Boring library trips aside, I’d rather have only vocal work during cutscenes and have to read most text than endure the neverending string of grunts and chuckles, or worse, Waltaquin’s insane cackle. If you skip through most dialogue, vaguely pay attention to the story, and focus on the intensely enjoyable combat encounters, then the game’s 25-hour runtime is well worth it. The combat itself is good enough to serve as the basis of an entire DioField franchise if Square Enix is so inclined, and it's memorable enough that I could see this game becoming a cult classic...Still, I could not shake the feeling that I’d rather be flirting my way through Fódlan than fighting on the isle of DioField any day.
Even if you're freaked out by monsters, demons, zombies, and everything in between, there's something so empowering about thrashing them all to bloody bits. A game where you rip out a demon's explosive heart to shove it down their throat will never be known for nuance, but there's a place in every gamer's library for the pure adrenaline of Doom Eternal.
There’s something for everyone in Live A Live, a deliberate blast from the past that draws from Final Fantasy IV as much as it does 2001: A Space Odyssey and Shane. You’ll love some sections more than others, to be sure, but the way it all ties together is nothing short of spectacular.
"If Doom Eternal is a cheeseburger and fries at In-n-Out, then Halo Infinite is a steak dinner in the big city with an overpriced bottle of luscious red wine. It is buff grandpa showing the young hotshot how it’s done because he invented the game."