Joseph Whitfield
- Sonic The Hedgehog 3 & Knuckles
- LittleBigPlanet
- Bayonetta 2
Joseph Whitfield's Reviews
Although my time with Tron Identity was brief, it was nice to return to the virtual landscape that makes up The Grid. The world inside has undoubtedly moved on since the events of Tron Legacy, but the world is as recognisable as ever. Much like how Disney have approached Star Wars by expanding from the small cast of Skywalker family, was a welcome touch that proves there is a real depth to what is essentially the inner workings of an ageing arcade machine. The trouble is that just as Identity was working towards a bigger story and finding its rhythm, I suddenly had the rug pulled and it just ended.
In 2003, Metroid Prime was an exemplary example of game design that was considered almost perfect, and a true example of how a franchise could navigate the transition to the third dimension while retaining the feel of the originals. Even revisiting my old save file on original hardware, I was still impressed with graphics that hold up, and twenty years later, Metroid Prime Remastered not only preserves what made the original so special, it fixes some outdated features and improves everything else. The control scheme is particularly worth noting as it is delightfully modern, incorporating both dual-stick and motion support in what is becoming the standard way of controlling shooters on the Switch. This allows Samus to be controlled with pin-point accuracy and even the smallest considerations, such as selecting the various visor or beam upgrades have been greatly refined. It’s safe to say Metroid Prime Remastered presents the best version of the best entry in the Metroid series and will tide us over until Prime 4 eventually releases.
Wanted: Dead looks back at the last twenty years of game design and manages to combine shooter and hack ‘n’ slash elements rather cohesively into one of the tightest melee/shooters I’ve played in a long while. Unfortunately, while I will scoop praise on the gameplay until the end of time, there are issues that can’t be ignored. When I wasn’t shooting things with gleeful abandon, everything else was trying to make me put down the controller. The wooden plot and lifeless characters are a given, but the strange minigames, awful level pacing and difficulty spikes left a bitter taste in the mouth. There’s no doubt this is a fun game and I can see a small section of players absolutely loving it to death, but outside a tight knit niche of fans, I’m certain that Wanted: Dead will sadly be quickly forgotten.
Neptuinia Sisters Vs Sisters feels more accomplished and, dare I say, more grown up than any of the other games I’ve played in the series. The humour remains as cutting and irreverent as ever, taking every opportunity to send up the video game industry and often hitting the mark. Likewise, the gameplay is just as repetitive, and although there is less of a grind this time around, I still felt fatigued after playing through some of the levels. At this point, Idea Factory certainly knows what they are doing when it comes to the series, and with over a decade developing Neptunia, they are still finding ways to surprise and delight players. I’d have preferred more varied environments to explore, though there are signs that future titles will look to take cues from the groundwork laid here. What took me by surprise is that the story is a more genuinely mature (and not lewd) affair, for a series that has often leaned on the fanservice aspect to hide its shortcomings and did make for an enjoyable experience.
Trek to Yomi is one heck of a game that sets out to pay homage to the great samurai films of the 1950s and it certainly achieves this and then some. With a bold art direction that perfectly resonates with mid-twentieth-century film-making, it is one of the most well put together games in the indie scene. Its breathtaking scenery and equally impressive soundtrack create an atmosphere that encapsulates the Edo era, with the only downsides being the most nit-picky of details.
OPUS: Echo of Starsong might not hit the mark in every area - mixing together the worst elements of a visual novel and a puzzle game might not sound like the most enthralling video game experience but it somehow just works. Sure, there are problems with some aspects of the game but sticking with Starsong will reward you with a story that, despite its fantastical setting, remains a very human affair that's full of feeling.
Destiny 2: Beyond Light is certainly a worthy expansion in the operatic space war. At this point it is given that there is a wealth of exotic weapons and armour to get to grips with, but the new Stasis powers are worth the investment alone. Throwing freezing walls at enemies adds a layer of defence that was sorely missing. These new powers change the tide of battle in such a way that just has to be experienced to be believed.
The Kao the Kangaroo: Oh! Well DLC is both a trick and a treat. The new levels may be short in length, but they certainly pack a punch, as they are both frustrating and irritating, but overall simply brilliant. I didn’t expect five of the hardest platforming levels I’ve played all year to be found in Kao the Kangaroo and I absolutely loved it. These extra levels are pound-for-pound worth it, just for the sheer delight I got for finishing a level after multiple restarts, and while the additional costumes are purely cosmetic, they round out the package nicely.
I wanted to like Kraken Academy!! more than I did. It’s a game that’s wonderfully strange, full of great ideas and has an engaging main story. While I was at the school, I was thoroughly absorbed into the rotting world, obsessed with cleaning it up and building out my friendships. The problem is that outside of the main story there was nothing to keep me past Wednesday, sure a few side quests are present, but they can easily be ignored. In fact the amount of time logged in our ‘At A Glance’ table is predominantly me collecting bottles, even though it was a pointless endeavour. Don’t get me wrong, I recognise this is an indie game and Happy Broccoli Games have done wonders with what they have created, but if the game had just a few additional classes, or something to work towards such as an alternate ending, it’d be a game I’d recommend in a snap. For the price, it is worth a look, so long as expectations are set accordingly.
