Carlos França Junior
- Street Fighter Alpha 3
- Tekken 3
- Real Bout Fatal Fury: Dominated Mind
Carlos França Junior's Reviews
Shin Chan: Me and the Professor on Summer Vacation - The Endless Seven-Day Journey manages to use a simple premise and execute it well to create a relaxing adventure that can be enjoyed by players small and big.
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LEGO Brawls left me really frustrated. Seeing a vast creative opportunity being wasted this way was vexing. Not even having a huge amount of pieces to unlock motivates more than an hour of playing. A shame, to say the least.
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Jojo's Bizarre Adventure: All-Star Battle R may not be a 100% new product, but it manages to kill the longing for fans who were bitter about the previous title in the series. Even leaving those who don't know the characters in the dark, its performance improvements make it a great fighting game, with a varied cast and a lot of charisma.
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Melty Blood: Type Lumina became more interesting in the long run than some of its "big brothers" for simple reasons like free content and easy-to-handle gameplay. It's an excellent title coming from a studio that once again hits the nail on the head in a genre that is beginning to lack new and fresh ideas.
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The Company Man takes advantage of a very well thought out charm, coming from its charisma. It can be completed in under two hours, but exploring each reference makes us want to stay a little longer. Don't be surprised if, even after you've finished your journey, you feel like working a few extra hours.
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The effort put in Teenage Mutant Ninja Turtles: The Cowabunga Collection turns this collection into an example to be followed. Konami hit the jackpot in putting this job on the hands of Digital Eclipse, who already has a vast experience in gathering big franchises' classics competently. What we have is a delicious "nostlagia and fun" flavor pizza, seasoned with competence and topped with a great legacy.
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Miss Kobayashi’s Dragon Maid: Burst Forth!! Choro-gon☆ Breath is a really shallow game, especially compared to other modern titles in the genre. Even so, it offers some good content for the fans and instigates those who are curious to know a fun work. But it would have been worthier to invest into having more playable content than [adding more] collectibles.
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Yars: Recharged brings back the bullet hell style of the past in a not-so-creative, yet competent and effective way. The formula replicated by Atari seems to still be working and this type of release always makes us curious to know what else they plan to rescue for current platforms.
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Despite having little single-player content, GigaBash should be highlighted for its solid gameplay, addicting local multiplayer and charismatic characters. It's a strong choice to gather some friends and throw them at buildings.
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Gigapocalypse is one of those games that you'll find too simple and even a little silly, but that will conquer you little by little, either through good humor or through unbridled destruction. Unfortunately, the fact that it puts too much strain on the buttons will make you think hard about whether it's worth investing an entire afternoon into it.
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Avenging Spirit really is a cool title, but this time maybe it would have worked better as a part of a collection or if it had some significant addition to justify the release. The fact it's very easy and there isn't anything to justify a new playthrough [after beating it] means it'll just be left aside quickly.
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Frogun is a nice reminder of how the PS1 and N64 classics worked, but it also means bringing out just how annoying the flaws of that era were. The adventure itself manages to entertain, but don't expect anything too captivating other than the protagonist's funny faces.
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Capcom Arcade 2nd Stadium is a very competent collection, which maintains the rhythm of its predecessor and even manages to be more interesting and varied. The individual purchase model may even make us think that it could be more practical just to add new titles to the first game, but even so, the idea of bringing together so many important and even unknown names remains always ideal to kill the nostalgia of the nostalgic and present to the newbies.
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DNF Duel is a good fighting game, but nothing more. It has beautiful animations between fights and a very rich universe to use to its advantage. Besides that, the gameplay makes combatants use their creativity to the fullest in combos. But still, it seems that all the meticulousness of the mechanics has not been extended to the game modes and all the rest of the experience that a fighting game can give its fans.
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Sonic Origins is a good collection, with a very well implemented job of changing the look of games to something current without leaving them stretched. Still, this mania of always focusing on the same Sonic games in different collections, given that he has a vast list of interesting titles, is starting to get more and more worn out.
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Capcom Fighting Collection has managed to improve the experience that a collection can offer its fans. From the selection of excellent titles to the addition of missions, well-structured online matches and free button customization, here we have everything to make players relive the good times of the arcade era without leaving home.
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Gravitar: Recharged achieved something that its brothers couldn't. Despite not putting as much emphasis on multiplayer as the others, it managed to present more content variety. However, the biggest highlight really goes to the new visual and sound choices.
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Bringing the classic franchise back with the Wonder Boy Collection was always a welcome idea. It shows how games that can be considered old can still please the public a lot and also show the reason they inspired so many titles. However, the experience could have been much richer, and leaving it [this better experience] only to limited players stings.
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Cotton Fantasy is a lesson on how to present a franchise to a new generation while bringing back all the best things it had presented in its various titles. Adding guest characters was also a great idea to create different dynamics that break the repetition a shoot'em up usually has.
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Even with speedrunners on duty, who are sure to try to solve every puzzle at Formula 1 speed, Lumote: The Mastermote Chronicles evokes a slower, more leisurely vibe. This helps to deal with the complexity of some puzzles, but it doesn't solve the problem of repeated challenges, which makes it an OK game, but nothing extraordinary.
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