Joseph Whitfield
- Sonic The Hedgehog 3 & Knuckles
- LittleBigPlanet
- Bayonetta 2
Joseph Whitfield's Reviews
The Letter is a scary, if somewhat predictable affair riffing heavily from Japanese horror films such as Ringu and The Grudge. The plot starts off strong but by the end game, when you’ve heard the same lines of dialogue seven times, I ended up wishing death upon all of the characters as I skipped through the same dinner party, although the final conclusion wasn’t one I was expecting. Once the main story has concluded there is still a large amount of game left to explore and branching story options to discover, which does add more context to the whole experience and gives the game a tonne of replayability - it’s just a shame that the visuals and scripting hold it back from being a truly great experience.
Martha is Dead isn’t a horror game in the sense that ghosts will try to jump scare you around every corner, but the atmosphere LKA have created certainly made me think that might happen, and after realising that Giulia isn’t as a reliable narrator that you think, the game twists and turns in a way I simply didn’t expect. The visuals are stunning and are a great showcase for the new generation of consoles, and when they are paired with an authentic soundtrack, it really felt as if I was in Italy in the 40s. There are moments in this beautifully dark video game that forced me to change the direction of my playthrough and I am already excited to go back and explore the additional routes, especially once those bugs have been flattened out.
You might call me old before my time, but for me Word Forward is an engaging puzzle game that really tests mental capacity. Despite how tough it gets, I enjoyed what can only be described as an oddly specific form of torture (particularly once I clicked the music off). By implementing a chess-level of strategy, it elevates the title to one that stands out in the overcrowded casual-puzzle game space. Word Forward makes no bones about being difficult; even with the power ups it will be a struggle to complete all of the challenges, that is unless you either take a serious amount of time carefully planning each move, or are a seasoned enigmatologist. Either way, I’d say it’s worth it to try.
Monark treads the fine line between a good RPG and a truly great one. I enjoyed that it was a stripped back affair and that I only had the story to focus on instead of thousands of pointless side quests. The story, while dark, was enjoyable, particularly in the second half of the game. Some of the investigative portions really tested my mettle and while there is a grind to keep up with the difficulty curve, this was well balanced and always fair. If the early stages of hunting Pactbearers wasn’t the same process in a different environment, Monark would be a truly great game. Don’t get me wrong, it’s a pretty good RPG, but the flaws are noticeable, and it runs the risk of putting people off.
Cake Invaders was a rather fun time, and in the couple of hours I’ve put into it so far, blasting wave after wave of enemies didn’t get as stale as I thought it would. The graphics are cute, the music is just repetitive enough to be annoying, yet forgettable, and the price point is absolutely spot on for the amount of game you are getting. A multiplayer mode would have been nice, but the charm, accessibility, and simplicity of Cake Invaders meant I just wanted to try to beat my own score and is a true guilty pleasure in the making.
Despite all of the shortcomings, Nexomon is a fun video game to play, especially factoring in the cost of the game. Even at it's full price, there is a compact RPG that you can play and enjoy the visuals and story. There is a tough grind that feels like a slog early on, but this isn’t a game that offers more than 30 hours of gameplay, nor does it pretend to. The simplicity of the gameplay means that even after an extended break away from playing, which is probably caused by using the stock of twenty Nexotraps, you’re always able to pick up where you left off with relative ease.
Sadly Clockwork Aquario offers little challenge and can be completed in next to no time at all. Once the game has been beaten for the first time everything is unlocked and the only thing left to do is look at a rather nice gallery or try to beat your own high scores. If there is one element that saves Clockwork from being forgotten for another thirty years, it is it’s co-op mode. While the levels stay the same, save for a few extra baddies, the frantic experience of simultaneously playing with and against Player Two is the genuine highlight of the game.
For the most part, Bustafellows is an enthralling game with branching narrative options set to a jazzy soundtrack presented as a cop show. Side A of the story explores criminal activities and where the most interesting aspects of the game are found. Side B, aka The Romancing of the Various Lads, brings the decisions from the previous chapters to fruition, but it still feels tacked on and forced. It might be a typical visual novel trope and therefore expected, but Bustafellows simply doesn’t need romance and it acts as a detriment to the overall enjoyment of the story. The first part of Bustafellows shows that there is a lot of appeal for a clever crime caper story; beautiful environments fill the screen and are accompanied by a jazzy soundtrack, and with multiple leads to follow there are a number of outcomes to explore, it’s just a shame it’s marred by the romancing part of the game. That being said, I would still recommend this to visual novel fans, or people looking to get into the genre, as the story and setting of New Sieg is one of fun and enjoyment.
Putting all of the bad business decisions to one side, we are left with a great game that I urge people to experience and, a year since release, most of the main bugs have been cleaned up. The main story is on the short side and feels rushed, and once levelled up to a certain point, everything becomes a little too easy. The side missions are where the fun resides and taking time to explore the huge open world, getting to know the history of the city and the key inhabitants is the most rewarding quality about Cyberpunk 2077. The whole piece showcases a gritty life in the underworld with over the top violence but also eases the tone with moments of utterly insane fetch quests. Cyberpunk 2077 might have taken a year to get to a decent state but has been one of the most fun games I’ve played in the last 12 months, warts and all.
