Octopath Traveler is an honest title, it knows what it's going for, it has a clear direction and it doesn't try to fool the player. A JRPG that seeks to pay tribute to the genre's brilliant times in the 16/32 bits but that knows how to take risks and propose novelties at a mechanical and, mainly, narrative level. The producer said at the time: "We want to make a game that we like ourselves and not to attract the masses" and this is evident in every minute of play. This doesn't mean I don't have problems. His system of combat, the construction and exploration of his world and his audio-visual output border on excellence. However, on a narrative level, although it explores new directions with very good ideas, it does not exploit its potential and its main game structure tends to become repetitive.
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