Fabio Canonico


28 games reviewed
70.7 average score
75 median score
29.6% of games recommended
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Feb 20, 2023

Company of Heroes 3 is certainly a solid production, whose path follows without particular deviations the path left by its two predecessors. But it is not a big problem that the gameplay has remained substantially unchanged, because that mixture between classic strategy (in greater dose) and simulation continues to work, to propose a delicious depth that never leads to the most rigorous complexity.

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Sep 12, 2022

RPG Time: The Legend of Wright is a video game with many qualities. The concept behind it is delicious and its application is to be applauded: there is a lot, a lot of inventiveness in the way in which always new and stimulating situations are proposed, daughters of a creative cue that embellishes with extreme effectiveness what is still a basic playful structure, but not for this reason slender.

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8 / 10.0 - Wytchwood
Dec 21, 2021

Wytchwood elaborates the concept of fetch quest in its own way, building on it a quality experience.

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Oct 16, 2021

A carefree and delicate adventure for what is certainly the most relaxing golf video game ever.

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The Legend of Zelda: Skyward Sword HD is a good re-release of a game that renews, evolves or even upsets many of the distinctive elements of the series, but suffering from substantial rhythm problems in its second half.

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8 / 10.0 - Narita Boy
Mar 29, 2021

Narita Boy is an extremely enjoyable action game with absurd, dreamy and lysergic aestethics.

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8.5 / 10.0 - DUSK
Nov 3, 2021

It is not only a revival of the FPS of the past, and not even just a tribute, but it is their most punctual and effective actualization.

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8.5 / 10.0 - Tunic
Mar 16, 2022

So this is the magic of Tunic, the ability to combine tradition and innovation, using as main ingredient an element, the manual, which is really one of the most extraordinary devices ever seen recently in a videogame. It also has a certain symbolic and emotional value, for those who still remember the instruction manuals of twenty years ago. It doesn't matter if in the very last hours you feel the lack of an amalgam (narrative, above all, since also the story is quite obscure), that fully justifies the resolution of the most hidden puzzles (whose resolution is necessary to unlock the real ending): it is the small and negligible duty to pay to the creation of an exciting, intelligent and unique experience.

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