Nicholas Plouffe


111 games reviewed
74.2 average score
75 median score
40.5% of games recommended
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Jul 5, 2016

The conduit doesn’t look that great when it goes vertical, but having a wire here and there connecting floors looks much better than before and it’s a welcome change.

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75 / 100 - Song of the Deep
Jul 13, 2016

Even just moving from one zone to the next can leave you feeling like a child reading an adventure novel, imagining all of the cool new worlds just ready to be explored.

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70 / 100 - Hunter's Legacy
Jul 30, 2016

The artwork alone is a great example of what you can do in 2D space with Unity these days.

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Aug 7, 2016

If that’s not bad enough, most of the new pieces suffer from the same issues we’ve had since day one, like improper snapping and weird placement.

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Aug 13, 2016

If you’ve got the season pass, it’s worth it to pop into the multiplayer for a bit, even if you just want to try out The Harvester.

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Sep 4, 2016

If you love an interesting story with some creepy sci-fi elements, then I highly recommend The Final Station.

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Sep 9, 2016

There are plenty of interesting backstories hidden in tapes and memos, but as soon as you run into the few survivors connected to these, there’s a disconnect.

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Admittedly, there are a few rooms that could have probably been removed altogether and instead replaced with more story exposition.

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80 / 100 - Thoth
Oct 13, 2016

Simple controls and mechanics are your best bet for solid gameplay, and Thoth delivers these on a silver platter.

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78 / 100 - Shu
Oct 19, 2016

Racing against your own ghost is fun, but not for long.

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Oct 25, 2016

I do like rogue-likes, but I strongly believe Necropolis would have been better either as a rogue-lite or with a more forgiving death mechanic.

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90 / 100 - Owlboy
Nov 3, 2016

There’s very little to actively dislike about Owlboy.

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There may be a few bumps in the road along the way, but each chapter is solid in its own right and worthy of your time.

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Nov 30, 2016

Most of the levels feel like they’re in a weird place where they’re too long to say this is a casual game you can pick up and put down, but too short to keep you glued to your seat for a couple hours.

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55 / 100 - The Dwarves
Dec 10, 2016

Selecting areas you can’t go to resulted in a glitchy cursor bouncing around, and the UI in general lacks polish.

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Dec 28, 2016

Although zones do look and feel unique, they’re typically rather bland.

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Jan 8, 2017

You can do just about everything one-handed, and it’s all rather simple and intuitive.

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85 / 100 - Imprint-X
Jan 27, 2017

Even the paths to show your progress for each patient are cool, consisting of what looks like tree branches or a neurological network.

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65 / 100 - Spheroids
Feb 18, 2017

You’ll definitely be transported back in time if you used to play any iteration of Pang so many years ago.

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78 / 100 - Typoman: Revised
Mar 4, 2017

The platforming can be a bit touchy, but for the most part you’ll be stuck on puzzles and not jumping sections aside from a few key moments.

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