João Pedro Boaventura
All implementations made in the general composition of Poison Control were hampered due to a low technical efficiency in the execution, resulting in a product beyond mediocre. From a certain point of view, it is certainly a unique game, but that is not enough to make it minimally good.
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Yakuza: Like a Dragon is a beautiful subversion of Japanese RPGs. Despite being located in an environment quite distant from the traditional to the style, all its characteristic elements are present and have been implemented in a very competent manner. Unlike certain IPs that, aiming at Western success, try to adapt to our market, the Yakuza series has a very unique identity due to the fact that it is not ashamed to present itself as a product from the East. This is now being put to the test more than ever.
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Kill It With Fire is extremely limited and short. It is not very varied and the original idea, interesting as it may be, is hampered by the few stages, negligible difficulty and very low variation of the weapons. We know that not every production needs to be big, but it is clear that there is a lot of room for improvement here.
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Despite the regrets, Assassin’s Creed Valhalla is a solid experience within the standards of the franchise. Without proposing to innovate, as happened in Origins, it managed to merge the implementations made by the modern iterations of the franchise with several of the iconic characteristics of the most classic ones, only revised within a new context, making a safe game in relation to the delivered content. In the end, Eivor's adventure is a very consistent entry into the world of Assassin's Creed.
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