Necrobarista: Final Pour is a heck of a visual novel. Route 59 has taken care to create a game that epitomises the genre, with a story that is funny, charming, and engaging throughout, and is wrapped up in a stunning package that is not seen enough in the world of VNs. While the shortcomings aren’t deal breakers, it would have been nice to see a few tweaks here and there, particularly showcasing other customers. I think having random pieces of text littered around the coffee shop did the game a disservice; if a few more of them had been animated in the same way as the two extra DLC stories, it would have created a real buzz within the Terminal to make it feel more alive. That being said, the main plot of Necrobarista is rare in that it kept me engaged all the way through and didn’t drop the level of humour despite what was unfolding on screen.
The Last Hero of Nostalgaia has every right to call itself a ‘soulslike’ game. It happily rips off every aspect of the Dark Souls series with gleeful abandon and with a giant smirk across its face. If you’ve played a Souls game, then it's all here; the controls, menus, and attack patterns are all where you’d expect them to be. The story is remarkably solid and never takes itself too seriously, and throughout the quest, random interjections from the Narrator consistently lift the mood and throw unexpected curveballs. I was left feeling like The Last Hero of Nostalgaia is an irreverent, self-deprecating, and above all else fun game that everyone should at least dip their toes into.
Overall, Splatoon 3’s single-player and tabletop modes are refreshing, but the multiplayer modes and equipment play things super safe. There is a bucket load of enjoyable tweaks to the game, and Splatoon 3 is undoubtedly the most accessible and entertaining entry so far, but issues dating back to the original Wii U version (like voice chat and the stability of the online experience) are yet to be addressed, and after 7 years, it’s starting to wear thin. But despite the negatives, Splatoon 3 is a fresh coat of paint on a tried-and-tested formula and a perfect starting point for those looking to squid-jump into the series.
Evil Dead: The Game manages to tick a hell of a lot of boxes when it has no business too. The hammy horror is surprisingly well put together and the balance between good versus evil feels fair during play. The cabin in the woods is lovingly recreated, Campbell’s snarky and witty remarks are out in force and terrorising players as the Kandarian Demon is something any fan can get on board with. Each of the survivor classes offers unique ways to play and while there are a few drawbacks such as the lack of a meaty single-player and camera issues, Evil Dead: The Game is an entertaining, fun game that can be summed up in one, all-encompassing word: Groovy.
I know I’m not the target audience for Kao the Kangaroo, it is clearly aimed at younger players, but there is a fun time to be had. It is a shame that Kao suffers from all of the technical drawbacks. The save states simply don’t work and the graphical slowdowns make the game unplayable. Putting the bugs aside, Kao is an easy-breezy platformer that is fun to play. It might not be the most inspiring platformer out there but it is fun.
As a technical showcase of what the PlayStation 5 can do Ratchet & Clank: Rift Apart sets the bar and sets it high and don’t get me wrong, all of the elements of a brilliant platformer are present and the gameplay is phenomenal while it lasts. Out of a 20 hour 100% run, only 5-7 hours of Rift Apart is spent playing the game, while the rest of the time was spent watching cutscene after cutscene full of explosive set pieces. So long as I didn’t deviate from the set path, those few hours where I had control were absolute perfection, but it felt like Insomniac Games was focused more on how pretty they can make a videogame look rather than producing a memorable game that fans have waited eight years for.
Lumote: The Mastermote Chronicles is a charming and thoughtful puzzler. The protagonist is adorably loveable and while the premise is simple, it is well executed. Some of the puzzles did leave me questioning if I broke the game or was doing it correctly though. The quirks to the game’s design, such as being unable to backtrack, were annoying but not much of a distraction, and what really sells the game is the visuals and sound design. The plinky-plonk soundtrack coupled with the vibrant visuals pull you into a world I wanted to live in.
I cannot overstate how much I’m looking forward to playing the next three seasons to complete The Witch Queen Expansion. It started off with a bang and the story brings changes to Destiny 2 that were needed. There are a couple of negatives to The Witch Queen, particularly with the smaller map, which is severely limited compared to other areas. I’d have also liked to have seen the Hive Guardians utilised more often, as they only seem to be trotted out sporadically, but these are just minor points on a well-put-together expansion. If the remainder of the year continues in this vein, it’ll be hard for me to leave The Witch Queen alone long enough to play other games. Even as it stands, The Witch Queen Expansion is a thoroughly recommended addition to Destiny 2.
Skabma - Snowfall tells a beautiful story of the Sami people. While the story weaves through realistic situations of survival, it’s coupled with magical and mystical folklore that has not been told in such a way before. The visuals are brilliantly represented and having the game told in the Sami language was refreshing. There are some issues with the camera and the lack of clarity on some missions did leave me scratching my head, but the message that Red Stage set out to tell works brilliantly and is an experience I’d want to play again, despite the pitfalls.
The snappy and fluid controls of Destiny 2 are the standout features and work like a dream. It elevates the game to a point where the action is never overwhelming enough to make you want to throw your controller down the nearest black hole. Even if you prefer playing solo, there are hours upon hours of content for you to enjoy. The game treads a line that keeps the game challenging yet accessible, so players of any skill can join in, and while Destiny 2 can feel like a Halo knock off at times, Bungie certainly delivers a AAA experience at a price that’s hard to complain about.
I desperately wanted to like The Dead Tree of Ranchiuna; from the opening of the game my senses were firing from the visual treat on my eyes, and when the narrator started telling the story, I could feel the beginnings of an exciting tale. But it wasn’t long before the sheen from such a powerful first impression began to fade. The story tries to be cohesive, but it quickly descends into a dark tale revolving ostracisation and finally slides into something so far-fetched it completely ruins the experience.