There is a game worth enjoying in here, if you can deal with periodic frustration. During encounters that are fully defined it's easy to get stuck admiring everything that StudioMDHR has created, and it was more than a good enough reason to turn my Xbox One on. It's because of those parts that are so good that it's really difficult to ignore the glaring issues.
Destiny 1 was known for not becoming “fun” until you were already well invested, something that definitely deterred some potential players. The grind was the largest piece of the first game's puzzle, but the dev team hadn't yet figured out how to make that something worthwhile.
If you can deal with a headache here and there, you have something special waiting for you in Absolver. It really is a fun experience once you get the hang of its complexities. But, if you're easily dismayed by issues in a game that requires precision, you may want to hold back, at least for now. I for one will be jumping back in, there are more martial arts for me to learn.
As I pulled myself away from Tekken 7 to write this review, I was left torn. It gets so many things right, with its combat that feels like a substantial improvement over its predecessors and a solid roster that includes Akuma, one of my favorite fighting game characters of all time.
If you loved Outlast for its story and the fact that it stripped away any sense of viable defense, then there's something special waiting for you. The story really does sing. But if you were hoping for something a bit more fresh and different in a genre that has started to become one-note, then you may be disappointed by what Outlast 2 has to offer.
Overall, Berserk and the Band of the Hawk provides the rich story that fans of the manga and anime will certainly appreciate. Unfortunately, the feel of the gameplay itself captures the unique nature of each character, but never feels like it shares the same soul as the series it’s based on.
While it’s not the new Kingdom Hearts game that many may have wanted, it’s much more than just a simple collection of old titles or some cheap cash-in. It’s a bridge to what awaits, and I can’t help but feel excited after watching the credits roll for the umpteenth time.
Ultimately, it’s difficult to ignore the lacking story and largely dead play areas. If you’re a fan of Dragon Ball in general you’ll find smiles and some fun here, but if you’re looking for an amazing RPG experience, you may want to look elsewhere.
It’s great to see how far the games have come in terms of managing all those damn menus, presenting an experience that is true to the source material, and figuring out how to take the combat system and make it fun and fluid. But in the end, it feels a bit too safe.
When all was said and done, I was left pleasantly content with what Ubisoft Montreal had accomplished in the two years since the first entry’s release. They managed to retain that core ambition that they had the first time around, but adjusted quite well to the criticisms levied against their project.
In the end, my vengeance did little more than beget more pain in the city I made mine. Mafia III took me through a grand tale of loss and, in the end, after all of my macho escapades, I was left more empty, realizing no amount of killing could change what was done. For that reason, Mafia III is not a game to be missed by anyone.