Cory Clark
I’ll say it like this: I’m actually mad about how much I want to like this game. While the simple but effective personalities can be so-bad-it’s-good occasionally and the soundtrack certainly survived the sound check, this gameplay isn’t doing it any favors. I can’t help but feel the story might have worked better as an anime as the interactive element is what lets Wanted: Dead down the most. With some more work, Wanted: Dead could be that hilariously fun love letter to retro anime and games of the early noughties that I desperately wanted it to be. As of right now, it’s just far too short, clunky and directionless to be worth the price of admission.
Look, I can wax poetic about this absolute wonder all I want, but you’ve got to play it to really see how epic this game is. Not even the biggest nitpicker could find a thing to make better in this, because it just does such a damn good job of being exactly what it aims to be. Do you like music? Do you like action games with a bit of platforming? Do you like charm and atmosphere in your games? If you answered “yes” to any one of those three, go boot up your console or PC of choice and find this gem, you owe it to yourself.
Rhythm Sprout is a seriously fresh serving of beats. It’s definitely recommended, on the understanding that you know what you’re in for. The music doesn’t stop often to rest, meaning neither will you, and while the gameplay seems barebones, it knows how to make itself just as involved as a more complex rhythm game. There’s absolutely something to simpler rhythm games as a fun romp for a couple minutes here and there, and I think that’s a precedent that was pushed well with Rhythm Sprout.
Justin Roiland’s stuttering, drunken humor pairs up surprisingly well with a cross between Metroid Prime and Ratchet and Clank. Sure, the story stays on the short side and some of the character writing winds up being hit-or-miss, but if you’re a fan of Roiland’s comic stylings and want to enjoy a playable Rick and Morty episode, you’ll get that and then some with High On Life. Even those who aren’t Roiland aficionados can still enjoy the vibrant planets that are a delight to explore and gameplay that stays fast and fluent.
The Forest Quartet will get you into the swing of things. While I do wish The Forest Quartet would’ve pushed itself just a bit farther in the gameplay department, and the whole experience winds up on the criminally short side, it doesn’t fail to impress with what is there. With likeable and interesting characters, a soft but smooth graphical design, and a superbly soulful soundtrack, this is a short but sweet tale well worth saving for that rainy afternoon when you need a little comfort game.
While The Entropy Center sticks very close to its Portal-esque roots, the well-crafted puzzles work perfectly with its simple but effective time travel mechanic. There are some sections where too many enemies can be an annoying distraction from the puzzling, but these are forgivable because the temporal manipulation powers provide such unique challenges. Time is our most precious resource, but it’s well worth spending it here.
While I went into 41 Hours fully expecting a single A experience, I struggled to find 41 minutes of enjoyment out of my review playthrough. I honestly don’t see any quick, feasible ways to fix 41 Hours either, as there isn’t much here that isn’t a mess. Between the game’s unnaturally accurate and overpowered enemies, graphics would barely be noteworthy on an Xbox 360, and a plot does little to spurn interest, I can’t help but feel this one came out of the oven 41 months too early.
As a love letter to classic PS1 survival horror games, Signalis comes in crystal clear. Its core gameplay loop is tense and immensely satisfying, and the atmosphere and enemy designs make excellent use of the pixellated graphical style. While some errant hit detection and occasionally obtuse puzzles try to muddle this signal, this is one broadcast worth receiving.
I’m very ambivalent about Tower of Fantasy, but despite seeing quite a few flaws, I also see a lot of potential here. The attempts to riff on Genshin Impact and Honkai Impact 3rd wind up leaving some of the things it attempts to emulate feeling inferior to where it’s drawing inspiration from. That said, what it tries to do differently is help make a functional, stable platform from which Tower of Fantasy could truly start to grow from, and make something entirely fresh and unique from its competition. The exploration features, the Relic system, and even the weapon types are willing to come together and make something fun and unique, but it’s held back by a mostly lackluster world, bad story writing, annoying upgrade systems, and currency overload. I’d say go in strictly on Free-to-Play ideals, temper your expectations and focus on the things it does differently, and you’ll probably find something to like.
At the end of my hauntingly simple mission, I really wanted to walk out liking SENSEs: Midnight more than I did. There’s a great aesthetic, cool ideas, and some real potential with the fixed camera angles, but it’s all buried by bad stealth mechanics, a puddle-deep story, and horror disarming bugs and hiccups. Still, for its price point, consider giving it a whirl, at the very least to give some money to the developers because they seem like they really wanted to make something great here. I do hope to see a much more refined sequel in the future.
