Andy Johnson
Forgive Me Father can seem a little off the boomer shooter pace at times. While attractive, its aesthetics could be a bit more cohesive – for example, a pulsating Lovecraftian HUD would be much more appropriate than the flat comic book one that Byte Barrel went for. The level designs are certainly not as inventive as the ones found in the best of the genre. With that being said, the game has a lot to offer retro shooter enthusiasts and from time to time, it comes together wonderfully.
Games which work to revive the glory days of ‘80s platformers are a fairly common sight these days, and are a logical choice of project for developers like Small Bros. B.I.O.T.A. has the special qualities that are needed to stand out from the crowd. It summons up the memory of the run-and-gun games of yesteryear, but never becomes repetitive or frustrating as they did. Its modern conveniences, like save-anywhere and a flexible character system, turn the game into something more than just a retro revival. Games with a philosophy this obviously nostalgic aren’t for everyone, but anyone who digs this retro look is sure to enjoy a trip to Frontier Horizon.
Over the years, Rebellion have been the target of a lot of glib claims that they have merely “made the same game over and over” with Sniper Elite. While it’s true that the studio has never thoroughly overhauled their formula, the series has consistently improved with each instalment. With Sniper Elite 5, these enhancements are truly stacking up and Rebellion’s passion and experience shines through. While its thin story and demand for patience mean that it isn’t for everyone, this is an enthralling fifth entry in a series that has continued success firmly in its sights.
Today, XCOM 2 is still the gold standard for turn-based tactics and Desperados III is arguably the ultimate Western tactical experience. With Hard West 2, though, Ice Code Games have captured some of the greatness of these landmark releases. The fiction could be more compelling, and the challenge a little less unfair, but this is a trove of head-scratching shootouts that is easy to recommend to tactics fans.
Neither of the two layers in Circus Electrique would satisfy on its own. Of course, neither needs to – Zen Studios have built a game where two connected sets of systems continually reinforce each other. The result is an engine which keeps generating new problems and possibilities, sustaining the fun for hours on end. The combination of management and tactical elements might appeal to a relatively niche audience, but for that crowd Circus Electrique may be just the ticket.
Despite an underwhelming story, this is a solid, accessible, and compelling take on the Soulslike formula.
Despite its sense of familiarity and a few missteps, this is a sure hit for a series that needs one.
Evil West is a great antidote to today’s sprawling, open world “forever games”. Its refreshingly tight focus recalls classics from earlier generations. Vampire hunting in the Old West is simply a perfect framework for the gory but cleverly crafted combat which Flying Wild Hog does so well. Those with an Old West action game on their “most wanted” list need look no further.
It seems clear that Need for Speed is in safe hands now that it has been passed back to Criterion Games. The British studio has taken what Ghost Games achieved with Heat, and improved on it in numerous ways. The refined handling model and tighter economy make for some of the most tense and exciting racing around, and it helps that the game is rock-solid on the technical side. Need for Speed Unbound is a surprisingly excellent racer, and one which will hopefully continue to improve in the months to come.
Company of Heroes 3 is a game that wrestles with how to improve on the brilliance of its predecessors. Relic should be applauded for trying new things with the Italian campaign, even if there are a number of issues still to be ironed out. In skirmish and multiplayer, its modest but welcome improvements to a fantastic formula should give the game a long life. This sequel may not single-handedly return RTS games to prominence, but it is a gripping experience and a very welcome contribution to that effort.
“Vandalism sim” Sludge Life 2 doesn’t reinvent the spray can, but the vibes are impeccable.
Despite rough edges and a steep learning curve, the tactical series returns in force with Jagged Alliance 3.
Attractive, eminently playable, and available on the current major platforms, Brothers A Tale of Two Sons Remake is easy to recommend to newcomers. While it provides no stern challenge nor a lengthy campaign, it retains an affecting story which is carried without (comprehensible) dialogue. Those who own the original may think twice about picking up this remake, however. Brothers A Tale of Two Sons Remake adds little that is truly new, outside of a well-executed new coat of paint on top of a thoroughly solid core experience.
Anger Foot isn’t for everyone – its humour will be off putting to some, and its breakneck pace won’t suit others. However, those who buy into its bizarre world, comical ultraviolence, and tricky challenges will enjoy the ten hours or so it will take to see the story through to the end. Much more time can be spent tackling the various challenges and unlocking all of the shoe types. Anger Foot is a simple but thoroughly well made action game, a perfect fit for Devolver’s stable and delirious, brutal fun.
While it does little that is genuinely new, and exists firmly in the shadow of its forebears, Sumerian Six is a thoroughly competent addition to the small canon of real-time stealth tactics games. It is a must-play for any fan of the genre. While Artificer were sadly subjected to job losses this year by their owner-publishers Devolver, hopefully they will have the chance to make an even stronger contribution to stealth tactics in the future.
Robobeat meets the basic expectations for a game of its type. Its weapons, enemies, soundtrack, and level design are all adequate but it falls short due to its lack of a unique hook, or compelling reason to exist.
Atomfall is a fairly bold project for Rebellion, one which exposes their technical weaknesses as well as their inexperience with first-person games. Its stealth and combat may be underwhelming, but the game is saved by its intriguing investigations, unique setting, and absorbing atmosphere. Hopefully in future, the team can weld these admirable elements to more solid fundamentals.
Ironically, though, Weird West is a game which could have been so much better had it been made by a much larger team with the resources to make good on its ambitious design. What has been achieved here is laudable, good and occasionally great, but WolfEye may have been better advised to take on a project of a more manageable scale. There is real imagination and talent on show here, but Weird West is not the best way to harness it.
Sunday Gold represents a bold effort to teach the old dog of point-and-click adventure games some new tricks. While there are some flaws and frustrations, BKOM Studios’ experiment has been broadly successful and players who would never normally touch an adventure game may well enjoy this one. In any case, Frank, Sally, and Gavin are likeable new characters who hopefully will get to humble the rich and powerful once again.
Dome Keeper is a labour of love for developer Bippinbits, a two-person team based in Dresden who are also a couple. According to publisher Raw Fury, it was in profit from day one and it is easy to see why – this is a simple game, but one made to a high standard. Its pixel art, wealth of upgrades, and clever sound design are all praiseworthy. Those looking for a deeper roguelike experience should look elsewhere, but ironically Dome Keeper is ideal for players in the hunt for something a bit more surface-level.