Marco Bortoluzzi
Sackboy comes to PC, and it's a big adventure indeed: our knitted hero will have to travel through five worlds in his quest to stop Vex from turning the entire Craftworld into a chaotic nightmare. Overall, the game is a good 3D platformer with an excellent soundtrack and a very creative visual style. Shame that the haptic feedback doesn't really bring anything to the table, though.
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Don't judge a book by its cover: Vampire Survivors has a simple gameplay loop, but strong enough to keep you coming back, and wanting more. Thirty minutes is the perfect lenght to make you think "maybe I can squeeze in another run", and before you've realized it the game has burned through the hours as if they were matchsticks.
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The Valiant is a decent enough game. It most likely won't amaze you, especially if you've played other small-scale RTS games before, but its campaign is the right amount . And if you've liked Dawn of War 2 in the past, you'll feel right at home.
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Developed by one man only – Jason Smith – Cultic is an excellent old school shooter. The campaign isn't particularly long, but the second part will come as a free update in the future (hence the 'Chapter One'), and there's also a fun survival mode that will let you hone your skills.
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Moonscars is a souslike (although 'lite' would better describe it) with a very evocative visual style and well-written characters. The gameplay is also good, but it suffers from a certain lack of enemy variety and a poor balance of character options, especially egregious when it comes to special weapons. Still, it's not a bad game by any means, but the competition is fierce in the 2D metroidvania / soulslike genre and standing out is not an easy feat.
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In recent years, the old-school FPS genre has been undergoing a kind of rebirth; and if the results are games like Prodeus, we should be glad it has. Solid gunplay, excellent soundtrack, and graphics that might be old-school, but never feel dated: this is an excellent debut for Bounding Box Games. Granted, it's not flawless and the checkpoint system especially raises some eyebrows, but Produes is definitely a game worth checking out if you're into old-school FPSs. And even if you're not, honestly.
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At the standard settings and medium difficulty, Grounded is more demanding than it might appear at first glance: at the start of the game, everything that's bigger than a tick will slaughter you and it takes a bit to figure out how to progress; equipment also needs not only to be crafted but also maintained. Luckily, the game also offers settings that allow for a more forgiving experience, perhaps better suited to anyone who's planning on going solo. Other than that, Grounded is technically solid, and its audio can be incredibly atmospheric (and a little bit scary).
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Same as its predecessors Verdun and Tannenberg, Isonzo is a niche shooter, and this reflects both in its gameplay mechanics and in its production budget. Undeniable technical limitations, however, cannot hide the fact that Isonzo is a solid game that fully shows the passion Blackmill Games poured into it, and is especially enjoyable if played with an organized group. Recommended, as long as you're aware of what you're getting into and don't mind getting killed by someone you can't even see.
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Scathe is definitely not flawless. The bosses aren't great, optimization could use some work, and the music, while good, lacks variety. But traversing the infernal labirint and slaughtering dozens of demons is good fun, the guns feel satysfying to use, and the game definitely knows how to keep you on your toes.
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Outriders Worldslayer follows in the same vein of Outriders, quite literally: one year later, both its strenghts (tight gameplay, loot management) and flaws (poor enemy variety, lackluster boss design, weak plot) have stayed exactly the same. Very likely you'll enjoy this expansion if you liked the base game, but if you didn't this won't make you change your mind.
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Despite some flaws here and there, much like its predecessor Salt and Sacrifice is a solid soulslike that will keep fans of the genre diving into it, one "obliterated" after the next. Everyone else should be wary of its often unforgiving enemies, though.
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Tiny Tina's Wonderlands introduces a new setting and some welcome new mechanics to the classic Borderlands formula, but overall the game feels like a step back from Borderlands 3 both in terms of size and gameplay, and the story feels like it's borrowing a bit too much from Assault on Dragon Keep. Andy Samberg is a delight, though.
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Atelier Sophie 2 follows in the same vein of its predecessors, refining the general formula while mantaining it pretty much intact. It's still a good comfort game, but it could use some work when it comes to combat and story.
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While a terrible murder is what sets the events of Martha is Dead in motion, the real focus of the game is Giulia's psyche and how it was affected by past and present thraumas. LKA's new adventure might not be suited for everyone due to the brutality of certain scenes, but it is certainly courageous and competent.
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Not only is Rainbow Six Extraction a great cooperative shooter, it also differentiates itself from most of the competition by promoting a more tactical, reasoned approach: the Archean threat is not to be underestimated, as things are always a poor decision away from tourning sour for your team. It's a real shame that you have to unlock almost everything though, difficulty levels included.
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Aiko's Choice is a solid addition to Shadow Tactics: Blades of the Shogun, which expands the game's story by introducting a new villain straight from Aiko's past. The three main levels will keep you entertained for a few hours, but if you're expecting new mechanics or daring gameplay you might be in for a disappointment.
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Gunfire Reborn has great gunplay, huge variety in builds, and a formula as simple as it is immediate: you get in, you shoot, you hope to get to the end. It might not sound like much, but it's more than enough to make Duoyi's game incredibly compelling and almost addictive.
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Despite some relatively minor issues, especially in the graphical compartment, Age of Empires IV is an excellent new chapter in the history of one of the most beloved RTS sagas. Relic Entertainment and World's Edge kept true to the roots of the series while at the same time not forgetting to innovate the formula in interesting and creative ways.
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Dice Legacy is a competent strategy/survival game with some neat and well-implemented ideas; the random element is there, but generally easy to handle, and good planning trumps sheer luck. However, it isn't particularly rich in content, and it might get grindy if you're aiming for the hardest difficulties.
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Aliens: Fireteam Elite is a valid cooperative shooter, one where you can just drop in and shoot stuff with glee, or put your coordination and teamplay to the test if you're looking for a challenge. There are friendly AIs, but they aren't great and solo play only works at the lower difficulties. Finally, while the game is competent and fun, it also shows its low budget.
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