Mattia Mariano
Deathloop is one of the most original and different productions we have seen and played recently. It is an unique experience that mixes different stages, character, gameplay and music in an amazing way.
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In Sound Mind is one of those surprises that come out of nowhere. The set of refined playful and narrative components manages to offer a complete, varied, immersive and challenging experience thanks to a series of simple ideas and intuitive concepts that work pretty well together.
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Call of Duty Vanguard falls fully within the canons of expectation and offer of the series under almost every single point of view, resulting literally as a "another Call of Duty", which will entertain all those who have always found enjoyable and fun experience offered by the various chapters of the saga, but does not try for a moment to strive to offer something more.
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Ruined King makes the characterization of the characters and the game world its workhorse to tell an authentic "League of Legends Story": the good narrative and aesthetic component joins the wonderful soundtrack and together they do great for this lore fragment of Runeterra; at the same time, the turn-based combat system manages to be elaborate and challenging, thanks to the curious lanes-based structure.
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In every moment of playing Five Nights at Freddy's: Security Breach it’s clear the willingness of the developers to give the saga’s concept the right creative and imaginative depth; unfortunately, an horrendous technical sector collapses much of the gaming experience, while a lack of clarity on narrative intentions and some flaws at the base of the gameplay contribute to make Security Breach weaker than expected in terms of enjoyability.
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The deal offered by Inscryption is like a two-faced coin: on one side we have a disturbing plot, told through an intricate narrative full of mystery, while on the other side we have a deep, elaborate and fun card game.
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Thanks to The Witch Queen, Bungie has demonstrated that the narrative component is one of the main focuses for Destiny. The spectacular campaign, the evocative raid, the numerous quests and even the side activities managed to immerse us in the narrative as rarely happened before
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While The Stanley Parable was already a unique and awesome experience, with its superb narrative and the wide range of choices the player can experience, the Ultre Deluxe Edition makes it even better and crazier, truly an experience everybody should try once in their life.
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Trek to Yomi is a dramatic journey of revenge and redemption, with a poor narrative aspect and a repetitive and unbalanced combat system. The developer put all their effort in the beautiful aesthetics and sound aspect of the game, resulting in an immersive, yet not totally satisfying, experience.
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Metal Hellsinger never sets out to offer endless hours of gameplay at all costs or who knows variety or emphasis on storytelling, not even breathtaking visuals, but when you throw yourself into its insane riot of heart-pounding shootouts and heavy metal music you can be sure you will come out satisfied.
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Call of Duty Modern Warfare 2 returns in a remake that fails to fully satisfy. The gameplay is certainly among the best on the market in the shooting aspect, but it has serious problems that lead to this chapter being considered the worst of the entire saga.
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The Callisto Protocol is a beautiful audio-visual experience, but it is a hole in the water on both the gameplay and narrative sides. The game offers breathtaking settings, but this is not enough if the product lacks ideas and a well-calibrated combat system.
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Hi-Fi Rush is fresh, spontaneous, lighthearted and fun, with simply outstanding attention to detail, good graphics and aesthetics, and overall very enjoyable gameplay. The progression of the adventure flows like a charm, between ever-changing sequences and fights, mechanics that are constantly being introduced, crazy bossfights, and staging gimmicks that are nothing short of genius.
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Dead Space is a mighty remake with improvements in every aspect: Isaac Clarke's misadventure has been completely overhauled to offer a new approach that works really well. We trust that this is only the first step towards a new way of playing horror titles.
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Social satire and demented humour are the beating heart of High on Life: the way they are conveyed to the player is of excellent quality. However, beyond that the game doesn’t have much to offer.
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Lightfall is a controversial expansion for Destiny 2. While it once again shows a highly entertaining gameplay, we are not convinced by the narrative context. The expansion lacks bite, leaving a bitter taste for being "the beginning of the end".
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Redfall gets everything wrong right from the start, and any attempt by the developers to save what can be saved turns out to be completely drained and lacking grit. The insurmountable mountain of narrative, technical and creative problems instantly extinguish the feeble dim light that could be glimpsed in the distance.
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The Game as a Service formula of The Outlast Trials is challenging and punishing, but also functional and fun. Each element integrates perfectly into what is a game formula so distant from the saga's origins, but at the same time so functional.
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Ratchet and Clank: Rift Apart offers a light-hearted and fun sci-fi adventure that is also varied, intense and spectacular. However, the PC version suffers from problems mostly related to optimisation that spoil the overall experience.
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From Software returns to the Armored Core saga with an effective and entertaining sixth chapter. Its combat system is dynamic and satisfying, while the narrative leaves something to be desired as it lacks bite. Regardless, it remains a must-have title for all mecha fans and is considered an excellent action game.
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