Fernando Sánchez
Dead in Vinland is a game that aptly mixes the genres of survival, resource management, and role with turn-based combat. This adventure of a family of Vikings on an unknown and mysterious island, deserves to be enjoyed but it is not a title for all audiences due to its certain complexity, and the random element present in some of the playable mechanics that can become unfair. But if we accept the challenge, we learn the system, and we are lucky, we will enjoy several hours of Nordic fun.
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The Elder Scrolls Online: Elsweyr follows the good path taken by its previous expansions, Morrowind and Summerset, perhaps one step behind them, but more for reasons of geographical design that is less striking and more repetitive, than for content, which has It was a success with its necromancer class, its possibility of being an initial zone, and especially the dragons, which were highly demanded by the players.
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The Uppercut Games game seeks to connect with the player in this adventure through the presentation of an attractive and mysterious world that unleashes captivating art. The pampering of details to create an environment of great beauty, such as lighting, weather, the night sky, or the day-night cycle helps to want to lose ourselves in the waters of this city, while we delight in a melancholic and evocative soundtrack. An experience that is far from perfect, but if it appeals to you in the least, you should try and feel.
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Contra Anniversary Collection is the third and last collection of Konami for its 50th anniversary and possibly the most complete despite some unjustified absence, and limited to the arcades, the 8 and the 16 bits. However, and thanks to the update with the Japanese versions, now we have the feeling of facing a better game that every fan of the Contra franchise should have. And as in the previous compilations, the inclusion of the digital book full of information and details of the franchise, is a plus that enriches the compilation and makes it almost essential for those who once enjoyed this Konami classic.
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Blades of Time is a mediocre hack and slash in most of its sections but it saves furniture due to its gameplay section rich in variety and conveniently developed, and a fast, dynamic combat, and full of possibilities. The reason for bringing it back to the present day for the Nintendo hybrid is not well understood either, but at least it does so at a reduced price. If you are a fan of this type of games, you may know how to take advantage of Ayumi's adventures in Dragonland.
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First compilation in honor of Konami's 50th anniversary, a compilation of arcades from the 80s that, although it includes some classics that gave Konami fame and prestige, it also includes some more questionable titles. The selection of the arcades that make up the compilation, both in quality and quantity, is also questioned, it could have been done a little better. But it must be recognized that the included digital book helps to save the furniture in a more than dignified way, leaving us with an interesting compilation but that could have gone further.
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Sky Force Reloaded is a vertical scroll shoot'em up that knows how to give such a classic premise a fresh flavor. From here, fifteen levels full of excitement, shooting, tension, different enemies, and bigger bosses await us. Perhaps the ship's progress system requires excessive star farming, and the difficulty lacks a bit of adjustment, but do not be fooled, the virtues continue to make the game a very remarkable experience.
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ASCENDANCE is a playable experience with simple premises and a goal that seeks calm and relaxation as we move forward by jumping between platforms and getting access to all the nodes, and control points, which unfortunately suffers several ups and downs due to technical issues, and certain decisions in the design that may know little or fall into repetition, although the short duration can also be a palliative for this. But if you like the type of game, its low price may invite you to give it a try.
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I understand that it is a novel study of two members who are learning, I understand that the formula of what they wanted to do has given them only half an hour, and I understand that they have wanted to tell a story and it has gone out of hand. What I don't understand is how they want to charge 20 euros for this, it doesn't fit in my head, if it's not even optimized and it's full of bugs. You have some good idea and nothing else, and that's not worth what they're asking. And he's bugged my PS4 trophies too. Run away from him!
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Vaporum is a classic and quality dungeon crawler that, although it achieves a fair balance between exploration, combat and puzzles, suffers from a difficulty typical of the genre that is not suitable for all audiences. The plot is interesting enough to invite you to move forward, and the setting is quite accomplished and inspired, but the size of the inventory, and the nature of some puzzles tarnish the end result. The Nintendo Switch version has also suffered significant technical cuts and the font is too small in its portable mode, perhaps it is not the ideal platform for this game.
