Jonathan Leo
If you like a Flashback or Another World throwback title that kindles your nostalgia, go ahead and jump into Lunark. It'll keep you sated for a few hours with its lush pixel artwork and quirky puzzle-and-platforming gameplay. However, I cannot recommend this title to anyone else looking for a standard and modern 2D gaming experience, because Lunark is purposely designed for that specific 90s mindset.
While Wanted: Dead has some charm and some interesting gameplay and minigames to break up the pace, the terrible shooting mechanics, and lack of checkpoints in crucial parts of the game mean you have to really take up the game with its own broken-as-heck terms. At the very least, it's a 10-hour-or-less thrill ride so it's not a complete slog and it has its heart in the right place design-wise. It will toughen you up, if you give it a chance.
As far as game license cash grabs go, RWBY: Arrowfell could have been worse. At the very least, there's a serviceable action platformer game here with loads of potential, but it's squandered by boring-level design and all-around simplicity.
Despite how pretty it animates and how unique it looks, [Moonscars] punishing gameplay isn't for everyone.
Soulstice has a lot of, well, spirit to make it more than above-average hack and slash 2000-era fare. "A" for effort, at the very least.
You could do worse than with Square Enix's brave new venture into Soulslike territory that's roughly 20 hours or less depending on your skill level. I personally would love to see Team Ninja continue on with this take on Final Fantasy, but with better level design and a less banal plot thread that's a bit more accessible to non-fans.
Echo Generation has potential to be an indie darling. Perhaps if it eased up its combat prompts and set some clear goals in its storyline, then it wouldn’t be a pretty but aimless experience that it is now.
For a series that has been around for 30+ years, [Tales of Arise] should have at least taken cues from older JRPGs and just do with a major overhaul and shaking up. As it stands, JRPG fans will just have to settle with an alright-if-not-that-perfect experience.
Outside of [technical issues & weird platforming physics], Sonic Colors Ultimate is a nice mix of 3D Sonic gameplay that stems from the Dreamcast era and 2D classic platforming that put him on the map in the first place.
If it weren’t for [its controls] -the most important thing to nail in the genre- Greak would have been a top tier 2D platformer. As for now, it has to settle for the bronze medal for its art and ingenious idea of making platforming and puzzle segments using a trio of heroes.
Grime is a very unique-looking game set in a weird-as-hell creationist-themed world that’s sure to be divisive among gamers. It has some fun rock-solid moments, but the game is clearly trying to be Dark Souls with 2D and platforming when it should have just emulated how other 2D hardcore titles like the Ori series handle difficulty and fairness.
With a bit more polish and tweaking, [Nanotale: Typing Chronicles] can stand out as this year's remarkable RPG offering. For now, it has to settle being the first-ever type-savvy RPG that entertains for a bit before petering off.
[T]he latest Outer Worlds DLC is worth the 6 hours just for its premise, its colourful location, and the payoff for both sides of the story.
I look forward to seeing more great things from Glass Heart Games, because Vigil: The Longest Night is a lovely first effort from the studio.
Jump Force is a loving tribute to Shonen Jump's manga history in 3D arena fighting game form. Come and stay for the mindless brawling, ignore everything else.
DOA6 is a fun game, but it's not really a huge leap from part 5, and it still needs more functions & fan-favourite modes to stand out from other fighting games even from last year. As much fun as it is to kick ass as either Hitomi or that schoolgirl with the multiple moves, the absurd Story Mode isn't enough to pique my interest for more than a few weeks.
Link’s Awakening is comfort food; nothing more and nothing less.
Days Gone may have the heart and soul of a champion. However, it still needs more spit and shine, especially in the gameplay and flow department, before it can become a big-league player.
Disintegration is solid, but incredibly uninspired. The gravcycle and squad gameplay that defines it works when it’s allowed to, but it suffers due to slow pacing in single-player mode. Its multiplayer is also just that; serviceable.
Seeing as the game will cost you US$19.99, you’re paying for what you’re getting: a simple action RPG spin-off using one of the world’s most renowned video game IPs. Is it a game-changer? Nope. Is it even an action RPG to beat pioneers like the Diablo and Borderlands series? Hell no. But it’s still pretty fun and is a great gateway drug for people curious about the genre.