James Bentley
Yupitergrad is a great addition to the roster of Oculus Quest games, despite its issues
PixelJunk Raiders is just a few steps away from something I could like. It grabs something that could be good and just makes it feel a little alien.
I will almost certainly play a sequel if there is one but Sword of the Necromancer is a hard sell. It might be worth resurrecting, but not more than once.
Neurodeck plays on its ideas well but doesn't leave enough in the shadows to really intrigue like it should. It pushes those fears in the open and doesn't give enough depth to terrify
This could be to Immortals what Spider-Man: Miles Morales is to Spider-Man - A fresh, tight, bite-sized piece of what makes the base game so likeable.
As a player, I often felt appeased I Saw Black Clouds, like a child pretending to play their older siblings console. The controller is off and they're really in charge but I certainly feel like I've done something. I Saw Black Clouds isn't worth perpetuating that facade for. Sometimes, you're just better off putting the controller down and walking away.
Deiland: Pocket Planet edition looks to the cosmos but gets pulled in by the inexorable pull of planets - leaving you to crash land after just a few hours. While the rebuild can be fun, the waiting often isn't worth it
Turnip Boy Commits Tax Evasion is certainly not bad and has some genuine charm, but the incessant need to add jokes to everything leaves the experience feeling a little taxing.
The Lost Gods is, by far, the most adventurous DLC and the most fascinating to play but it's still bogged down in the same mistakes made before it. This is absolutely the DLC you should play but it's still not as fun as the base game.
Whilst Legend of Keeper's set up is good, little actual dungeon management and a fairly samey gameplay loop leaves the dungeon feeling a little unexplored.
Sometimes, Mamiya gets you to analyze yourself in ways that are uncomfortable, but those moments of clarity bring the narrative back down to a place that's as fascinating as it is haunting.
Biomutant is like listening to that song your friend just adores but you don’t have it in you to tell them you don’t like it. You smile your way through it but the experience you really like is watching them talk about it. You stomach the song because you love your friend.
The Longest Road on Earth works like a video game Rorschach test. You paint a little of yourself onto the canvas of the story and that, in turn, is what you get from it.
I got a story as confident as it is weird. I got a cast of characters with blistering charm. I got an experience that moved from the stuff of nightmares to the stuff of dreams - weird, haunting, and maybe a little deeper than I originally gave it credit for. I got a Resident Evil game. And it might be one of the best so far.
City of Ghosts almost feels more like a sequel than a DLC, with new storylines and surprisingly long playtime. If you liked Cloudpunk, this is a no-brainer. If you loved Cloudpunk, you'll like what it has to offer.
Overboard! is an excellent exploration of the whodunit genre that is both grounded and willing to do whatever it likes. This, in turn, makes it incredibly likable.
Chicory is a wonderful, creative outing that is as grounding as it is it bursting with charm.
A Township Tale is a great start to a deeply flawed, yet thoroughly engaging title
Black Book has surprised me with how charming, self confident and thoughtful its systems are, even if its pacing is a little inconsistent and some acts are better than others.
Underneath its flaws, Gamedec is a truly unique game that I could spend 30 more hours in.