Emanuele Feronato
The result is a more vibrant, solid, and complete adventure, even if some content arrives with a noticeable delay and some minor enemy behavior issues will likely be a permanent fixture.
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The Sinking City 2 shifts its focus toward action, featuring combat against parasite-infested humans and various monstrosities. The concept works, though encounters are hampered by the enemies' ability to always pinpoint the player's location, effectively rendering stealth futile.
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Shards of Order takes the deckbuilding formula and grafts it onto a narrative RPG without a roguelite structure. Its strength is combat: cards don't consume mana or action points, but advance a shared timeline, forcing you to calculate how much space to give your enemies.
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Celestial Return is a narrative gamble that blends investigation, cyberpunk, and cosmic horror in a decaying city where every choice matters.
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Denshattack! transforms trains into giant skateboards, offering an arcade racing experience where speed and tricks go hand in hand.
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Dark Scrolls takes the philosophy of old SonSon-style forced-scrolling arcade platformers and infuses it with a modern roguelite structure.
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EA Sports UFC 6 refines an already solid formula, offering more spectacular and believable fights thanks to a striking system capable of transmitting the full power of punches, kicks, and elbows.
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Space Haven is a deep and unforgiving space colony sim in which you begin with four survivors and a handful of resources, tasked with building a self-sustaining interstellar colony piece by piece. Its gameplay weaves together crew management, production, power distribution, oxygen systems, research, combat, and rescue missions into a complex experience that rewards careful planning and nerves of steel. The excellent pixel art is paired with a somewhat rigid progression that veteran players may find predictable, but that's a trait shared by many of the genre's defining classics.
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For Dead Spies adopts the classic structure of narrative adventure games—multiple dialogue options, locations to visit, and items to retrieve—and grafts it onto a surprisingly deep RPG system, featuring psychological stats, customizable builds, perks, and dice rolls that can radically alter the course of events.
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Black Jacket transforms blackjack into a surprisingly deep roguelite deckbuilder, where reaching 21 is just the starting point.
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Sol Cesto is a roguelike that turns probability into pure gameplay: you choose a row, but the outcome is random, with percentages shifting every turn. What starts as a simple system gradually deepens through modifiers, abilities, and items that let you bend the odds in your favor, resulting in surprising strategic depth. Its main drawback is a slow progression and a heavy reliance on randomness, which can make runs frustrating even with strong builds. Still, it stands out as an original and clever experience within the dungeon crawler landscape.
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BALL x PIT takes the simple mechanics of a brick breaker like Ballz and transforms them into an explosive roguelite RPG. With twin-stick shooter action, Vampire Survivors-style power-ups, and surprisingly deep city building, each run becomes a whirlwind of frantic action and strategic planning. Unlocking new powers, fusing abilities, and upgrading your base is an irresistible game loop, enhanced by carefully crafted biomes and bullet hell battles against ruthless bosses. Kenny Sun proves once again that he knows how to turn simple ideas into brilliant and engaging experiences.
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Gex Trilogy reintroduces the three original chapters of the famous 90s platformer, with accurate emulation and some modern features such as quick saves, rewind, trophies, widescreen support and CRT filter. The first episode, in 2D, is notable for its wall and ceiling walking mechanics, while the two sequels in 3D chase the Super Mario 64 model, losing some of the originality. The constant, dated humor may be repetitive, but the collection remains a solid product for nostalgists and completists, enhanced by extra content such as concept art or interviews with the developers.
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Antonblast meets the primal need to play a game to smash everything and score points without caring too much about the story, which, however bizarre, is simply a guise for introducing the action. The various levels are very different from each other but always united by destruction. The atmosphere felt owes much to Wario and sometimes even to Sonic, with mad runs down very steep slopes and jumps into the void while crossing fingers for everything to be okay. The ability to remember critical points on the map is rewarded more than the players' actual skill, but who cares? It entertains, and that's enough.
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Sorry We're Closed is an action adventure horror that brings back to our monitors gameplay and techniques born in the 90s, adding a modern story that talks about love, loss and acceptance, flavoring everything with fights and puzzles that integrate well into the experience and do not seem inserted just to add a couple of hours to the time needed to see one of the multiple endings. Despite the strong personality of the protagonist and the other characters, the direction of the production is not always clear, with action and puzzler sections easy for veterans of the genre but almost too much for lovers of story mode. An excellent debut, in any case.
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One of the most beloved games is finally back, not without some flaws but full of content capable of gluing us to the monitor for weeks to come. A fantastic, alive open world, populated by credible NPCs who will accompany us along a well-narrated story with various side quests to be faced to obtain a particular item or for the sole pleasure of exploring the Zone. Excellently made maps, worthy of a PvP shooter (in terms of quality, the game is currently only single player), go hand in hand with survival horror atmosphere and gameplay. Some aspects, such as crafting and food management, are barely sketched, but S.T.A.L.K.E.R. 2: Heart of Chornobyl will be able to break into the hearts of all first person RPG fans.
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[REDACTED] is a great Hades-inspired roguelite that wants to introduce new elements to stand out from the crowd and ends up throwing a spanner in the works on its own. Forget the race for freedom against rivals, and we will have an excellent dungeon crawler on our hands with a bunch of weapons and uniforms to unlock to tear zombies, monsters and bosses apart in an increasingly brutal way. Let's try to rely on the clashes with the other fugitives, and we will be disappointed. The gameplay formula is still relatively fresh, the artistic sector is excellent, so let's launch into this new ordeal without caring too much about originality.
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As good to play as the first Horizon Zero Dawn, as beautiful to look at as the last Horizon Forbidden West. This is how this Remastered can be summarized, which keeps the gamplay of the original intact by increasing the graphic rendering thanks to the greater hardware resources available. In particular, Aloy and the other characters are now much more expressive and move in a world in which nature is lush and anthropic structures stand solemnly in the midst of volumetric effects with a realistic day / night cycle. Those who have recently played the original may not want to spend another forty hours on the Remastered, for new recruits it is one of the best ARPGs around.
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Life is Strange: Double Exposure is one of the best stories ever told by a video game, with a skilful interweaving of mystery and science fiction. All the characters are believable although stereotyped, and the twists chase each other unpredictably while maintaining consistency with the narrative. Excellent technical realization, editing worthy of a television series and good acting support the plot which requires important decisions capable of influencing future events and personal relationships. The excessive ease in progression could discourage those looking for a challenging game, but perhaps it is time to turn the page and embrace the new generation adventures.
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The strength of the Just Dance franchise is that each edition will make the existing fan base happy. The weakness of the Just Dance franchise is that no edition will change the minds of those who can't stand party rhythm games. Just Dance 2025 Edition therefore goes its own way, pleasing fans and not caring about haters. Too bad the camera mode is still in beta and not present in the old songs, on the other hand the improved accessibility options make it a game truly open to everyone, meant to be danced to while jumping all over the house, sitting on a couch or locked in a closet.
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