Super Dungeon Tactics
Top Critic Average
Critics Recommend
Critic Reviews for Super Dungeon Tactics
Apart from that it's a pretty milquetoast affair. Super Dungeon Tactics poses a decent challenge, some cheery art and a fluffy storyline and straightforward campaign with a respectable variety of missions whose tedium is helped by the variety in the mechanics upon which they sit. When it's put next to Disgaea or X-COM, it's almost laughably simple and cheap in comparison, but cheerful enough to grant a looksee if you have exhausted any and all other similar options on the Switch.
You can do just about everything one-handed, and it’s all rather simple and intuitive.
Super Dungeon Tactics has been out for computers and other consoles for a while now, and that works to your advantage; the Switch version is available to download for only $19.99, making it an excellent option for fans of turn-based RPGs. With its clever and accessible combat management mechanics and a charming array of characters, Super Dungeon Tactics is definitely a title worth checking out, especially for those enjoying God Wars or who fondly recall the Luminous Arc series.
While the story is lacking, the deep dungeons and intense strategy kept me coming back for more.
Super Dungeon Tactics immediately had me itching to run through another game or two of Super Dungeon Explore, which to me is the ultimate love letter to the source material. Though it has a few rough edges, Tactics is more than enjoyable, easy enough that new gamers can pick up the game and roll with it while more experienced players will find plenty of depth to keep them occupied. More camera controls and a port to mobile would be more than welcome to fans of the world of Crystalia, but until those wishes are granted, sate yourself on the incredibly enjoyable Super Dungeon Tactics.
Super Dungeon Tactics is Simple and easy to play, but is missing some features.
Super Dungeon Tactics is at ease in combat, being deep and addictive, but it fails at things that may seem trivial at first but end up making the experience tedious in the long run, such as managing the menus, the camera or the dialogue in the interludes.
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