A super-sweet little visual novel with some rather dark humour elements, Syrup and the Ultimate Sweet is a good way to while away an hour or two with a cup of coffee. I’m not sure how the game came under PEGI 3: I don’t want to put spoilers in here, but with the naked candy girl and the whole eating-a-sentient-being thing, the age rating is surprising. On the other hand, it’s cutesy enough that it never feels malicious.
I went into this wanting to like it. Unfortunately, while the graphics are nice, the game is just too difficult and navigationally awkward to enjoy for me. I think with a couple of navigation tweaks and more complete numbering this would be a very fun and challenging puzzler, but for me it was bit too frustrating.
Soul Axiom is a really good puzzler; there’s such a variety of challenges and hidden secrets that it really keeps you on your toes, but sometimes things were a little too hidden and I just got annoyed trying to complete a level. I did always feel a sense of satisfaction when I reached an end-of-level cutscene, but sometimes it was more of a ‘Thank goodness that’s over’ than a ‘Yes I did it!’.
Do you ever pick up a game with the intent to play just a level or two, then look at your watch and realise you’ve been playing for hours? That’s what Depixtion did to me, and I’m not even mad about it. I absolutely love this game, and can’t recommend it highly enough for any fellow puzzle fans!
Short but sweet, just that introductory screen already screams Resident Evil, and the rest of the game plays up to that. You’re running around a mansion, killing/avoiding zombies and solving puzzles in an attempt to get out. As you traverse the mansion you’ll find notes and diary entries that help flesh out the background, which is always a nice touch, but it didn’t quite go deep enough. Unfortunately, nothing really made me empathise with or connect to the main character which for me is a big thing in any game. It feels like Heaven Dust has tried so hard to emulate Resident Evil that it’s stunted it’s own potential;
It’s a good thing I managed to follow the music by sound because, while the graphics are fun, I really wish there was an option of a plain background while playing. I have an eyesight problem anyway and the bright, cartoony, and constantly shifting background was playing absolute havoc with my sight, often making it impossible for me to see notes coming until they hit the piano keys and then it was too late to respond. It’s a shame because I love the art style in the cutscenes, but during play it’s just overwhelming and headache-inducing.
There are a few necessary elements for a good RPG: easy to understand mechanics, interesting characters, and an engaging story. Unfortunately, Please the Gods failed to impress in 2 of the three categories. Please the Gods is an odd combination of outstanding graphics and mechanics, brought down by lacklustre story and sound, make this one a difficult one to judge. So unfortunately we find the turn-based RNG-reliant combat was too frustrating for the game to be enjoyable. But for someone who enjoys that type of game and is capable of looking past the lacking story elements it’d be good fun.
Just A Phrase is a very simple game, with a very simple premise, that can easily be picked up and put down over your morning coffee. It’s a hangman-style game where you’re given 4 letters to choose from at a time. It’s nice to have a game that I can play one-handed while I consume my morning dose of caffeine with the other, and would probably be highly educational for younger children learning about homophones and spelling, but I found it a little too simple to really be engaging.