At the end of the game, I really felt like there could’ve been a lot more Quintus and the Absent Truth. The acting felt flat, the themes weren’t as fleshed out as they should’ve been, and the only truly scary thing here is how short the whole experience was. I really wanted to see this succeed, as the art style brought some unique potential, but sadly the experience needs a lot more refinement to be as interesting in execution as it was in premise.
It’s a real shame that I couldn’t find much to enjoy here, since there’s a good amount of potential here, but you’d think with such a fun theme and the mechanics at play, there’d be so much more life in this game. Maybe I went in with too high of expectations, maybe I wasn’t the target audience, but between the monotonous music that I eventually muted and the gameplay loop that tires itself out long before the cake’s done cooking, I really want to like this game more, but, to be honest, I can’t say I’m thrilled about playing this anymore. If you’ve played Super Mario and Donkey Kong, you’ve been here before. If you don’t mind that and just want some solid platforming to kill five or so hours, it’s harmless enough that I’d say go for it if it’s on sale. But otherwise, it’s reshades of the same thing, and this game doesn’t dare to tread much farther than those before it.
Developer 34 Big Things hasn’t just given AG Racing a new stepping stone; they’ve gifted us an entire landmass here as proof that they’re here to keep revitalizing a fading genre. While the difficulty spikes are on the tall side, the unlockable system missed a few spot checks, and the AI may be off its meds, I can see far more than 34 big things to love about Redout 2 and I can’t wait to see where this series takes AG Racing to next.
You can’t make a premise like this up, folks. You’re a flying saucer abducting alien cows and there’s just something funny and wacky about it all. Yet, I walked away from Moo Lander rather impressed at the level of quality here. While the titular cow battles do need some revamping to bring in the fun factor, I can easily forgive that for the gorgeous art, very competent and solid gameplay, and surprisingly in-depth worldbuilding. If you’re looking for something a little out-of-this-world to spice up your starry night, take a flight to the neatest Metroidvania this side of the Milky Way.
Wife Quest‘s cutesy aesthetic and straightforward mechanics belie a competent yet surprisingly difficult platformer. You’ll need to approach this adventure with patience and dexterity (and an appreciation for a bit of ham and lewdness certainly wouldn’t hurt, either). If you’re up to the occasionally unforgiving challenge this platformer offers and don’t mind some fanservice here and there, then this is a quest well worth undertaking.
There’s so much good going for Janitor Bleeds, creating plenty of scares with its well-executed main concept of having to play an arcade game while stalked by a mysterious entity.
When I have to struggle to pry myself away from a game to actually write my review, you know it’s done something very right! Minor gripes such as the lack of a proper title screen and the procedural generation skipping leg day here and there are completely outweighed by how much raw fun can be had from blasting demon hordes away with some of the most creative guns I’ve seen in a long while. With a rocking soundtrack, addicting gameplay loop, and creative progression system, Nightmare Reaper delivers a bloody and bountiful harvest. If you’re a fan of old-school shooters, there’s no reason to miss out on this one.
Unless you have the patience of a saint, I would steer clear of In Nightmare. It really is a shame, as there’s an interesting story being told from Bill’s eyes and a really vibrant and vivid world with a unique style to explore, but any semblance of gameplay is horribly hampered by a nightmare of poor gameplay designs. I’ll keep dreaming of how much I’d enjoy this game once it sees some quality of life improvements show up to fix the plethora of lackluster stealth gameplay and frustrating “puzzles”.
All in all, would I recommend this dip into the ocean blue? Absolutely, but only if you consider what you’re getting into. There’s no denying this game is eye-candy of the sweetest caliber, with rarely any part of the vine-strangled world lacking vividly colored details. That said, you have to go in knowing that this is a perfect example of peaceful gaming, with no death or combat in sight. Exploration is the name of the game here, and it’s best to go into Submerged: Hidden Depths with low tension, an open mind, and a good pair of headphones. Admittedly, it’s on the short side, but if you’re eager to uncover the secret of these decaying cities, you’ll find the perfect game to scratch that urban exploration itch.
All in all, would I recommend squaring up with The Alien Cube? The best way I can describe this game is a very thin slice from an authentic Lovecraftian pie. It doesn’t entirely look the part, but you’ll take a bite and know exactly what you’re sinking your teeth into and probably end up reminded why you love this flavor of horror. From the surreal environments to the indescribable horrors after your blood, it’s the stuff known and loved by the Lovecraft community. Be warned though, that while the flavor tastes the part, The Alien Cube‘s optimization issues and occasionally lacking gameplay can make it tough to swallow. That said, if you can forgive a few missteps and have a hankering for hellish horrors, it’s worth digging into – especially when you consider its asking price.