Dan Whitehead
But Windward is neither of those things. After dozens of hours it still has you doing the same monotonous tasks you did at the very start, even as you claw your way to a slightly better ship in which to run your errands. For a game set on the deep blue sea, it's unforgivably shallow where it counts.
There have been more shocking and provocative things portrayed in the biggest blockbuster games than you'll see and do in Hatred. Maybe that's the point. Maybe this is all a garbled commentary on how normalised extreme violence has become in gaming. If so, it'll take something better than this tedious, glitchy shooter to ram the point home.
For now it's a game with a lot to offer, though mostly for players willing to meet its ambitions halfway. I can't help feeling that we'll see this speech mechanic refined and put to even better use somewhere down the line.
It feels weird to be saying this at a time when sequels are far too prevalent, but while Ronin has its moments of brilliance during its short campaign, it ultimately feels very much like a proof of concept for a more generous and balanced game yet to come.
As a follow-up to 2011's Dungeons, this sequel is much easier to recommend, fixing many of the problems from that game and introducing new ideas that fit better with the genre. It's still only a partial success, however, and between the fussy menus and interface, and the speed with which you'll find yourself resorting to trudging repetition, this still falls short of the game it could be.
Not being able to live up to such lofty rivals is no great shame, of course. Tembo is simply a very pretty, and pretty good, game, albeit one that never quite lives up to its early promise. That alone makes it the best platformer that Sega has released in years, and for that Game Freak deserves our thanks.
A bombastically enjoyable action game with serious performance issues gets spread too thinly over a vast map.
A welcome revival for a much missed genre, Sublevel Zero's roguelike design can't quite sustain it in the long term.
A thin and curiously paced stroll through horror cliche that manages a few good frights but not much else.
Rustle brand.
It gives me absolutely no pleasure to report any of this. Sitting at my PC, wearing a Godzilla t-shirt and surrounded by plastic models of the series' wonderful menagerie, I wanted so desperately for this to be the game to truly realise the character's potential in gaming. I wanted Crackdown with kaiju. Instead, I got...this. The only thing being crushed here is the dreams of every monster movie fan who ever picked up a joypad.
Bland at best, broken at worst, this shallow reinvention of the cult strategy puzzler is hell for both fans and newcomers.