Mattia Fiore
Endzone - A World Apart has turned out to be a rich and articulated management game, but one that risks filling a bit in the long run, especially when the community that the player carries on his shoulders will acquire a certain weight. Despite this, the challenge offered by the game turns out to be decidedly satisfying despite its not indifferent punishment, making it a must for all fans who’re looking for a considerable challenge in this genre.
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Sir Lovelot is a game that I recommend, especially considering its low price and definitely in line with the content offered. Sir Lovelot requires attention, patience, sensory memory and reflexes, rewarding the player with a few hours of fun seasoned with a slight humorous aura. A title suitable for anyone who wants to try to get closer to the genre without jumping directly into that slaughterhouse, literally, which may be Super Meat Boy, but which perhaps will not be able to satisfy those who already come from those peaks that are unattainable for me now.
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Mighty Fight Federation is a game that, despite its many criticalities, could be fun and rewarding if lived with a casual spirit, without too many pretensions. The problem is that in a videogame market like the current one you have to stand out from the crowd so as not to be terribly overwhelmed, and unfortunately the game in question lacks that necessary charisma. An enjoyable game but of which very little remains imprinted in the hearts of the players who approach it, demonstrating that riding the success of a genre doesn’t ensure the success of your product if you’re unable to have a hold on the public thanks to your game’s appeal.
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Everhood struck me in the heart, arousing my deepest curiosity already after the first hour, in which I realized that within it there was a much deeper philosophical reflection than one might think looking at it in a superficial way. It has rarely happened to me to face an indie title so well crafted and full of possibilities even in its simplistic realization. But despite all this, it may not be able to conquer everyone, precisely because of this strangeness that may not be appreciated and understood by many. Everhood absolutely doesn’t claim to have the best storyline of the decade, but its purpose must be carefully sought in all the details wisely placed by the Foreign Gnomes inside it, and only in this way the player will be able to access the real ending. A videogame experience that I highly recommend because of what it left me and absolutely replayable to discover the various narrative possibilities it offers.
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Hellpoint has interesting and original ideas while showing a decidedly (perhaps too much) strong inspiration to all its predecessors, but which, due to a too rough workmanship, is often not very pleasant to play. In this regard, in particular, I report the problem of totally wrong hitboxes which, added to the aforementioned absolutely not indifferent technical problems, often lead the player to frustration. The porting on the Switch could have been a way to remedy this, but the persistence of the problems is certainly not the best way to inaugurate it.
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Chronicle of Innsmouth: Mountains of Madness is a fantastic title, able to fully experience the horror of the lovecraftian novel by the same name to anyone who approaches it: in fact, all the topical and typical elements of the father of the occult can be found in it, outlining an intricate narrative sequence, mysterious at the right point and full of well-characterized characters. Once again the graphic adventure proves to be the best videogame genre for Lovecraftian works of inspiration and / or transposition, as they are mainly focused on investigation. In short, a game that harks back to the glories of the past, managing to characterize itself and impress its mark, demonstrating the true strength of the Italian videogames industry.
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Yaga is a real videogame fairy tale, which is evident not only from the narrative premises, but also from the way in which the game unfolds in its various aspects. The graphic rendering evidently recalls the books that accompanied our childhood, just like the narrative tenor of the amusing and rhyming dialogues. Fairy tale in which the player will outline the main character aspects of his blacksmith; all these elements make the game in question worthy of the attention of any player.
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Hero-U: Rogue to Redemption is undoubtedly a particular game, which clearly is not suitable for all palates, not even for those who are familiar with graphic adventures or RPGs. If caught from the right perspective, it manages to fully capture the player in that fantastic glimpse of Shawn's student life, more precisely in that journey of personal growth to discover a great mystery that has enveloped his life for years now. Faced with a more detached spirit, it will simply be a teen drama game with a rather tedious pace. It is precisely because of this ambivalent nature that I cannot go too far in the final evaluation of Hero-U: Rogue to Redemption; even with numerous graphic adventures in my repertoire, this title didn’t manage to involve me as I hoped thanks to the premises offered. A slightly wasted opportunity which, however, finds luck in its porting to the Switch, in particular thanks to the possibility of interfacing with it using the touch screen, which greatly simplifies things within a graphic adventure transposed to the console.
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All Walls Must Fall starts with a bang, in all possible senses, and then gets stuck in the banal dictated by the repetitiveness of the patterns both in terms of gameplay and graphic sector, going to run out in a very short time and not being too replayable despite the possibility of having “always different” campaigns; unfortunately these differences are so barely perceptible as to give an aura of monotony to the whole game, leaving in the mouth the taste of a good opportunity that has been wasted. The porting to Switch, although it has the not indifferent charm of portability, is not very user friendly, since All Walls Must Fall has a decidedly more PC-oriented system, in which management is decidedly simpler and less difficult.
