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Critic Reviews for Nightmare Reaper
While I have issues with a few parts of the game, mainly the lower-quality skill tree stuff and gripes related to rogue-lites and old shooters in general, the total package on offer is really strong. At the time of release, the game is only available for PC, which I think could be the biggest negative here. It’s clearly capable of running on less-capable hardware, but I worry that it may go unnoticed unless the team at Blazing Bit Games can find a way to make console ports work financially. If you are already smitten with boomer shooters or rogue-lites, this one is an easy recommendation.
Nightmare Reaper is a thrilling, gory, blast-from-the-past that hits all the right spots. FPS fans eager for a retro game change from the industry's sea of open-world titles should give Nightmare Reaper a try. By restricting levels to a pixelated, 2.5D environment, Blazing Bit Games has delegated many resources to other mechanics that make this rogue-lite a phenomenal enjoyment. While players may struggle with the nuances of retro shooters, especially considering the high-end, open-world norm of many new industry titles, Nightmare Reaper is centered around a learning curve. Challenging gameplay combined with charming features and Easter eggs makes this an adventure that players won't want to miss.
Nightmare Reaper is a good retro FPS experience that will be incredibly satisfying to all gamers who liked the genre since Wolfenstein and have kept up with its recent evolution. Shooting enemies, juggling weapons, and looking for secrets, all these ideas work well. There’s enough difficulty to make progress a challenge without too much frustration and death is never the end.
Nightmare Reaper has the foundations of a pretty fun shooter, namely thanks to its strong combat and visceral nature. Sadly, I do not think its looter and roguelite elements improved its overall gameplay in any way. On the contrary, to be honest: the overall map randomization made some early levels insanely frustrating to deal with, while later stages felt like a cakewalk. It’s not a bad game, far from it, but you cannot beat the creativity and imagination of an actual human level designer.