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In Shadowgate we go back to the living castle and we do it in the best possible way, a quite worked remake with new puzzles, a very well drawn artistic section, and an orchestrated soundtrack. As a good classic, it retains a fairly high difficulty, although attempts have been made to smooth out the new generations with more difficulty modes and modernized mechanics. Despite everything, the type of game, its puzzles, its trial and error mechanics, and its difficulty, may make the game not suitable for all audiences, although fans of the classic will be satisfied.
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Bad North is an RTS that will surprise us by how simple and addictive it is, ideal for fast games, but that involves a difficulty with its roguelike elements and its permanent death. If you like RTS, it is mandatory to try it, and if you want to approach the genre in a simple and simple but effective way, Bad North will also give you the opportunity.
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Valley is a walking simulator of between three or four hours long with many adventurous overtones. An interesting argument, and powerful mechanics, are its premise, which unfortunately we will soon see diluted due to some design decisions, some forgettable passages of combat, and no difficulties of the puzzles that are presented to us. Anyway, the mechanics granted by the L.E.A.F. suit are interesting enough to test if the game is within range. Fortunately, the game performs very well in audiovisual terms, making our stay in Valley more bearable.
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Hard West shows us how well XCOM would do in the Wild West, but it also knows how to stamp a stamp of its own with some mechanics such as luck and special abilities, and a powerful plot weight with decisions of negligible effects. All seasoned with gore, death, arcane rites, devil worship, and other paraphernalia that we did not expect to see in this setting but that in the end it looks good. It can fall into repeatability due to an AI with a lot of resources, and the management parts end up getting in the way, but it is still a highly recommended game if you like strategy and English is not a problem.
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Trine 2 in its most complete edition, and despite the time the game already has, has not lost its freshness at all, maintains the firm base of its first installment, levels it in its characters, and power in its possibilities, in addition to unite all available content in a total of 20 levels full of challenge, puzzles, jumps and action. A fairy tale that will amaze us with its settings, its landscapes, and its art of unusual beauty that is already the undisputed hallmark of the franchise. Also let's not forget the more than interesting multiplayer three, online or local, which will make the game more fun if possible. Highly recommended.
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Legrand Legacy is a JRPG developed outside of Japan but with full respect for the genre, with many elements that will be familiar to those of us who live the 32-bit generation, and that despite having a plot riddled with cliches, will know how to maintain interest with several script twists and a pretty solid character build. That and a classic playable system but with certain characteristics that refresh it, and several extras to take into account. Too bad it only came to us in English, Japanese, and Simplified Chinese, but if language isn't an issue and we like the genre, the game deserves a good shot.
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Slain: Back from Hell is definitely recommended if you like the classic proposals for action and 2D platforms with a fairly high difficulty throughout 6 levels that may be a simple development, but in return, it delights us with an audiovisual section of scandal , a pixel art well done, a gothic art, dark and bloody, and a soundtrack that fits like a finger. Recommended if the setting calls you and the challenges go.
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Turok returns to a Nintendo console 22 years after its original release and does so with a remastering with minimal technical changes and no changes in the control, beyond a new gyro control mode that complements and assists traditional control. The game had quality in its day and maintains it, its arcade and frantic gameplay you can see the seams, although this is not an impediment to enjoy it because the game is very fun. Perhaps it is not for everyone and the most modern generations find it too classic and unfriendly, but whoever enjoyed it in its day has no excuse to meet again. The Indian returns home.
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The idea of this Fight of Gods, despite being controversial, is at least curious, and why not say it, also interesting. But the execution is not up to scratch, the game is rough and not very dynamic, its input is a bit chaotic, its difficulty is unfair, and its content is scarce, both for fighters and game modes, especially these. The premise is simple, but it is lost in execution, a real shame. And finally the technical section does not accompany, we are not going to ask for miracles, but a little more graphic care would have been appreciated.
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Momodora: Reverie Under The Moonlight is the fourth installment in the unknown Momodora saga. And to be honest, despite its modest production values, it wastes quality, good design, and good work. With an interesting artistic section, a narrative that progresses as we explore the world around us, a sound section with some almost bucolic themes, and the highlight, a challenging, fun and at times demanding combat, thanks to the fluidity of the animations already how satisfactory your control is. The duration and certain peaks of difficulty are its handicaps, but it is still a highly recommended game.
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