Zoey Handley
But right now, Pocketpair has managed to both deliver on its surreal vision, and still create something that feels like more than just a novel “what-if” mash-up of ideas.
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
Went wrong somewhere along the line. The original idea might have promise, but in practice it has failed. Threatens to be interesting sometimes, but rarely.
Restless Soul as a pretty difficult game to recommend. Even though it’s not a painful experience, it comes up short on almost every facet by which I would rate a game’s success. Its gameplay is shallow, the narrative is simple to a fault, and the aesthetics don’t nearly impress. I’d suggest maybe giving the afterlife a pass, because Restless Soul is a mere ghost of a game.
I think the developer, Cheesemaster Games, had the passion and the vision to make Spirittea something special. And, to be fair, one person’s boredom is another’s relaxation. However, all the parts should have been better planned out before they were assembled. Instead of a bunch of complementary systems that build into a satisfying, captivating, and relaxing game, it’s just an inescapable tub of annoyances. After that experience, I really need to take it easy for a bit.
I wrack my brain trying to figure out Dark Alliance’s strengths, and I’m not coming up with much. The level design works surprisingly well for multiplayer. I was afraid looting would fall by the wayside, but every time a fight would wrap up, everyone would run off in different directions and grab chests before finally moving on. I didn’t feel like things were getting missed. Well, except for the shoes that would pop out of chests some other player would open. Those just rot, forgotten on the ground.
Have some high points, but they soon give way to glaring faults. Not the worst, but difficult to recommend.
So, to digress, The Adventures of Panzer: Legacy Collection features a pair of okay platformers that will probably have more value if you have an affection for the NES platform. They’re really nothing that you have to play, but for a relatively low price tag, you can get a glimpse of someone growing as a game designer. And that’s pretty cool in its own right.
Truly, this is one for the fans. It’s a remaster for people who have fond memories of renting it for the Genesis back in the day. Fans of the cartoon might also find some value in it, as much as it tends to be an unfaithful adaptation. For everyone else, there are a lot of other games you can play before you need to reach the depths of Gargoyles. It’s not terrible, it just isn’t good. But at least it hasn’t been left sleeping for one thousand years.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
I think it’s narratively weak; a few sparks, but never a fire. The games held within are not just overly basic, but often not even fun. Even the quest design is an escort quest and a forced stealth section away from a broken controller. It makes me feel like the bad guy when I say these things to such a cute and innocent game. I absolutely wanted to love Button City, but it gave me no reason to give up another quarter.