Alex Orona
The cast all feel like exaggerated members of your own family and the mini games are refreshingly varied to rarely become cumbersome. Video game comedy is known to be hit or miss but with this game there's fun to be had for everybody. After multiple playthroughs, I will continue to show off this game to anyone that will listen but until then… After while, crocodile.
The animation is impressively overhauled, the level design is intricate while evolving, and the gameplay is as smooth as butter with even more ways to flow. There's something to be said about iterative evolution but this is on another level of progression that makes the older games harder to go back to. Trust me, I tried and it was a grind.
The OlliOlli World VOID Riders DLC is a welcome addition to a fantastic game. If you have already exhausted OlliOlli World, this will give you more reason to return for new score challenges, cosmetics and mechanics. The music adds new catchy lo-fi beats and the writing remains wholesome throughout. One of the most positive things to be said about VOID Riders is that it reminds you of how great OlliOlli World is and continues to be.
The environmental details were beautifully hypnotic. Crafting such a fantastically curious world of psychedelic shapes and inorganic life is a feat of its own but with this combination as a full package, I can't recommend this game to enough people. It's greater than the sum of its parts and at the end of my time with Cocoon, my journey had felt meaningful.
Some tropes wear out their welcome eventually, but pushing past the annoyances yields a gaming triumph. It fits among other progressive games like the Stanley Parable or Thomas Was Alone but carves out its own unique space. There isn't anything like There Is No Game. Well, there isn't really a game at all, right?.
Now, please, let me play my Balatro in peace. I got an idea for a sick flush strat that I want to try out. So I'll y'all later.
In my time with Stick Fight, I did hit an occasional hard crash but they were few and far between. Otherwise the gameplay stays fluid with little to no slowdown. Unfortunately they did not include community generated content but this is a fantastic indie party game that fits perfectly on the Nintendo Switch. Stick Fight is a great way to jump start any family gathering… minus the guns and violence.
Even with the DLC content the staff and patrons of the Terminal are so lovable that I still wanted more after the credits had rolled. The studio mode has complicated unfettered access to the game's engine which is both fascinating but almost impenetrable. I understand that visual novels are a high barrier for entry but the charm and style in Necrobarista are worth the effort.
There's so much to dig into and explore that it's easy to lose hours upon hours without batting an eye. Despite the learning curve, I found myself putting on my headphones and zoning out to the sweet soundtrack and some mindless digging. I wish that the systems were explained a little bit better but some light reading and personal discovery help this underrated indie shine.
Matt: Meanwhile as a fan of both Persona and fighting games, I can say pretty surely I am the target audience, and Ultimax is just as good now as it was a decade ago. This is the game that solidified my faith in Arc System Works as a developer, and they've only proven themselves more and more in the years since. Admittedly part of me would've preferred a sequel that also included the cast of Persona 5, but I'm not complaining about getting a chance to revisit one of the finest fighting games I've ever played.
The characters are fun and inviting with just a hint of devilish mischief up their sleeves, including the speechless protagonist. There's a richness to the storytelling in both form and execution and that's definitely a highlight in a more uncommon narrative mechanic. Cards on the table: This game is great.
It grabs and keeps your attention the entire time, making this game a joy to finish. It may lack a depth in its mechanics but makes up for its seamless animation and catchy musical score. It's a fantastic freshman offering from indie dev Happy Juice Games and promises a bright future of things to come.
The soundtrack blasts your ears with grimy hype up beats that rocks the combat even more than it does on its own. There's a very obvious issue with a bland story that puts a halt to the game but there's a lot to enjoy here. Midnight Fight Express is a fantastic game that plays great, sounds fantastic, if only it would get out of its own way with the story.
"Press Jump to Die" perfectly describes the difficulty posed in Gonner2. It's a brutal unapologetic platformer roguelike that shows its style at all angles. In the character design, unnerving minimalist soundtrack, and world building there's something special here. The game does a lot with a little and in the end it's tricky to decipher what. That's just up to you to "press jump."
Home has been an indie darling since it's original release of 2012 but with the Post Mortem edition, you get bonus areas and clues that give new twists to the story plus director commentary throughout. The director's commentary really goes in depth on the design and intentions regarding how clues worked adding another layer to the already multilayered package presented. An indie darling indeed.
The events that play out are often powerfully voice acted and complemented with incredible art. It wears its influences on its sleeve and is profoundly direct with its ,but that isn't necessarily a bad thing. Even though the gameplay is flawed with clumsy and inaccurate platforming, it's not enough to capsize a strong overall presentation.
It's understandable that this game's drug use and lack of direction can turn some players off, but I found it wild and truly unique. There's really nothing like it. Sludge Life is a vibe, for sure.
Overall, I enjoyed my time with the game. It has a consistent quality that has remained interesting over the years. It may not be the best tactical RPG, but the Disgaea name still holds weight within the genre, and this entry is no different.
e., not playing to contemporary tastes), but otherwise I would recommend this collection. As it turns out, NIS' catalog, while grindy, still holds up compared to what you'd play today.
The fully realized world has its charm, but it hardly breaks the mold anywhere else. While it doesn't do anything necessarily offensive, it does demand more when the rest of the game is so well done. It's clear Pixpil have got the writing chops down, now let's tighten up some of the stuff around it.