Neptunia x Senran Kagura: Ninja Wars - a game that’s full of humour, fluid gameplay and a story, which despite being hamfisted to bring two series together, was ridiculous enough to work. It is more Neptunia than Senran Kagura so I think it’ll appeal to the former fan base rather than the latter, but the run time left a bitter taste - just as the game was starting to roll, it ended. The team up between both franchises was a strange choice from the outset but it's well crafted and surprisingly well done, at least until the developers seemingly decided it was time for the Neptunia and Senran Kagura girls to wrap up and go home.
Neptunia ReVerse feels more of a test of how the PS5 hardware works for Idea Factory & Compile Heart rather than providing players with a new experience, and after ten years the game is starting to show its age. References to the bygone era of PS3 & Wii, cut scenes being given a spit and polish rather than recreated, and the issues with a sub-one second load between battles just gives the impression this is an aging port and not a modern day enhancement. The game is very self aware and the core game is still pretty fun to play albeit with repetitive sections and a little bit of a grind to cope with. Arrange Mode offers up a challenge and remixes the dungeons and items found within but overall Neptunia ReVerse suffers from typical “first game in the series-itis”; there’s a lot of good building blocks which have since been fleshed out and better implemented in the newer titles.
SkateBIRD might sound like one of those joke titles that is played for around five minutes before being forgotten about, but what is actually here is a well thought out skating game that’s full of charm and humour. While the skate mechanics are a little rough around the edges, once I got over trying to execute each move perfectly and relaxed into the game’s casual nature, my time with it was rather fun. All things considered, if you’re after a wholesome, silly skating game, SkateBIRD does fit the bill, albeit in a rough "seagull-fighting-you-for-a-chip" kind of way.
Radio Viscera is an entertaining romp through the camp of Y2K cultists to say the least. The twin stick shooter manages to tick a lot of boxes and make you forget the few negatives. While the setting is a little ‘by the numbers’ and some of the puzzles could have been implemented slightly more effectively, you’re left with a relentless and comical game that doesn’t overstay its welcome. With fast paced controls that are perfect to a tee and cartoonish violence everywhere, Radio Viscera accomplishes what it sets out to be – a fun shooter experience and you can’t fault it for that.
Metroid Dread is a wonderful addition to a storied but long-dormant franchise, and offers some modern shine on a traditional experience. The stunning visuals and some simple but fun new mechanics make it a joy to play, even through the sometimes punishing difficulty level. The busy controls might bamboozle some players in heated moments and others will argue that it’s too short to justify the price tag, but there can be no mistaking the overall quality of the title.
Empire of Angels IV is a tough game to recommend to the players who live and breathe Strategy RPGs. The stripped back nature of the battle system has no real depth to it, and the constant backtracking to previous encounters to grind levels will be annoying and takes a shine away from the story and visuals. By the same token Empire of Angels IV is the perfect introduction for people who aren't used to the S-RPG genre. The battle system is straightforward enough to get the hang of and isn't complicated in the slightest - enemies are just tough enough to make you think about how to approach each battle and with regular backtracking to grind those levels, it's a good way of working out which heroines work well with your play style.
Just Die Already sounds amazing on paper; old people foregoing common sense and wanting to end their lives in the most over the top way imaginable. The overall look of the game is hilarious and there is some fun to be found in short bursts. It’s just a shame that the controls, as deliberately janky as they appeared to be, are so unforgiving to the point that they spoil the experience and sapped all of the energy from the game.
Of Bird And Cage is a great concept for a videogame; real care and attention has been taken to produce a quality metal album that tells a story that provokes an emotional response. With a two hour run time and multiple endings, there is scope for replayability, but as the focus has been squarely put against the soundtrack, other areas suffer. Visually Of Bird And Cage does the job, but the gameplay elements felt rushed, and the lack of direction severely hampered my enjoyment.
The Falconeer does what similar games wish they could; presenting a huge open world that is full of wonders to discover with a story that doesn’t overstay its welcome. It has an easy going air about the proceedings and doesn’t pressure players to progress to the end of the game. In fact, taking the time to explore the world and discover the various storylines offered more value than the journey to the credits. It helps that getting sidetracked offers lovely unlockables so that when it comes time to take part in the main story, the giant bird is equipped to do so.
If you’re looking for a tough as nails arcade shooter, R-Type Final 2 is the game of choice. The controls are tight and although not perfect, the environments are pretty enough to keep you entertained. R-Type Final 2 treads a fine line between too tough to enjoy and just hard enough to keep you coming back for more, and even on the easiest difficulty there is a steep challenge where casual players will struggle.
0 Degrees is more half baked rather than Baked Alaska, a standard left to right platform game that is not only easy, but woefully short. There is so much promise; the art style is rather joyful and later levels add a little challenge but the game needs fleshing out.