Unlike Max, I can't see where this game is going. I think it's too late now for me to hope for a "less is more" level of storytelling or a take on teen romance that's grounded in characters and conversation rather than inexplicably overdramatic stakes. I don't know if Life is Strange can handle topics like rape, murder, suicide, homosexuality or disability in a responsible way—but maybe responsibility just isn't what Life is Strange is about.
That's Mortal Kombat in a nutshell: looking cool, even if there's not that much going on behind the curtain. Mortal Kombat X has some new tricks on offer, but the fun of the game is in its blood-splattering finishers and cocky jokes.
Ultimately, I found myself charmed by the game's premise, and happy to skip the occasional boring "historical" cut-scenes entirely in order to spend more time with my cute clique. The compelling combat mechanics made up for the tedious administrative tasks of setting up spells and weapons for my huge party. I could imagine a younger version of myself with more free time—and a higher proclivity towards digital teen crushes—getting lost in the world of chocobo breeding and conversations with feisty Moogles. In many ways, the game serves as a decent introduction to the tropes and aesthetics of latter-day Final Fantasy games; it's too bad that many of the cut-scenes lay on the lore too thick, or I'd be able to recommend the title to new players with no reservations.
It's essentially a glorified DLC pack of new levels, plus a level editor for folks who want to make their own murder rooms. The exact people who Dennaton Games were supposedly condemning in their first title are, apparently, the exact audience of people whose money they would like to take, again and again. I guess they figure those people like rape and torture, too, plus more methodical killing. Maybe they're right—but it's too bad, since it comes at the expense of making a game that has anything whatsoever to offer beyond phoned-in grindhouse schlock.