John-Paul Jones
- Shenmue
- Final Fantasy VII
- Battlefield Bad Company 2
John-Paul Jones's Reviews
Zombie Army VR then isn't going to set the VR landscape alight and neither is it going to bring untold masses into the sweet bosom of VR adoption. What it will do however is give you a nice, fetid and appropriately rotting slice of zombie meat cake to devour and you'll do it with a grin on your face as you chase high score multipliers and all the unlocks in one of the more surprisingly effective arcade style VR blasters to come along in a good while.
Considering how revered the Castle of Illusion and World of Illusion games were from the 16-bit era for their mastery and level design, there is still absolutely oodles of potential for a contemporary genre effort to hit those highs, while still retaining the roundly attractive visual presentation that we see here. That game however, isn't Disney Illusion Island. Then again, if your age has yet to hit double digits and the idea of watching live-action Disney remakes and suchlike make you giddy rather than making your eyeballs roll into the back of your skull, or you're just in the mood for a super relaxing, breezy and zero stress platformer, then by all means feel free to add another point or so to the score seen below.
From blistering fast and satisfying FPS action through to a thoughtfully layered series Roguelite mechanics that always manage to entice you to have another go, everything works in harmony to create one of the best FPS Roguelites money can buy. Roboquest gets so much absolutely right that this is really just about everything you could want from a Roguelite FPS and one of the easiest recommendations of the year.
A welcome surprise, Tainted Grail: The Fall of Avalon really clicked with me. The Euro indie Skyrim that could, Tainted Grail: The Fall of Avalon might not be as technically sound as other genre efforts, but across its 60-80 hour playtime there's a lot to enjoy here, while its inventive take on Arthurian legends and surprisingly effective writing all add up to make it a compelling prospect for RPG fans everywhere that don't want to wait 89 years for the next mainline Elder Scrolls title to drop.
For those who have already sampled the grim delights of Days Gone on PS4, paying £10 for the definitive version of one of 2019's most underrated open world adventures that brings with it a hugely entertaining and worthwhile horde mode, seems like a bargain to me. As for the rest of the package, it really did surprise me just how well Bend Studio's most marquee effort has endured, offering up a smart take on both open world game design and the zombie apocalypse more broadly that other developers have struggled to match. Put simply, if you haven't played Days Gone before, this is the point where you leap in with both feet.
Wanderstop won't win any awards for its deliberately thin gameplay mechanics, but over its 10-15 hours you'll be reminded how a simple act of kindness can change lives and that just slowing things down and taking time for yourself away from the stresses and white noise of daily life is perhaps just what the doctor ordered.
Though not without some flaws inherited from the previous game, Warhorse Studios has nonetheless done it again with Kingdom Come: Deliverance 2. An eye-wateringly authentic, historical open world RPG that will utterly take over your life with its evocative depiction of Medieval Europe and frequently hilarious side quests, Kingdom Come: Deliverance 2 is the single most immersive medieval power fantasy there is and the first essential RPG of the year.
Though Killing Time: Resurrected can't really hang with other boomer shooters in 2024, let alone more contemporary fare from a fundamentals perspective, I'm still happy that Nightdive Studios has cemented its heroic status by remastering it to an extremely high standard anyway and its love for the source material is abundantly clear. In spite of its clunky and flawed fundamentals, Killing Time is indicative of a shooter that wasn't afraid to try new things in 1995 and if there's one thing that remains true even now, it's that more FPS efforts could certainly learn to take a risk or two.
There's no denying that Throne and Liberty is a visual treat and certainly one of the best looking MMORPGs to come along in some time. Furthermore, though its massive world event battles impress, as does its innovative take on shapeshifting traversal, Throne and Liberty's flair-free combat, banal quest design and cluttered UI all weigh down a genre effort that deserves better.
I certainly enjoyed my time with Wild Bastards. The blended Wild West and sci-fi settings, together with hybridised strategy and roguelike FPS approach, all make Wild Bastards feel a lot fresher than many of the shooters on the market right now. Sure, the nuts and bolts of its face-blasting might not rub shoulders with the genre's best in the purest sense and the visual presentation is lacking somewhat, but the level of design ingenuity and rough-shackle charm that is on display here ably makes up for such shortcomings.
Despite some hefty flaws, the fact that Antstream Arcade has come on leaps and bounds since its debut in 2013 gives me hope that the service will continue to improve in the weeks, months and years after its PlayStation debut. Even so, in its current far from perfect form, Antstream Arcade still represents great value for what is a veritable mountain of games from a broad swathe of gaming systems that would otherwise be lost to time and garnishes that offering with a compelling social gaming hook.
