Tanushri Shah
A horror narrative with stunning pixel art visuals, Mothmen 1966 tells a wild story albeit with some lackluster puzzles and frustrating text-based menus
Although treasure hunting in Dragon Quest Treasures is fun and the monster recruitment system is robust, it falls short in terms of diverse combat and quality-of-life features.
While Astria Ascending adds some flair to traditional turn-based combat, it has a lot of gaping flaws and too much going on for it.
Ocean’s Heart feels like a mixed bag for a number of reasons. It has great dialogue and side quests but features a lacklustre protagonist and a world brimming with unexplored potential. It riffs off of 2D Zelda combat but fails to execute it nearly as well. While it borrows elements from the classics, it doesn’t always stick to the landing. It feels so close yet so far to being a great top-down RPG, but overall leaves a lot to be desired.
All in all, Lightkravte is a good start to the prequel arc in the fault series, and is a decent introductory game for newcomers. You can expect a decent 7-9 hours from the game, but replay value isn’t something you can expect from this sort of straightforward story. Although it lacks quite a few quality-of-life features you’d expect from a visual novel, its art and story makes it worth the playthrough. Lightkravte is available on the Nintendo Switch eShop as well as Steam.