Soul Axiom Rebooted MastheadSoul Axiom Rebooted Masthead

Soul Axiom Rebooted

Rating Summary

Based on 4 critic reviews
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Top Critic Average

Based on 4 critic reviews
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General Information

Available on:Nintendo SwitchFeb 27, 2020
PCFeb 27, 2020

Developer: Wales Interactive

Genres: Adventure, Puzzle

From the studio that brought you Master Reboot comes a first-person story-driven adventure puzzle game, set in the beautiful, haunting cyber-world of Elysia. Collect unique hand powers, discover multiple endings and choose your own destiny as you unravel the mystery of your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved. - Psychological adventure with exploration & puzzle elements - 20 to 30 hours of gameplay and 40 unique locations - Collectible hand powers to manipulate the world - Multiple story endings - Unique visual styles - Dynamic adaptive environments - Haunting soundtrack with 50 original compositions

Soul Axiom Rebooted Critic Reviews

Sci-fi and/or puzzle fans who are looking for an exotic, perplexing adventure that can terrify while challenging, will find a memorable experience with Soul Axiom Rebooted. Look for this atmospheric game to leave an impression with Switch players who check it out.

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Soul Axiom Rebooted has some really good ideas, but they're poorly executed.

Review in Italian | Read full review

What this game lacks in pace it makes up for in content. Trophies, collectables, riddles, clues and dark secrets make for easily 20 plus hours of gameplay if you really drill down and hunt everything out. The style and presence would be ideal for VR, which is great as that's exactly what Wales Interactive plans to do (on other formats).

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Soul Axiom is a really good puzzler; there’s such a variety of challenges and hidden secrets that it really keeps you on your toes, but sometimes things were a little too hidden and I just got annoyed trying to complete a level. I did always feel a sense of satisfaction when I reached an end-of-level cutscene, but sometimes it was more of a ‘Thank goodness that’s over’ than a ‘Yes I did it!’.

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Soul Axiom Rebooted - Official Launch Trailer thumbnail

Soul Axiom Rebooted - Official Launch Trailer

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