Andy Johnson
Combining a spectacular fighting system, a clever ageing mechanic and a boatload of style, Sloclap’s second game is a challenging triumph.
Aiko’s Choice is a document of a developer at the top of their game, doing what they love to do. Fans of the original Shadow Tactics are sure to enjoy these new missions, particularly because of the way they expand upon and improve the main game. Currently, Mimimi Games are working on their next real-time stealth tactics game with the codename “Süßkartoffel” (or sweet potato in English). Before Shadow Tactics was released, the company nearly went bankrupt – now able to self-publish their next game, anything seems possible. In the meantime, Aiko’s Choice serves as a reminder of how enthralling real-time stealth tactics can be.
It’s a longstanding truism that annual games are not well-suited to innovation. They tend to make only small, incremental changes but even these can thrill or displease the loyal year-on-year purchasers. Vanguard is exactly that kind of game in exactly that kind of series. What it does have is the extremely high production standards and level of polish that Call of Duty is known for these days. This looks and plays every bit like a game which cost many, many millions of dollars to develop. If you have ever enjoyed a Call of Duty game you will enjoy this one, too, and can expect to be kept busy until the next edition. 18 games in, that is about all we can expect.
Eastward is a remarkable achievement in a number of ways. Those for whom the world, story and characters really click will likely regard it as a minor masterpiece. A more general audience can revel in the visuals and music, and also get a lot out of the combat, exploration and puzzles, but may find the game frustratingly talky and slow-moving. Ultimately, it is the prospect of the game’s script that will help players determine if a trip Eastward is one worth taking.
Foreclosed is the work of a very small team, and it shows. This is an indie game which in a number of ways, certainly can’t compete with comparable games with vastly larger budgets. This goes a long way towards explaining the lacklustre combat and the game’s short length, which means it can be completed in under five hours. With that said, Foreclosed has an excellent aesthetic and a number of genuinely intriguing scenes. For fans of cyberpunk, or of third-person adventures generally, this is a trip into the future that is worth taking.
The No More Heroes games are a strange, wild ride. They may be repetitive, and potentially wearying if played back to back, but SUDA51’s unique take on the hack-and-slash genre is a frequently intriguing one. The limitations of these PC ports are clear, but hardly a dealbreaker for anyone who is intrigued by the games but missed them the first time around.
Essays on Empathy is a fairly niche product – the projects here are more intriguing than entertaining, and the relative lack of interactivity will be a red line for many people. On the other hand, for those with a strong interest in narrative design and on the joys and pitfalls of indie development, this collection is a rare and valuable insight into a team who are undoubtedly forging their own unique and admirable path.
Looked at as a puzzle game, or as a strictly entry-level stealth adventure, El Hijo has a lot to recommend it. It has a distinctive and attractive look, and a charm all of its own. Those looking for a genuinely emergent or inventive stealth experience, however, will be better served elsewhere.
It may be more modest in its aspirations than the sprawling open-ended RPG some may have expected, but like a wolfpack on the hunt Earthblood is very efficient at what it does. Its story, characters and scope may leave something to be desired but its use of the lore is intriguing and its stealth and combat components are equally compelling. A pleasant surprise, Earthblood hopefully bodes well for future World of Darkness games.
Gamers who love it when a plan comes together are better catered to than ever, and while they will enjoy much of Partisans 1941, they may prefer instead to revisit one of the new giants of the genre. This particular war story may be best left to the completists.
To be fair to Serious Sam 4, there is a real thrill to be experienced in the battles when that old, familiar gameplay loop really clicks.
Pendragon is an extremely dynamic and adaptable narrative experience, and one which makes excellent use of the rich source material of Arthurian legend. Players looking for a highly replayable experience will thrive in this depiction of Britain, with its plethora of meaningful choices, stained-glass graphics and serene music.
Despite these shortcomings of the original game, Kingpin Reloaded could have been a useful historical exercise. It could still get closer to that goal, as Slipgate Ironworks continue to work on the remaster. The studio’s attention is divided, however, as they are surely overburdened with seven other in-development projects. As things stand, this version is very difficult to recommend and will do 3D Realms’ reputation no favours.
With the right execution, Wanted Dead could have found a ready-made audience for its old-fashioned approach. But what the developers of Werewolf: The Apocalypse – Earthblood and particularly Evil West did so well, Soleil has done very badly. A game built so totally on combat simply cannot afford to have combat which is implemented in such a tiresome, frustrating way. Wanted Dead is a confusing, disappointing miss which will likely fall far below the quality of forthcoming action games in 2023.
So many recent shooters have emulated the glory days of the 1990s. These games now hugely outnumber the ones which inspired them to begin with. In this context, a game which instead mines inspiration from the early 2000s is very welcome and Phantom Fury could have been a superb entry in the genre. Sadly, something seems to be very wrong with Slipgate’s design and development process, and much of their game’s potential has been squandered. While this is a fun and occasionally great experience, it could and probably should have been much more.
Call of Duty: Modern Warfare III arguably sees the series in something of a holding pattern. It neither completely finishes the solo narrative, nor revolutionises the online experience. Indeed, this release may well be quite unlike what Sledgehammer Games were originally meant to deliver. Established series veterans will grumble about the relative lack of completely new material, but this is another polished continuation for a series which likely has another decade left in it.
The automap at least keeps backtracking to a minimum in the maze-like levels of Gastro Force.
It is possible to imagine a hybrid of ‘90s JRPG and ‘80s wrestling that could be genuinely engaging, if only for a modest audience. WrestleQuest, however, is not that game. Behind the kayfabe, its obsessive adherence to dated tropes and deeply tiresome combat prove very real and sadly fatal.
It’s clear that The Settlers: New Allies has promise. It is lovely to look at, has a good soundtrack, and provides an often satisfying city-building experience. But its inclusion of real-time strategy elements reignites a thorny old tension which Ubisoft Düsseldorf have been unable to resolve. Despite its warm and friendly appearance, New Allies also struggles with its lack of any kind of narrative hook. Patches may well resolve the lingering technical issues, but will not fix these fundamental problems. The first major strategy release of what may be a landmark year for the genre, New Allies largely fails to live up to its name. It is hard not to wonder what might have been.
Classified: France ‘44 transplants familiar turn-based tactics to World War II, to merely adequate effect.