Alex Orona
Despite its bloat, the game boasts a short 20 or so hours to complete and in a world of 100-hour games, and there's something to be said about a short but sweet experience. When the game is going, it feels great to play and has a compelling story, if not overwhelming to get started. Regardless of its dark and gritty war torn world, Fuga Melodies of Steel 2 provides a little bit of hope in the tactical RPG space.
Eldest Souls straddles the line between frustratingly difficult and overwhelmingly satisfying. I had to stop playing before bed because I'd have trouble sleeping from the nervous tension it caused. Whether that's appealing or not is up to you, but for me I eventually found my way around to really digging Eldest Souls. I was slow to warm up to it, but now welcome it amongst the others in the genre like Furi or Titan Souls. It builds up gradually but the fun is found in the depth of combat customization, and there's plenty if you're up for the challenge.
The art and music style bring the jams of the retro age as well as its storytelling and humor bring a modern sensibility. Despite the occasional difficulty spike (which can be adjusted with assists), Batbarian: Testament of the Primordials is a game worth trying out. If only to see what's really going on in that cave.
I discovered a whole world of stories I will now be reading to my young child. So long Frog and Toad! In a world where the Bluey game was a disappointment, I think this may be my child's first video game that we play together, if only for more of the Moominkin world to explore. I came for the cozy game, but left with new parental gaming goals.
It's more of a dream machine for those kids in empty parking lots, but it's not really a video game. Would I recommend Skater XL to most folks? Probably not, just like I wouldn't recommend my own mother to step on a skateboard. As a sandbox for skaters to hone their skills, however, it's second to none, with some Switch concessions, of course.
The customization is substantial and the story brings even more rich lore to this world. I thoroughly enjoyed my visit to Cvstodia and plan on going back to 100% it, after I've had a bit of a break. Thank the miracle, this game rules.
It's easy to write it off as a copy-pasted clone, but the additional features of co-op battles, deep synergy combat mechanics, and rich endgame content culminate in a real diamond in the rough for those finding the competitors lacking. The main story content can be rote but for those hardcore fans wanting something deeper, Temtem may be what you're looking for. Temtem is both better and worse than the opposition, and I think that's okay.
Despite the repetitive nature of Nobody Saves the World, the lows never outweigh the highs of completing quests, upgrading abilities, and mixing and matching new class combinations. The map size and story length aren't overly large, so even if it wears out its welcome a bit, it isn't as egregious as it could have been. Leveling up and crushing waves of enemies never stopped feeling good, even after this Nobody had rolled credits.
Atelier Sophie 2 does not reinvent the wheel nor blow me away as far as RPGs go, but it did lull me into a peaceful, coma-like state of gratification. This game severely lacks intensity or high stakes and I think that's kind of the point. It's a warm bowl of soup when the weather outside is frightful.
The game moves at a good pace and when finding the perfect combo of skulls and items, the gameplay is very satisfying. When in the midst of high-intensity action, there are some framerate dips but it rarely hindered my fun; in fact, it kind of felt good to know that I had caused so much chaos that the game couldn't handle it all. In the vein of run-based, combat-styled platformer games, Skul the Hero Slayer proves that there's still life in these old bones yet.
The fully realized world has its charm, but it hardly breaks the mold anywhere else. While it doesn't do anything necessarily offensive, it does demand more when the rest of the game is so well done. It's clear Pixpil have got the writing chops down, now let's tighten up some of the stuff around it.
e., not playing to contemporary tastes), but otherwise I would recommend this collection. As it turns out, NIS' catalog, while grindy, still holds up compared to what you'd play today.
Overall, I enjoyed my time with the game. It has a consistent quality that has remained interesting over the years. It may not be the best tactical RPG, but the Disgaea name still holds weight within the genre, and this entry is no different.
It's understandable that this game's drug use and lack of direction can turn some players off, but I found it wild and truly unique. There's really nothing like it. Sludge Life is a vibe, for sure.
The events that play out are often powerfully voice acted and complemented with incredible art. It wears its influences on its sleeve and is profoundly direct with its ,but that isn't necessarily a bad thing. Even though the gameplay is flawed with clumsy and inaccurate platforming, it's not enough to capsize a strong overall presentation.
Home has been an indie darling since it's original release of 2012 but with the Post Mortem edition, you get bonus areas and clues that give new twists to the story plus director commentary throughout. The director's commentary really goes in depth on the design and intentions regarding how clues worked adding another layer to the already multilayered package presented. An indie darling indeed.
"Press Jump to Die" perfectly describes the difficulty posed in Gonner2. It's a brutal unapologetic platformer roguelike that shows its style at all angles. In the character design, unnerving minimalist soundtrack, and world building there's something special here. The game does a lot with a little and in the end it's tricky to decipher what. That's just up to you to "press jump."
The soundtrack blasts your ears with grimy hype up beats that rocks the combat even more than it does on its own. There's a very obvious issue with a bland story that puts a halt to the game but there's a lot to enjoy here. Midnight Fight Express is a fantastic game that plays great, sounds fantastic, if only it would get out of its own way with the story.
It grabs and keeps your attention the entire time, making this game a joy to finish. It may lack a depth in its mechanics but makes up for its seamless animation and catchy musical score. It's a fantastic freshman offering from indie dev Happy Juice Games and promises a bright future of things to come.
The characters are fun and inviting with just a hint of devilish mischief up their sleeves, including the speechless protagonist. There's a richness to the storytelling in both form and execution and that's definitely a highlight in a more uncommon narrative mechanic. Cards on the table: This game is great.