Paul Sullivan
Don't like grey areas? Just become the Borg via the hive mind belief system
While very much an extension of the previous title, there are several welcome enhancements that should put the game on the radar of any serious turn-based fan.
_____________________________ Exploration and empire expansion are genuinely captivating.
Another slam dunk from 2K Sports
The Pathless is a great game. It’s beyond stunning, with a remarkable soundtrack and phenomenal sense of place. Refined traversal mechanics do a lot of the heavy lifting, while puzzles and boss battles could use an extra dose of variety. Though the formula gets tired by the end of the tale, The Pathless proudly stands among giants of the genre like Journey.
While it doesn't reinvent the wheel, Borderlands: The Pre-Sequel is tweaked sufficiently to warrant being its own entity. The oxygen, new classes, and gravity mechanics make gameplay feel fresh, while the story provides enough of a thread to tie things together. Sure, the missions and environments are repetitive and there are some technical hiccups, but The Pre-Sequel is fun to play, and well worth a look for fans of loot and/or shooting.
Transformers Devastation is a great action game marred by a few design hiccups. Camera issues can make combat a chore, but that combat is extremely satisfying at its core. Fans of cartoons, action games, comics, Transformers, and fun will likely have a good time with Platinum's latest. Is it the best they've done? No. Is it still a good time? Heck yes.
If DICE is telling the truth and Battlefield V develops into a long-term, always evolving online game, fans are in for a treat. The bones of BFV are robust. It looks outstanding, plays great, and the stories of World War 2 are a constant draw for history fans. There are rough patches for the time being, but if those get smoothed out and the content pipeline remains full, Battlefield V stands to have a very, very long shelf life with shooter fans.
Is it an excellent open world game? Not quite. Is it worth playing? Oh yeah. The gorgeous and well-built environment is a treat, and the mechanical twists on the Sony’s first party formula make Days Gone a nice spring surprise.
Sackboy: A Big Adventure represents a nearly forgotten genre of game, and represents it in fine fashion. Competent if not revolutionary platforming propels Sackboy through a stunning world full of fun set pieces and clever writing, while an approachable challenge level opens the experience to all skill levels. It’s about having fun, and Sackboy’s first full adventure absolutely succeeds.
It Takes Two is a dazzling adventure filled with more mechanics than you can shake a stick at. Working together throughout the mesmerizing set of levels is compelling and full of hearty chuckles, but sadly the story falls short of that bar with inconsistent tone and a lack of perceptible character growth along the way. It’s still well worth your time and energy, just don’t expect to be as emotionally invested in the journey as you might have been with Hazelight’s past work.
Assassin's Creed Odyssey, for better or worse, feels like a palette swap of Origins.
Where Ratchet & Clank: Rift Apart took an old formula and brought it into the modern era, Kena: Bridge of Spirits’ approach was more adherent to the old ways. The technical aspects are phenomenal and thoroughly current, but the game itself relies heavily on the old way of doing things. Limited paths. Contrived situational limitations. Collectables galore. You likely already know if that’s something you’re interested in playing, and I personally believe they’ve done an admirable job here. Especially for a first crack.
The force is strong-ish with this one.
In my heart, I have strong feelings for Exodus, but I’ll forever be haunted by how outstanding a few more layers of polish could’ve made it.
If Zen can hone their tables and create unique experiences instead of attempting to beat the best at their own craft, they'll have something special on their hands. As it stands, the game is a fun romp, but only if you can get past the differences from real pinball psychologically.
Although more traditional than previous games in the series, Anomaly Defenders provides a flexible and entertaining strategy-light experience. It looks great, provides multiple options for players and play styles, and is challenging enough to require forethought and adaptation. Though previous Anomaly fans might be disappointed in the traditional approach, it's well worth a try for tower defense fans.
Speaking of annoying, the movement and combat in The Evil Within 2 are largely a source of frustration.
At the end of the day, The Walking Dead: Saints & Sinners is a satisfying action RPG with reasonable writing, fun scenarios, and the opportunity to hit zombies with barbed wire baseball bats.
As a whole package The Medium is very much a story of compromise. For all its successes in visual storytelling and interesting setting, it’s collared by poor pacing and dated game design. Still, it’s well worth a look for history buffs and those fascinated by the unknown. So what lies beyond? It’s still up for debate. In the present, The Medium offers an intriguing possibility to puzzle on.