Lou Sytsma
While the game looks pretty enough there just isn’t a lot of depth to it. The feeling of playing ping pong is mostly here, but with the technological deficiencies in tracking that prevent the control and finesse needed in a fast paced game, VR Ping Pro misses the mark.
This is unquestionably a brilliant experience. Everything about this version is bigger and better than the console version providing you have the rig to run it on.
With Grid, Codemasters have crafted a fun racing experience and managed to inject some personality into the game to boot.
The graphics, sound, presentation, and force feedback all blend together to create a wonderful sense of speed and the sense of ever present danger that immerses you in the world of rally racing.
While there’s definitely promise in the concept of Wolfenstein: Cyberpilot, the shiny visuals don’t make up for the lack of content and subpar execution. It’s a decent showpiece for the PSVR, but at this point in the platform’s lifecycle something with more meat is the expectation.
Killing Floor 2 and Killing Floor Incursion go together like Rocky and Adrian. Each game has gaps. But different gaps that complement one another. Put together they give you a gameplaying experience where the sum is greater than the individual parts.
Because of the lightness in content, Everybody’s Golf feels like an early access version of the game. At least the game is priced accordingly. Fortunately, the paucity of content is offset by the strong technical and gameplay aspects of the VR presentation.
Gato Roboto is polished, and there is no doubt a certain naive charm to the game, aided by catchy music and sound effects.
Bow to Blood is a solid game elevated by the procedurally generated levels and the morality system.
While the aesthetics of the game are decent, like the graphics and the music, this feels and plays like a Flash-based mobile game. Both the mining and game mechanics are a real grind that doubtless will deter most players from digging too deep.
So what’s the verdict for this game? In one word – FUN!
So the game has charm, looks cool, and sets up a fairly interesting narrative to drive you to pay off the castle debt but then you start playing. The first five or ten minutes are fun as you pick up objects and throw or break them to see if they are hiding any treasure. Any discovered treasure you pick up to pay off your debt when you return to the castle base room. And that’s it.
In the end, the parts that work well, even the driving mechanic allows for a first-person view, all add to a very engaging VR experience.
Neverout is a pleasant diversion in VR but one that only scratches the surface of its potential.
It’s fun for awhile but the thrills soon peter out as the scope of combat feels so locked down and restrained compared to what you can do in other games. The inherent limitations of the overall game concept really stand out and the one trick pony nature of a Road Rash game just doesn’t fly today.
Déraciné is an engaging VR adventure with a tinge of darkness to it that other such games often shy away from. There is a frisson of tension in this story that drives you forward through the conservative VR gameplay mechanics to find out if FromSoftware’s reputation for dark material will eventually surface.
In the end, Grip has all the prerequisite gameplay and technical elements. Yet the randomness of the environments and the clunky air handling left little to be desired.
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Astro Bot Robot Rescue is more than an extension of flat screen platforming, it is the next evolutionary step that all family members will enjoy.
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