James Bentley
Overboard! is an excellent exploration of the whodunit genre that is both grounded and willing to do whatever it likes. This, in turn, makes it incredibly likable.
City of Ghosts almost feels more like a sequel than a DLC, with new storylines and surprisingly long playtime. If you liked Cloudpunk, this is a no-brainer. If you loved Cloudpunk, you'll like what it has to offer.
I got a story as confident as it is weird. I got a cast of characters with blistering charm. I got an experience that moved from the stuff of nightmares to the stuff of dreams - weird, haunting, and maybe a little deeper than I originally gave it credit for. I got a Resident Evil game. And it might be one of the best so far.
The Longest Road on Earth works like a video game Rorschach test. You paint a little of yourself onto the canvas of the story and that, in turn, is what you get from it.
Biomutant is like listening to that song your friend just adores but you don’t have it in you to tell them you don’t like it. You smile your way through it but the experience you really like is watching them talk about it. You stomach the song because you love your friend.
Sometimes, Mamiya gets you to analyze yourself in ways that are uncomfortable, but those moments of clarity bring the narrative back down to a place that's as fascinating as it is haunting.
Whilst Legend of Keeper's set up is good, little actual dungeon management and a fairly samey gameplay loop leaves the dungeon feeling a little unexplored.
The Lost Gods is, by far, the most adventurous DLC and the most fascinating to play but it's still bogged down in the same mistakes made before it. This is absolutely the DLC you should play but it's still not as fun as the base game.
Turnip Boy Commits Tax Evasion is certainly not bad and has some genuine charm, but the incessant need to add jokes to everything leaves the experience feeling a little taxing.
Deiland: Pocket Planet edition looks to the cosmos but gets pulled in by the inexorable pull of planets - leaving you to crash land after just a few hours. While the rebuild can be fun, the waiting often isn't worth it
As a player, I often felt appeased I Saw Black Clouds, like a child pretending to play their older siblings console. The controller is off and they're really in charge but I certainly feel like I've done something. I Saw Black Clouds isn't worth perpetuating that facade for. Sometimes, you're just better off putting the controller down and walking away.
This could be to Immortals what Spider-Man: Miles Morales is to Spider-Man - A fresh, tight, bite-sized piece of what makes the base game so likeable.
Neurodeck plays on its ideas well but doesn't leave enough in the shadows to really intrigue like it should. It pushes those fears in the open and doesn't give enough depth to terrify
I will almost certainly play a sequel if there is one but Sword of the Necromancer is a hard sell. It might be worth resurrecting, but not more than once.
PixelJunk Raiders is just a few steps away from something I could like. It grabs something that could be good and just makes it feel a little alien.
Yupitergrad is a great addition to the roster of Oculus Quest games, despite its issues
Like a moth enchanted by a pretty flame, Little Nightmares 2 draws you in with its fiery passion but leaves you with sweaty palms and adrenaline running through your heart wandering “what just happened?” I still don’t know how to answer this question.
Kinetic Edge feels like its fighting with itself just a little too much. While having more modes makes the initial menu screen a bit more vibrant - like Kinetic Edge's visuals - that vibrance becomes tedious and a little wasted
In the first major DLC for Immortals Fenyx Rising, A New God offers a new area and a bunch of puzzles. Unfortunately, it's far too restricted to offer some of the best parts of the base game
S.U.M. - Slay Uncool Monsters has some good ideas, but is far too basic and unwilling to grow for the huge amount of content it has.