Josh Wise
The Last of Us Part I is a beautiful thing to behold, honouring your recollection by surpassing it.
In a medium preoccupied with guns and bombs and violent, power-fantasy notions of heroism, Gerda: A Flame in Winter treads a quieter path through its World War II setting, and is perhaps all the more powerful for it.
They say you can't go home again, and there are few wells more daunting to return to than Monkey Island. But with Gilbert at the helm and Grossman by his side, Return to Monkey Island really is the full monkey.
Most video games that model themselves on H.R. Giger's biomechanical monstrosities are purely aesthetic. Scorn wears its influences not on its sleeves, but inside them; a mass of ooze and darkness and gnarly, desiccated things; a grimly singular puzzle, but perhaps one that didn't need the combat to deliver its horrors home.
In the end, Gotham Knights is, like the studio’s earlier contribution to the saga, Batman: Arkham Origins, a decent game haunted by the notion of not being the main event.
With its striking production values and next-gen rat rendering, it's hard escaping the notion that A Plague Tale: Requiem is, like Microsoft Flight Simulator before it, more of a tech demo or portfolio piece for Asobo Studio. But for fans of the original, the prospect of more of the same – only bigger and flashier, and without the 'Allo 'Allo! accents – is certainly enticing.
Bayonetta 3 is an awful lot more, but it's also an awful lot more of the same. It's a game that revels in its spirited too-muchness.
If Ragnarök spells the end of God of War, as both its themes and talk from Santa Monica Studio suggest, then it will serve as a fitting end for Kratos. Not just because it would make an impressive swansong for the God of War, but because that level of weariness and relief that Kratos feels from completing his lengthy endeavours is, by its end, projected onto the player, completing theirs.
This XCOM meets X-Men effort from Firaxis isn't flawless, but its a fantasy dinner party of superheroes elevates the experience above its formulaic story and forgettable hero.
With its close-hugging third-person camera and its mood of air-locked foreboding, it's hard not to judge The Callisto Protocol through a lens tinted by Glen Schofield's earlier creation, Dead Space. And while its more violent tendencies diminish the tension somewhat, there's still plenty to recommend here.
Neither a reinvention of the series nor a return to its roots, Fire Emblem Engage finds a comfortable middle ground. It's another polished skirmish (with Suikoden-like town planning on the side) that will keep Fire Emblem fans happy, but its lacklustre plot and lack of branching choice (like Three Houses) ultimately hold it back.
Other than its sudden release, there are precious few surprises in Metroid Prime Remastered, but that's not a criticism. The original is so precious that it's near-impossible to find fault over such a straight-up remaster.
Nonetheless, even when the trappings are more traditional, as they are in Return to Dreamland Deluxe, Kirby is Kirby.
Frankly, it’s a relief to see real neck-biters treated with the proper pulp care. Arkane Austin gets right to it: teeth, claws, and clear agendas.
A Legofied open-world racer of bright humour and drift-heavy handling, scuffed by baggage and busywork.
An open-world Hawaii and a generously spirited racer, chafed by always-online irritations and a lack of originality.
With the license gone this is the beginning of a new era, but it feels like business as usual - for better and for worse.
Taking inspiration from Bloodborne and Sekiro: Shadows Die Twice, Lies of P leads the pack of FromSoftware imitators. It has an intriguing and arresting world and some brutal, assured combat. With a hollow hero in the middle.
A generous and lavish racer, with thrilling driving, that wants you for the long haul.
Lords of the Fallen is enough to tide you over until the next Soulslike, and it has some arresting sights, but it lacks a focus of its own.