Nicholas Plouffe
The conduit doesn’t look that great when it goes vertical, but having a wire here and there connecting floors looks much better than before and it’s a welcome change.
Even just moving from one zone to the next can leave you feeling like a child reading an adventure novel, imagining all of the cool new worlds just ready to be explored.
The artwork alone is a great example of what you can do in 2D space with Unity these days.
If that’s not bad enough, most of the new pieces suffer from the same issues we’ve had since day one, like improper snapping and weird placement.
If you’ve got the season pass, it’s worth it to pop into the multiplayer for a bit, even if you just want to try out The Harvester.
If you love an interesting story with some creepy sci-fi elements, then I highly recommend The Final Station.
There are plenty of interesting backstories hidden in tapes and memos, but as soon as you run into the few survivors connected to these, there’s a disconnect.
Admittedly, there are a few rooms that could have probably been removed altogether and instead replaced with more story exposition.
Simple controls and mechanics are your best bet for solid gameplay, and Thoth delivers these on a silver platter.
Racing against your own ghost is fun, but not for long.
I do like rogue-likes, but I strongly believe Necropolis would have been better either as a rogue-lite or with a more forgiving death mechanic.
There’s very little to actively dislike about Owlboy.
There may be a few bumps in the road along the way, but each chapter is solid in its own right and worthy of your time.
Most of the levels feel like they’re in a weird place where they’re too long to say this is a casual game you can pick up and put down, but too short to keep you glued to your seat for a couple hours.
Selecting areas you can’t go to resulted in a glitchy cursor bouncing around, and the UI in general lacks polish.
Although zones do look and feel unique, they’re typically rather bland.
You can do just about everything one-handed, and it’s all rather simple and intuitive.
Even the paths to show your progress for each patient are cool, consisting of what looks like tree branches or a neurological network.
You’ll definitely be transported back in time if you used to play any iteration of Pang so many years ago.
The platforming can be a bit touchy, but for the most part you’ll be stuck on puzzles and not jumping sections aside from a few key moments.