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For how Override 2: Super Mech League was conceived, it should have been a fairly long-lived multiplayer title, a goal that already falters in its first week and not a little. The almost total absence of variety, of an object and, worse still, of fun (since most of the time you are against slightly incapable bots) make it a wasted opportunity, even for those like me who appreciate unconditionally all about mecha. I don't know how much margin for improvement this project can have, but I have some hope in that.
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For Aspera it is a complete management game from all points of view, managing to offer rich and articulated dynamics that the game itself struggles to keep up with towards the mid-game. Despite this, the challenge offered by the title is decidedly durable, compelling and satisfying, a must for all those who are passionate about this genre, especially if sensitive to the gloomy charm of space.
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Startup Panic is a complete management game from all points of view, managing to be very casual and consequently to attract casual players to itself. Although its replicability is not very high, it gives many hours of fun especially in the dead times to be filled in a carefree way.
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Morbid: The Seven Acolytes is a game that managed to grab me from the moment I ventured into it; it must have been due to the Lovecraftian setting, which has always been one of my favorites, its challenging level or its peculiar and winning artistic sector ... or much more likely the combination of the previous ones. A game that could satisfy the tastes of a wide branch of the public due to its genre that has now become a founding pillar of videogaming, but which could also be a first approach to it for those who are not practical with soulslike. An indie title that in its simplicity could be as valid as one of the triple A to which it is inspired.
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Despite all its weaknesses Tesla Force managed to entertain me a lot. A title with a very casual and arcade imprint that could appeal to many casual and non-casual players, especially thanks to its virtual infinity. It must be said, however, that after unlocking and upgrading everything to the maximum, the title loses much of its difficulty and charm, becoming less and less satisfying. If you’re new to this saga, Tesla Force could be an interesting product to play in its full arcade nature, in case you have already made the acquaintance of the "occult duo" the experience could be less captivating than expected, as you have the feeling of being in front of an Enhanced Edition rather than a new chapter.
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Kingdom Hearts Melody of Memory is a good game but a very bad Kingdom Hearts title! It’s a game with a deliberately arcade nature disguised for something more by adding only thirty minutes of storyline. I would have been sincerely happy if it had been proposed as a simple musical title of the saga, but totally unrelated to it from a narrative point of view and sold at a lower price. Tetsuya Nomura is a genius, but supporting him even in such rambling projects could turn out to be bad over time. If you are looking for the magic of Kingdom Hearts in a new iteration you will have to wait a little longer, but if you simply want a rythm game dedicated to one of the most accurate sagas from a musical point of view, Kingdom Hearts Melody of Memory is right for you.
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Werewolf: The Apocalypse – Heart of the Forest is a good transposition from a RPG board game into a videogame, but which might not represent a good gaming experience precisely for this reason, especially to players unfamilliar with board games. The genre to which it belongs to has rhythms and dynamics that might meet only a handful of players’ requests, meaning those who are looking for beautiful stories to shape and live as they prefer without thinking too much about the gameplay.
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I never would’ve thought a game like Fuser could win me over the way it did thanks to its incredible sounds that ultimately match the player’s sound. That’s precisely the beauty of this game, because it isn’t tied to only one music track, but it allows to create something that is pleasant and electrifying firstly to the player and also the everybody else. If the title were to add some further elements, it could easily become a virtually immortal game. Of course, the game won’t turn you into the new Martin Garrix, but I assure you it will entertain you for many hours to come.
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Despite its criticalities, Marvel's Avengers is a game that managed to involve me and have a lot of fun, giving me many hours in the company of friends and my dear superheroes. For anyone who is a fan of the Avengers like myself, this is a game not to be missed, especially considering that over time, being one of those titles followed by the developers for at least two years after their release, numerous other heroes with related missions will be added. We leave each other in the hope that this project interwoven between Crystal Dynamics and Marvel can evolve and improve itself to the best of its possibilities, especially considering the mistakes made in this, although still very enjoyable, first introductory chapter.
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Captain Tsubasa: Rise of New Champions, despite not shining for stubbornness and technical sector, turns out to be very fun and engaging even for those who have never heard of Captain Tsubasa; for those who spent their childhood with him, they will find in the title an excellent pastime that will allow them to dive lightly into their memories and experience them from another perspective. If you are looking for hyper-realism, go elsewhere, here you will find goalkeepers flying into goal, smashed and deformed balls, flying twins and many other techniques that make Ronaldo and Messi look like beginners when compared to Japanese fourteen year olds. And all of this is very beautiful.
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