It’s the Year of Our Lord 1919, and things are changing around the industrial backstreets of Birmingham. The streets of Small Heath are about to run red with blood, sweat, and tears. The Shelby family means business, and they are gonna take what they want. Remember “This place is under new management, by order of the Peaky Blinders”.
Superhot is the most innovative shooter I’ve played in years… Or have I just been programmed to say that? I can’t be sure myself. What I can say for sure is, Superhot: Mind Control Delete made me feel like a bullet-dodging, katana-wielding, Tron-esque John Wick and I loved every second of it!
Have you ever wished your favourite board game could come to life? If you have, Wartile is the game for you. It is an interesting blend of real-time strategy, cool-down based combat, card based abilities, and tabletop gaming. There is a lot going on, so let’s take a quick look at what Wartile has to offer.
I’ve never been much of a glutton for punishment. And I’ve never really had the time or patience for try, die and repeat gameplay. I’ll admit, I barely got out of central Yharnam during my time playing Bloodbourne. When I saw Mortal Shell I thought, it’s time to “git gud” and see what this game has to offer.
I like to think of myself as an open minded and non-judgemental kinda guy. But I’m forced to admit that I make assumptions based on first impressions and visuals all the time. Be it reading the blurb on the back of a book or while selecting which sandwich to buy for lunch. I won’t deny that when Zero Zero Zero Zero first fell into my review pile, I unfairly judged it and was in no rush to play it. However, first impressions are often wrong, qualities are sometimes well hidden.
Rocket Arena exploded onto consoles and PC in early July, although you may not have felt the shockwave. EA released this new 3v3 online shooter with very little fanfare. I think I saw maybe two adverts for the game during its month of release. It may have had a short fuse but does Rocket Arena pack enough punch to make you take shelter?
Clash Force promises to be “a love letter to classic 8-bit run-and-gun action games and 80s cartoons!”. In reality, it is more of a postcard of influence than a love letter. The game definitely has 8-bit vibes but it’s no Contra or Metroid. It also doesn’t have the over the top action or dramatic tension found in all the best 80s cartoons. If Transformers or He-Man had been as flat as this game, we wouldn’t even remember them.
I’ve had a long-standing fascination with horror from an early age, maybe too early. By the start of high school, I had been equally terrified and enthralled by films such as Candyman and Creepshow, had read The Shining and was devouring any horror novel that came my way. In 1999 Silent Hill dropped me right into a horror story, and I’ve loved horror games ever since. This week I’ve taken a shaky stroll through the psychological horror house of Infliction: Extended Cut.
Sometimes a game comes along that completely splits your opinion in two. Warriors Orochi 4 Ultimate is one of those games for me. It is the latest instalment in the Warriors Orochi crossover series; which fuses together the worlds and characters of Dynasty Warriors and Samurai Warriors. I have always had a “love or hate” relationship with these games, as such I can see both sides of the argument. I’ve enjoyed time with some titles from this genre over the years but I’ve never really fallen hard for one. There’s a couple of things that really turn me off about this game. Firstly, it’s an almost perfect example of an adolescent power fantasy. I’m aware that many popular titles incorporate this theme and as a player, a part of us wants to live this fantasy (we’ve all taken to the streets of GTA with mayhem in mind), but Warriors Orochi 4 Ultimate’s sole purpose is this yearning for power and destruction.