An obscenely polished and soul-affirming triumph from every angle, Astro Bot isn't just an unabashed celebration of all things PlayStation, it's a deeply passionate celebration of everything you could and should love about a video game. There are no microtransactions, no season passes and no busywork padding - just precisely engineered 3D platforming with an overabundance of joy on offer. Astro Bot is a big, warm hug of a videogame that also happens to be not just one of the best platform games ever made, but one of the best PS5 games ever made, too. Team Asobi, please never stop making these games.
Though The Casting of Frank Stone doesn't make any sweeping changes to the formula etched out by the likes of Until Dawn, The Quarry and The Dark Pictures Anthology, it does manage to effectively marry up that formula with the universe of Dead by Daylight with impressive results. Notably, the usual flaws also apply here, with The Casting of Frank Stone beset by the same plodding horror adventuring, wooden dialogue and mostly annoying cast of characters that are usually the hallmarks of similar efforts. If however, you're fine with all of that and just want another handsomely made Supermassive Games romp then The Casting of Frank Stone will surely appeal. Should you be a devoted Dead by Daylight aficionado though, feel free to add a point or more to the score and dive in.
Concord largely nails the fundamentals - it feels highly responsive, is handsomely made, has good feeling, if slower gunplay than other games, super stable servers and minor concerns aside, has a roster of mostly well balanced characters. With Concord's obviously passionate team of developers confirming that they are absolutely in it for "years to come", I would love for Concord to still be around in one, two or three years time and even beyond that. I just don't know if gamers who have been experiencing varying amounts of genre fatigue will be generous enough to put a significant amount of time into a title that, on the starting blocks at least, seems roundly decent enough but doesn't offer anything thunderously new to upset the status quo. I know that I'll be playing Concord in the weeks and months to come, I'm just not sure a sufficient number of other folks will be joining me.
A nail-biting triumph that is without equal in the extraction shooter genre, Hunt: Showdown 1896's eye-opening overhaul couldn't come at a better time. With unmatched atmospherics, a thoroughly detailed world rife with grotesqueness to immerse yourself in and some of the most keenly honed risk and reward mechanics ever seen in the genre, Hunt: Showdown 1896 is arguably now more essential than it ever was.
Though the in-game shop feels poorly realised and it sometimes veers away from what it does best, Pepper Grinder nonetheless remains a resolutely well made, roundly attractive and frantically satisfying platformer that basically turns you into a terrifyingly militant dolphin obsessed with high speed loot and murder. And, well, who has never wanted to be one of those before?
Wrath: Aeon of Ruin feels like the hardcore peak of the so-called 'boomer-shooter' subgenre. A punishing (sometimes unfairly so), yet rewarding and surprisingly innovative exercise in first-person shooter goodness, Wrath: Aeon of Ruin is recommended for anyone looking to test their genre skills within the confines of its grim design and unrelenting onslaught.
In a year when Sony's marquee first-party offerings seem to be almost distressingly thin, Stellar Blade's dogged pursuit of an engaging and polished single-player action adventure experience is more welcome than ever - even if much of it feels like a loving greatest hits interpretation of past genre luminaries. Nonetheless fans of gorgeously rendered, high-octane action adventures with style to spare will find much to enjoy in Shift Up's stellar PlayStation debut.
A jack of all trades and master of some, though Rise of the Ronin feels like a melting pot of influences from other games, it is also quite the surprise of the year for me thus far as it clearly shows that Team Ninja has a confident grasp of compelling open world design in a way that many of its genre stablemates do not. Though the visual presentation might be comparatively a little rough around the edges, Rise of the Ronin nonetheless is simultaneously the most accessible and ambitious game Team Ninja has done to date and one that both hardcore action RPG fiends and open world adventure aficionados will surely embrace.
An industry iconoclast, beloved eccentric and arguably the father of modern high score chasing, the sort of spotlight that the Llamasoft: The Jeff Minter Story puts on its titular subject feels hugely overdue to say the least. Beautifully put together with a wealth of painstakingly researched historical material, candid looks at Jeff's storied life from Jeff himself and just about all of the games that heralded his rise to prominence in the games industry packed in for kicks, Llamasoft: The Jeff Minter Story is a masterclass how you find out about one of the charismatic and genuinely talented legends of the games industry - and you'll have a great time doing it.