a hill to climb. If you can afford the price of admission though, it's one wild ride.

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May 9, 2024

This is a game best played alongside friends who can go in without any expectations and work through obstacles together. Don’t expect to be able to solve everything on your own, but at the same time, do everything you can not to ask for help. If you can be comfortable with contradictions like that, you’ll find a lot to love in Animal Well.

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Resident Evil 4 has been reimagined with a better pace, clearer story, and without all of the bloat that held the original back from reaching perfect.

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